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Undead Assault II 1.4h

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Take the position of a soldier with 10 others in a platoon on deadly missions which was supposed to be an ordinary patrol mission. Combat deadly enemies with poisons, fractures and other deadly ailments and exploding zombies in your way. How far can you be pushed to the limit?
Contents

Undead Assault II 1.4h (Map)

Reviews
Dr Super Good: Old version, please remove.
Level 7
Joined
Oct 23, 2005
Messages
90
Due to a lack of good beta testers and people constantly requesting new versions, bugs arise more often than they should. When I beta test 90% of the people who I play with are "just playing", as in they don't give a rat's ass about me and just want to play a new version before anyone else. I apologize for this, just try to stay as up-to-date as possible on the versions.

1.4b will also contain a code-whipe. People abusing earlier versions are destroying the game, so it is necessary.

Edit: 1.4c is scheduled for release next weekend. We'll start beta testing this weekend. Some changes are: Bug fixes, a new Cyborg class, new missions and mission alternatives, more items, and probably a lot more.

Edit: Okay now that i've been using my qualified beta testers (they were conveniently on, close people) i've picked up bugs a lot easier. Using people I don't directly know is very inneficient. Either way, 1.4c is out. 2 new missions for standard modes (normal hard insane) and a kick feature for red.
 
Level 4
Joined
Jul 15, 2005
Messages
89
Wrong, it's not a copy at all, it's in its own unique gameplay and I don't believe this game is poorly made.
NOTD: AM Community is really big and alot of map makers are involved in that project. I know little about Illdian92 but I can tell you he puts alot of effort into bringing an other Survival map to life. It probably looks like NOTD: AM but it's not, because it has potential.
 
Level 7
Joined
Oct 23, 2005
Messages
90
Some ideas are from NOTDAM, like the thing over your head when you reload/unjam and the soldier saying "RELOADING!", but that doesn't make it a copy. I have support from the NOTDAM community and when a suggestion is made, whether it is also in NOTDAM or not, it always taken into consideration and that is a big reason why many things from NOTDAM are in UA.
 
Level 7
Joined
Oct 23, 2005
Messages
90
Undead Assault II 1.4d Changelog:
-When using Rapid Fire, your soldier will now hold position right after casting it so you don't have to hit stop or hold position when moving.
-New machine gun and rifle sounds (a lot more realistic).
-Fixed a bug when using some abilities where it would delay before the explosion.
-Artillery missions take longer to hit the target.
-Changed the artillery mission ground image (F34RZominous).
-Artemis is harder now (unknown).
-Machine gun attack damage increased.
-New class: Heavy Support
-New item: Battery
-New item: MGL Frags (used to reload the MAR)
-HE Rockets improved
-Plasma Rockets improved
-Plasma Shot improved
-Nano Injection casting time changed
-Plasma Bullets improved (they rock now!)
-The "-t" and "-st" commands have been added. T stands for "Team" and shows the class and level of your team, and ST stands for STatistics, which displays the kills and hits of your team.
-New suite sounds added for when you get an ailment (it's really cool...).
-Bug fixes for the umbrella facility alternative (resonators).
Probably a lot more has been changed that I can't remember. I'll update this later probably.
 
Level 7
Joined
Jul 13, 2004
Messages
282
Pretty cool, I like the map more than NotD:A can't really tell you why, but theres a few things that are a bit annoying:

The MRL seems kind of sub-par, it isn't really menacing, and as far as I'm aware there is no ammo for it.

The Assaultman is abit of a powerhouse, specially with virtually no cool-down on his mass nukes, he killed a behemoth by himself in like... 30 seconds, it was really abnormal.

I like the item system, except for one thing, you can't pick up doubles of certain items. Could you not make it so the second ones and such become a 'dummy item' that has no stats? It would make being a recon useful if he could bring back guns, or ammo, or even aiming assistants!

Another thing is the AoE spells, like grenades, or Ion Cannon, it would be a great help if you actually saw the range it effected, it would stop a lot of beginning players from killing all the allies, especially on the convoy mission!

