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The Troll War 1.4 original

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
For many years the jungle trolls of Stranglethorn have been at war to claim it as there own, its time the war came to an end. this map was a template by Tetracells i did do all the Triggers and units. other credits given ingame.

Keywords:
troll, bloodscalp, Skullsplinter, strife
Contents

The Troll War 1.4 original (Map)

Reviews
14:05, 9th Jul 2010 ap0calypse: Read the rules, improve the description.

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M

Moderator

14:05, 9th Jul 2010
ap0calypse: Read the rules, improve the description.
 
Level 1
Joined
Mar 21, 2009
Messages
5
ok, first off, fairly good map. nice concept.... ECT. Could be great.

Ok, now for the criticsm.
1. fortresses are hard.... correction, impossible to break. You'ld almost need 3 players to break one.
2. War bear is a strictly northern concept on the whole map of troll kingdoms. It's semantics really, but... i figured i'ld bring it up.
 
Level 3
Joined
Jul 17, 2009
Messages
17
ty for the criticsm now for the comments/questions
1. how are the fortresses hard to break? i took one out with 8 raiders
2. yea i know it dint really fit a Stranglethorn/sunken ruins theme but i needed more melee units so i rememberd the model and the Amani'shi warbringer from wow, now what cavman realesed his diretroll model i was going to add that

oh and one thing you dint bring up is when i reviewd the map again i found several simple bugs such as the batrider cant learn liquid fire
one question, is this considers and aos? i was inspired by Daow a.k.a Dark ages of warcraft
 
Level 1
Joined
Oct 20, 2009
Messages
2
Nice map,but i have a few suggestions to make it better:
1. add heros
2. add an income system(for example,more base = more income)
3. add masterys(like beast,voodoo,meele etc.) or diffrents units for each troll factions
 
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