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Village Attack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Village Attack
Created by AnoobKILLER

Map Info:

  1. 6 Player Gold mine
  2. 12 Neutral Gold mine
  3. 4 Goblin Laboratory
  4. 1 Tavern
  5. 26 Green Creep
  6. 12 Yellow Creep
  7. 1 Red Creep

Screenshots:


Entire Map:
223665-albums5982-picture63738.jpg


Player Gold mine
223665-albums5982-picture63737.jpg


Inside Village:
223665-albums5982-picture63736.jpg


Goblin Laboratory:
223665-albums5982-picture63735.jpg


Green Creep:
223665-albums5982-picture63734.jpg


Tavern:
223665-albums5982-picture63733.jpg


Terrain:
223665-albums5982-picture63732.jpg


Change Log:


Keywords:
melee , melee map , village , village attack , attack , normal
Contents

Village Attack (Map)

Reviews
19:52, 18th Dec 2012 Orcnet: see review
Level 28
Joined
Oct 28, 2011
Messages
4,759
Based on the screenshots:

Terrain layout surely is symmetric, but the layout is not really interesting/not really that unique. I advice you to at least plan your layout on a paper or something and try to make it unique. Anyway at least you know how to use the tiles properly. Try to use blizz cliffs, if used properly, it will surely boost the appearance of your terrain.

No rating since I haven't check it in-game.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
terrain looks scrambled try smoothing all of the tile sets you are using, all of the goldmines are 12500 gold and some creeps guarding such gold mines are too strong if a gold mine has a capacity of 25000 make the creeps stronger if steady in 12500 give it a medium level of creeps, lumber resources for main bases is very limited please increase it and do not block with it fences it looks like a FARMVILLE, and last the 2 gold mines that is near each other I recommend to only place one since it will cause systemic conflicts between players because of 2 gold mines that is too near to each other, hope you can fix this good luck
 

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