One other thing on the top of my mind, when you accidentally kill stuff, you should lose XP in relation to the ammount of damage you did, It is quite stupid when you grenade a pudge attacking a police officer with like 4 life, and you kill him, and your whole team loses like 10 experiance

Afew more things:

Remove the 'noise' from the terrain, and manually lower/raise it, the noise looks horrible, and you cant tell what is what, when you look at it through the fog, even after the ghost uses that recon thing

Its really annoying not knowing how many bullets are left in my clip, sometimes after traveling, I have to reload before i can even get one shot out, and its a real pain

One other thing I can think of:

Why not add some cave system, and use the top right corner of the map? If you make the transport abilities waygates with no SFX, the AI will use it to follow you, or so I would assume
 
Level 7
Joined
Jul 13, 2004
Messages
282
Looking forward to it, me and my buddies just got swarmed running out of the umbrella place as it was blowing up, we were like "okay guys, lets hit the road and run like hell" and we go around the corner, and there were so many of them, and then we went back to the town and the police were still alive and well.

Is there a release time for 1.4e? Anyways keep up the great work!

Another suggestion, stop the normal survival option thing, or make it a normal choice, its abit odd and alot of people get way to much experiance for doing that
 
Level 7
Joined
Jul 13, 2004
Messages
282
The version from what I've played is a big improvement, however I found another annoying thing, on a civilians quest, as ghost, they can't follow you because you turn invisible.

Also allies should be able to see the ghost when he is invisible so they can see him and protect him and such
 
Level 7
Joined
Jul 13, 2004
Messages
282
Found a few bugs in this version, one game as engineer, I made on sentry, placed one item, then could place as many as I wanted, and none would blow up.

Currently the tool-tip says two sentry guns, you can only have one.

Sometimes if you place an item, then use the spell, it blows the item one up.

Another problem I've been having, is when I've placed guns, my actual unit keeps jamming, and I think that the sentry shooting is causing it.

Another thing, Could you add how many bullets are left in the clip as gold? Its really annoying not knowing how many shots you got left.

A few things that I have noticed, is how early Pudges spawn in the beginning on normal mode, within 20 minutes, we had to fend off two pudges on normal, and there were only three of us.

Another comment, What is with the ammo caches? I can understand them abit, but if you find one right off the start, the game isn't that challenging
 
Level 7
Joined
Oct 23, 2005
Messages
90
If you want to discuss Undead Assault or post suggestions, visit our forum at undeadassault.net

Had to re-upload 1.4f, uploaded wrong one.

Changelog for 1.4f:
-New enemy, crab: Spawns from Gonarchs, pretty weak.
-New enemy, Gonarch: Spawns crabs, fairly strong but can easily be taken out with explosives.
-More enemies spawn now!
-Far less lag than before, this issue was because of around 12 soldier's guns flashing rapidly at the convoy plus the current players.
-New rifle sound.
-New SMG sound.
-New rocket flying sound.
-New rocket shooting sound.
-New MGL launching sound.
-New item: Hellfire M2 Rockets - Upgrades the Global Hawk's hellfire rockets which lower energy cost, increase damage and increase the radius.
-Combat Engineer bug fixed.
 
Level 7
Joined
Oct 23, 2005
Messages
90
Changelog for 1.4g:
-New class: Flamethrower
-Convoy minis have more damage
-2 flamethrowers and 1 more support are in the convoy
-Cops and minis have to reload
-M70 Sentry Guns need ammo
-Ghost and Heavy Support have safeties
-A lot less laggy
-New difficulty: Nightmare (loads of enemy spawns)
-New grenade explosion effect and sound
-New distant rocket explosion sound
-Many skills require more mana for balancing
-Fixed a nano-injection tooltip
-New beginning mission alternative
-New gameplay feature: Infestation (described in the quest dialogue)
-New units: Egg and Hephaestus, if the infestation is above the controlled level it will have a chance to spawn eggs, which when it's mana maxes out it will spawn a Hephaestus, which is a powerful firey monster that can blink to you, very dangerous
-Darreus can now charge at you
 
Level 7
Joined
Oct 23, 2005
Messages
90
Changelog For 1.4h:
-Updated and improved Cluster Rockets
-Updated the explosion effect for HE rockets, hellfire rockets and MRLs
-Runs even faster
-Made the infestation level a lot easier to control (far less based on enemy spawns, more on how well your team is doing (I.E. players down, missions failed/completed etc.))
-An egg now spawns when the convoy does
-If the infestation gets high some undead might get an evolved metabolism
-Better convoy AI
-Removed one of the flamethrowers from the convoy
 
Level 2
Joined
Sep 4, 2006
Messages
29
i just saw someone hosting a "Undead Assault II 1.5"??? can that be right? and so... where to get?
 
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