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Trigger Viewer

Necromancer 2.w3x
Variables
Commands
EasyMode
Variables
Gameplay
Initialzation
SharedCoins
SharedCoin2
SharedCoin3
Gold Bounties
Quests
MainQuest
BossDialouge
Secret Boss
PauseBoss
BossAwakens
TestCodes
TestCode02
TestCode03
TestCode04
TestCode05
BonusBossDialogue
Bandit Attack
Bandit Killed
Troll Attack
Troll Killed
Worgen Attack
Worgen Killed
Bug Attack
Bug Killed
Co-Op Mechanics
PlayablePlayers
AbsentPlayers
MissingRed
MissingBlue
MissingTeal
MissingPurple
Storyline
Entrance
Pity
Collateral
Delara Attack
Delara Killed
Alazard Attack
Alazard Killed
Ass Attack
Ass Killed
Marshal Attack
Marshal Killed
Pitlord Attack
Pitlord Killed
Tremble Attack
Tremble Death
Intro
Coheed says hello
Vaxis says hello
Victory

		
Name Type Is Array Initial Value
PlayerGroupA force Yes
EasyMode
  Events
    Player - Player 1 (Red) types a chat message containing -EasyMode (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Player - Add 2000 to Player 1 (Red).Current gold
    Player - Add 2000 to Player 2 (Blue).Current gold
    Player - Add 2000 to Player 3 (Teal).Current gold
    Player - Add 2000 to Player 4 (Purple).Current gold
    Quest - Display to (All players) the Quest Update message: Player One has activated Easy Mode. Free money for everybody!
Initialzation
  Events
    Map initialization
  Conditions
  Actions
    Game - Set the time of day to 24.00
    Game - Set time of day speed to 25.00% of the default speed
    Player Group - Pick every player in Player Group - Neutral Hostile and do (Actions)
      Loop - Actions
        Player - Make (Picked player) treat Player 23 (Emerald) as an Ally with shared vision
        Player - Make Player 23 (Emerald) treat (Picked player) as an Ally with shared vision
        Player - Make Player 12 (Brown) treat (Picked player) as an Ally with shared vision
        Player - Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Necromancer_Starting_Zone <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Necromancer_Starting_Zone <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Necromancer_Starting_Zone <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Necromancer_Starting_Zone <gen>
    Player - Add 250 to Player 1 (Red).Current gold
    Player - Add 250 to Player 2 (Blue).Current gold
    Player - Add 250 to Player 3 (Teal).Current gold
    Player - Add 250 to Player 4 (Purple).Current gold
SharedCoins
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Gold Coins
  Actions
    -------- This trigger should make sure all players share all gold acquired --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
      Then - Actions
        Player - Add 100 to Player 2 (Blue).Current gold
        Player - Add 100 to Player 3 (Teal).Current gold
        Player - Add 100 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 2 (Blue)
      Then - Actions
        Player - Add 100 to Player 1 (Red).Current gold
        Player - Add 100 to Player 3 (Teal).Current gold
        Player - Add 100 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 3 (Teal)
      Then - Actions
        Player - Add 100 to Player 1 (Red).Current gold
        Player - Add 100 to Player 2 (Blue).Current gold
        Player - Add 100 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 4 (Purple)
      Then - Actions
        Player - Add 100 to Player 1 (Red).Current gold
        Player - Add 100 to Player 2 (Blue).Current gold
        Player - Add 100 to Player 3 (Teal).Current gold
      Else - Actions
SharedCoin2
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Shining Gold Coins
  Actions
    -------- This trigger should make sure all players share all gold acquired --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
      Then - Actions
        Player - Add 200 to Player 2 (Blue).Current gold
        Player - Add 200 to Player 3 (Teal).Current gold
        Player - Add 200 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 2 (Blue)
      Then - Actions
        Player - Add 200 to Player 1 (Red).Current gold
        Player - Add 200 to Player 3 (Teal).Current gold
        Player - Add 200 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 3 (Teal)
      Then - Actions
        Player - Add 200 to Player 1 (Red).Current gold
        Player - Add 200 to Player 2 (Blue).Current gold
        Player - Add 200 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 4 (Purple)
      Then - Actions
        Player - Add 200 to Player 1 (Red).Current gold
        Player - Add 200 to Player 2 (Blue).Current gold
        Player - Add 200 to Player 3 (Teal).Current gold
      Else - Actions
SharedCoin3
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Glorious Gold Coins
  Actions
    -------- This trigger should make sure all players share all gold acquired --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 1 (Red)
      Then - Actions
        Player - Add 300 to Player 2 (Blue).Current gold
        Player - Add 300 to Player 3 (Teal).Current gold
        Player - Add 300 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 2 (Blue)
      Then - Actions
        Player - Add 300 to Player 1 (Red).Current gold
        Player - Add 300 to Player 3 (Teal).Current gold
        Player - Add 300 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 3 (Teal)
      Then - Actions
        Player - Add 300 to Player 1 (Red).Current gold
        Player - Add 300 to Player 2 (Blue).Current gold
        Player - Add 300 to Player 4 (Purple).Current gold
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of (Triggering unit)) Equal to Player 4 (Purple)
      Then - Actions
        Player - Add 300 to Player 1 (Red).Current gold
