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Two Lanes Battle 1.0c

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Two Lanes Battle

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Gameplay info : The map is very small. You can play versus one human or versus one computer. You have 2 towers and 1 important building you must not lose. Choose a faction between the Alliance, the Horde and the Beasts. You will have only one unit which you can control, its your builder. The builder is the most important unit who will send units to destroy the enemy base. Each faction has 11 differents units they can send to the battlefield. Units will attack the enemies automatically, you cannot control your army (they will transform into sheeps if you cheat). You will receive Gold automatically with time and units have different gold cost.

The AI is always the blue. Leave the player 2 slot empty if you want to play vs the AI. If you put a computer for the player 2, the AI will cheat ingame by sending orders to its troops.




-You can no longer place units on walls and behind the fences (oops!)
-descriptions info fixed
-changed map icon preview
-Alliance : General has 1250 hp instead of 1200, costs 13 gold instead of 12, attacks faster 1.25 to 1.00, moves slower 190 to 175
-Alliance : Gryphon attacks faster 1.75 to 1.40
-Fixed spells of builders



-Added credits, models and icons
-Alliance : General has 1200 hp instead of 800
-Fixed green icon for Lightning Elemental
-Added unit stats in descriptions



-NEW MAP !

-balance changes and bug fixes in future versions







Previews
Contents

Two Lanes Battle 1.0c (Map)

Reviews
deepstrasz
Terrain looks mighty simplistic. This is a lame move to turn units into sheep if you order said units. You might do it accidentally. You need to fix this. These maps have it implemented: Black Law Hills 1.7.1 Mush Please, put some sane icons not a...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
Terrain looks mighty simplistic.
This is a lame move to turn units into sheep if you order said units. You might do it accidentally. You need to fix this. These maps have it implemented:
Black Law Hills 1.7.1
Mush
Please, put some sane icons not a sheep's for every unit order...
Play music using the other trigger not to hear it through the sound channel.

Compared to the maps I've lined above and others, this one is not that good. You don't even have the space/time to read what the creatures do before using them or to know what the enemy has for you to counter.
I suggest you redesign the map layout.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Level 5
Joined
Apr 6, 2018
Messages
47
Terrain looks mighty simplistic.
This is a lame move to turn units into sheep if you order said units. You might do it accidentally. You need to fix this. These maps have it implemented:
Black Law Hills 1.7.1
Mush
Please, put some sane icons not a sheep's for every unit order...
Play music using the other trigger not to hear it through the sound channel.

Compared to the maps I've lined above and others, this one is not that good. You don't even have the space/time to read what the creatures do before using them or to know what the enemy has for you to counter.
I suggest you redesign the map layout.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


Well, example : You can also accidentally recruit the wrong units, I will not do something to prevent people for doing this mistake. If you send an order to a unit with 5 sheep icons, maybe its your first time playing the map.

You can test the creatures before starting a real game... right? The rematch button can be used.
 
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