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Turtle Racer 2 Play

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A two player map where you race turtles. Using your abilities and various power ups along the way you race to the finish. As well as the other person there are mines and towers which you must get past.

Keywords:
turtle,water,turtles,race,racing,racer,ocean
Contents

Turtle Racer 2 Play (Map)

Reviews
04:11, 4th Oct 2009 ap0calypse: Rejected Imba, standard spells, bad description, bad triggering. Fore more information, read post #3.

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04:11, 4th Oct 2009
ap0calypse: Rejected

Imba, standard spells, bad description, bad triggering.
Fore more information, read post #3.
 
Level 28
Joined
Jan 26, 2007
Messages
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Review:


Testers: ap0calypse (inner track), Aaron79 (outer track)

First of all: the spells are all standard, you did not change a lot there, the spells are meant to cause problems to other players, but this could've been done in a lot of different ways (e.g.: blackening the screen, causing the other turtle to randomly wander, make the other turtle go to the opposite direction he is ordered, ...).
Standard spells are not real eye-candy, you can take any of my ideas or invent some yourself, but you have to change them.

Terrain: the terrain causes a lot of problems... first of all: Red's track is ca. 1500 range shorter than blue's track, blue's track also has a longer range of getting hit by the towers (this isn't a big difference, but the difference is there).
If you just look at the appeal of the terrain, you'll notice a lot of spammed doodads, stacked trees and some lonely doodads - I can't complain about it too much I guess, since it's a race track, but it's always nice to have a good view when racing.

Triggering...: you should really learn a lot about this, since your triggering...
well, it isn't good.
You can combine all triggers with the event "Time elapsed is X Seconds" (X is any number, not necessarily always the same).
Also, the "A unit enters region"-triggers can be combined, idem for the "a unit dies" trigger.
Renaming triggers (F2) is a good way to make things go quicker: you'll find the trigger you want faster and it looks better ;)

In short: I didn't dislike the idea, though there are already a few race-maps around here, but this isn't finished yet - it needs to be improved before it can get approved.
You will need to change a lot, so I just reject it.
 
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