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Unstable Chamber

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Hey guys check out this prototype puzzle game I made. See if it is fun...

There are some tips and rules that you should be aware of:
you can move the blocks left or right and rotate them to match their links towards other blocks. Links are those shiny blue spheres which are around the blocks.

You should orient the blocks in a way that they point towards the blocks of the same color, or they won't chain.

After reorientation you need to wait for the "Operation" phase to begin overloading thus detonating only the cored blocks. Cored blocks are the ones that have a circle inside and have a number in the middle of that circle. The number represents the amount of energy needed to detonate it.

There are some items and effects in the blocks too:
Some blocks give you more energy and some of them increase or decrease the temperature of the chamber. Doing this has two effects. First of all if the temperature of the chamber exceeds the max or gets below the min you fail. Secondly, There are some locked blocks which they don't take part in chain reactions and block the way. But you can unlock them by increasing the temperature of the chamber (or by using a "Breaker" item).

Finally any block which has a burning sphere in the middle of it, contains an item. Items can be used in the "Operation" phase. There are 4 types of items.

Breakers: They unlock blocks, or if you have 2 breakers you can destroy one block with it.
Rotators: They rotate a block of choice.
Color Changers: They change the color of a block of choice.
Core Creators: They can be used to turn an un-cored block into a cored one (This is a one time item which is granted when you reach 150 points)

The Goal of the game is to achieve a certain point (300)

And for resetting the camera hit the "esc" button.

Just remember, The red circle on the bottom left needs to be selected to see the abilities and stuff.
Contents

Unstable Chamber (Map)

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deepstrasz
I suggest game rules in the Quest Log. Anyways, it doesn't look polished, Temp as a brick name and stuff. Terrain could look much better. This might be best for: Map Development Left to Pending for a while. =========================== Always...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
I suggest game rules in the Quest Log.

Anyways, it doesn't look polished, Temp as a brick name and stuff.
Terrain could look much better.

This might be best for: Map Development

Left to Pending for a while.

===========================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

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EDIT:
Set to Awaiting Update for more polishing to be done of which words like Temp should not be on the screen.
 
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