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Furbolg Chieftain

My first custom unit! :peasant-victory:

This units appearance does not differ that much from the Furbolg tracker, however most of my effort went into the animation department.

Tell me what you think!

Update 1: tinkered with the animations. hmmm... the roll animation doesn't look right in game. I will work further at it.
Update 2: Further changes to walk fast animations. Added particle emitter.
Update 3: Added Ursa variation.
Update 4: Added Shaman variation. Added metal claws to the Chieftain. Minor tweaks to animations.
Update 5: Figured out why the model wasn't displaying properly in the 3D viewer. The latest variation is functional. Fix for all models incoming.
Update 6: Fixed visibility in the 3D Viewer.


GCFx9yN.gifv
Previews
Contents

Furbolg Chieftain (Model)

Shaman Variation (Model)

Ursa Variation (Model)

Reviews
General Frank
You might want to make the walk fast and attack animations smoother. They are rather wooden right now.
Level 10
Joined
May 15, 2018
Messages
74
>I like it)

+ to forest partisans (Night Elf)

assessment: 10/10

This is a problem only in "View in 3D")

HBDJ3Rdz8SA.jpg


6e7KBs8xp_o.jpg

This is a problem only in "View in 3D (Beta)")

Portrait Talk:

j2r0AkcY4sc.jpg


Portrait 1:

4-dacU7uEpE.jpg
 
Last edited:
Level 14
Joined
Mar 11, 2017
Messages
587
I like these custom animations!

Looking at this model from Magos model editor I notice that the portrait mesh appears for a very small time lapse during "Walk". If it's not something due to my viewer, it can be fixed by setting the portrait geosets's alpha/transparency to 0 in the respective geosetAnims settings using Magos (among the frames pertaining to "Walk" there must be some that set the portrait's alpha to 1 making it suddenly appear. The commands for this effect are spelled in lines with a frame number, followed by a ":" and a 0-1 number being the desired alpha value [example 75002: 1]. Delete that line or change the 1 to 0).
To find the frame numbers that pertain to walk, they're described in the "Sequences" menu of magos.


Well, scrap all of the above. The problem comes from the fact that you need to set the portrait's geosets' alpha at the Beginning- and End-frame for every sequence. For walk, these two frames have no explicit alpha value. Just find the geosetAnims for the portrait geosets and add those alphas.
For walk they are:
10000: 0
10667: 0
You can delete any other line that has a number between them and sets some alpha to 0 (in my case i found one that reads 10203: 0 . That's useless in this case and can be deleted)

See if my quick dirty fix works for you (first of all please make sure that this isn't an issue only I am seeing due to some weirdness of my Magos editor)
 

Attachments

  • FurbolgChieftain_WalkAlphaFix.mdx
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Last edited:
Level 7
Joined
Feb 6, 2018
Messages
72
I like these custom animations!

Looking at this model from Magos model editor I notice that the portrait mesh appears for a very small time lapse during "Walk". If it's not something due to my viewer, it can be fixed by setting the portrait geosets's alpha/transparency to 0 in the respective geosetAnims settings using Magos (among the frames pertaining to "Walk" there must be some that set the portrait's alpha to 1 making it suddenly appear. The commands for this effect are spelled in lines with a frame number, followed by a ":" and a 0-1 number being the desired alpha value [example 75002: 1]. Delete that line or change the 1 to 0).
To find the frame numbers that pertain to walk, they're described in the "Sequences" menu of magos.


Well, scrap all of the above. The problem comes from the fact that you need to set the portrait's geosets' alpha at the Beginning- and End-frame for every sequence. For walk, these two frames have no explicit alpha value. Just find the geosetAnims for the portrait geosets and add those alphas.
For walk they are:
10000: 0
10667: 0
You can delete any other line that has a number between them and sets some alpha to 0 (in my case i found one that reads 10203: 0 . That's useless in this case and can be deleted)

See if my quick dirty fix works for you (first of all please make sure that this isn't an issue only I am seeing due to some weirdness of my Magos editor)

I noticed this as well but didn't bother with it because it works just fine in game anyway. It might have something to do with the fact that I used Mdlvis to hide the portrait.
 
Level 6
Joined
Oct 25, 2015
Messages
208
I want more variations please. (with Furbolg Shaman, Furbolg Panda, Polar Furbolg and Polar Furbolg Shaman skins)
 
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