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Advanced Shoot Ability. v 0.4 b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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This my first work.
This system is made under impression of a "archers" map, but much more expanded and improved.


Includes:
-Pushing away of the enemy at hit.
-Replenishment of health after death of the enemy in the original way.


All parametres (a dmg. etc) completely adjusted.


If you find anu bug, please tell me.
Please rate and comment!
.. and have fun with spell.

- added discription in the triggers

Keywords:
shoot, archer, arrow
Contents

The Tournament (Map)

Reviews
16:00, 20th Dec 2009 TriggerHappy: Review for Spell Pretty cool but the coding is quite bad. I mean it only works for two players and is not MUI. Status Feel free to message me here if you have any issues with my review or if...

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Moderator

16:00, 20th Dec 2009
TriggerHappy:

Review for Spell

Pretty cool but the coding is quite bad. I mean it only works for
two players and is not MUI.

Status

Feel free to message me here if you have any issues with
my review or if you have updated your resource and want it reviewed again.

Rejected
 
You didn't remove any locations in the trigger that moves the arrows and the knockback units, its going to get really laggy really fast,

Also Its unnecessary to have a trigger for every player for movement, you can accomplish that with Arrays or even a Hash Table.

I can tell you know, this isn't going to get approved until you fix those errors.


Btw your "Eanglish" wasn't too bad, the potential mapper gets what your trying to say
 
You didn't remove any locations in the trigger that moves the arrows and the knockback units, its going to get really laggy really fast,

Also Its unnecessary to have a trigger for every player for movement, you can accomplish that with Arrays or even a Hash Table.

I can tell you know, this isn't going to get approved until you fix those errors.


Btw your "Eanglish" wasn't too bad, the potential mapper gets what your trying to say

One of the reasons on which I have laid out this system is that that users will test it and accordingly to help me to find possible bugs and leaks. (this my first public system) Thanks for objective comments, I will try fix all leaks and bugs.
 
Level 25
Joined
Jun 5, 2008
Messages
2,572
Are you kidding us?

You need 4 triggers per player, that is 48 players to make the system MPI o_O

Dude rework this asap if you HOPE of getting this aproved.

MUI spells/systems are a minimum now, use hashtables or indexing.

The usage of this system is doubtable,because of 1 simple thing, making custom attack is even easier than you are doing here.
I attached an example showing how you can make a custom attack ability, then you can detect it fire off and use it on any way you want to use it, meaning attaching whatever your heart desires.
ALSO the one i attached is activated via Right Click, look inside how i did that, it is easy.
[Attachment removed, posted a another version further down the thread]
 
Last edited:
Level 19
Joined
Feb 25, 2009
Messages
2,004
Are you kidding us?

You need 4 triggers per player, that is 48 players to make the system MPI o_O

Dude rework this asap if you HOPE of getting this aproved.

MUI spells/systems are a minimum now, use hashtables or indexing.

The usage of this system is doubtable,because of 1 simple thing, making custom attack is even easier than you are doing here.
I attached an example showing how you can make a custom attack ability, then you can detect it fire off and use it on any way you want to use it, meaning attaching whatever your heart desires.
ALSO the one i attached is activated via Right Click, look inside how i did that, it is easy.

Gives "Missing function" error.

For the "system" . It has too many leaks, try use veriables more efficiently..
I can give you an example with hashtables if you want, working as a shoot ability.
 
Level 19
Joined
Feb 4, 2009
Messages
1,313
the same mistakes again and again and again.........
  • Destructible - Pick every destructible within 100.00 of point and do (Actions)
    • Loop - Actions
this picks ALL destructibles
just because there is a tree icon on it it is NOT limited to trees only
e.g. right now your arrow will die if you shoot on a bridge which is rather senseless
 
Last edited:
the same mistakes again and again and again.........
  • Destructible - Pick every destructible within 100.00 of point and do (Actions)
    • Loop - Actions
this picks ALL destructibles
just because there is a tree icon on it it is NOT limited to trees only
e.g. right now your arrow will die if you shoot on a bridge which is rather senseless

i know it is NOT limited to trees, i need to destroy arrow when it hits with any destructible
 
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