        Player - Add 300 to Player 2 (Blue).Current gold
        Player - Add 300 to Player 3 (Teal).Current gold
      Else - Actions
Gold Bounties
  Events
    Map initialization
  Conditions
  Actions
    Player - Turn Gives bounty On for Player 9 (Gray)
    Player - Turn Gives bounty On for Player 12 (Brown)
    Player - Turn Gives bounty On for Player 13 (Maroon)
    Player - Turn Gives bounty On for Player 19 (Mint)
    Player - Turn Gives bounty On for Player 21 (Coal)
    Player - Turn Gives bounty On for Player 23 (Emerald)
MainQuest
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled The Tyrants of Rutherham with the description The Royal Guard, The Black Coucil and the Demonic Legion all have an iron-tight grip on the city. The only way to liberate its people is to kill the key figures keeping it under suppression., using icon path ReplaceableTextures\CommandButtons\BTNGronn.blp
    Quest - Create a quest requirement for (Last created quest) with the description Kill Delara the Wicked
    Quest - Create a quest requirement for (Last created quest) with the description Kill Alazard Venomscythe
    Quest - Create a quest requirement for (Last created quest) with the description Kill Grand Marshal Vargoth
    Quest - Create a quest requirement for (Last created quest) with the description Kill The Ascended
    Quest - Create a quest requirement for (Last created quest) with the description Kill Gordragon
    Quest - Create a quest requirement for (Last created quest) with the description Kill Commander Tremble
PauseBoss
  Events
    Map initialization
  Conditions
  Actions
    Unit - Pause Flesh Carver 1028 <gen>
    Unit - Make Flesh Carver 1028 <gen> Invulnerable
BossAwakens
  Events
    Destructible - Demonic Gate 0029 <gen> dies
  Conditions
  Actions
    Unit - Unpause Flesh Carver 1028 <gen>
    Unit - Make Flesh Carver 1028 <gen> Vulnerable
    Hero - Create Rune of Speed and give it to Flesh Carver 1028 <gen>
    Unit - Order Flesh Carver 1028 <gen> to Attack-Move To.(Center of ButcherEntrance <gen>)
    Sound - Play FreshMeat <gen>
    Cinematic - Send transmission to (All players) from Flesh Carver 1028 <gen> named The Butcher: Play No sound and display Ahh, fresh meat!. Modify duration: Add 0 seconds and Wait
TestCode02
  Events
    Player - Player 1 (Red) types a chat message containing -kill (stringnoformat) as An exact match
  Conditions
  Actions
    Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
      Loop - Actions
        Unit - Kill (Picked unit)
TestCode03
  Events
    Player - Player 1 (Red) types a chat message containing -lvl (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Void Witch 0000 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Set Witch Doctor 0073 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Set Necromancer 0054 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Set Apothecary 0079 <gen> Hero-level to 10, Hide level-up graphics
TestCode04
  Events
    Player - Player 1 (Red) types a chat message containing testcode1wasdeleted (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Kill Demonic Gate 0029 <gen>
TestCode05
  Events
    Player - Player 1 (Red) types a chat message containing -buttsauce (stringnoformat) as An exact match
  Conditions
  Actions
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ButcherEntrance <gen>
    Unit - Remove Fel Stalker 0844 <gen> from the game
    Unit - Remove Fel Stalker 0845 <gen> from the game
    Unit - Remove Fel Stalker 0848 <gen> from the game
    Unit - Remove Fel Stalker 0846 <gen> from the game
    Unit - Create 1.Furbolg Champion for Player 1 (Red) at (Center of ButcherEntrance <gen>) facing (Center X of ButchersLair <gen>) degrees
Bandit Attack
  Events
    Unit - Ringleader 0397 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Ringleader 0397 <gen> named Jaso LeCroix, Bandit Lord: Play No sound and display Necromancers! I bet they're carrying fantastic items! Take it all!. Modify duration: Add 0 seconds and Wait
Bandit Killed
  Events
    Unit - Ringleader 0397 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Ringleader 0397 <gen> named Jaso LeCroix, Bandit Lord: Play No sound and display Damn, you fight better than the demons.. Modify duration: Add 0 seconds and Wait
Troll Attack
  Events
    Unit - Shadow Hunter 0935 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Shadow Hunter 0935 <gen> named Warlord Zul'Jekka: Play No sound and display You gonna die, outlanders! This city will be MINE!. Modify duration: Add 0 seconds and Wait
Troll Killed
  Events
    Unit - Shadow Hunter 0935 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Shadow Hunter 0935 <gen> named Warlord Zul'Jekka: Play No sound and display Argh! No! It was... mine.... Modify duration: Add 0 seconds and Wait
Worgen Attack
  Events
    Unit - Pack Lord 0922 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Pack Lord 0922 <gen> named Rethos the Glutton: Play No sound and display RAWRG!. Modify duration: Add 0 seconds and Wait
Worgen Killed
  Events
    Unit - Pack Lord 0922 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Pack Lord 0922 <gen> named Rethos the Glutton: Play No sound and display GRAAAAARGH!. Modify duration: Add 0 seconds and Wait
Bug Attack
  Events
    Unit - Brood Mother 0882 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Brood Mother 0882 <gen> named Queen Var'axisis: Play No sound and display Your dead bodies will be the perfect nesting material for my brood!. Modify duration: Add 0 seconds and Wait
Bug Killed
  Events
    Unit - Brood Mother 0882 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Brood Mother 0882 <gen> named Queen Var'axisis: Play No sound and display But -- my children!. Modify duration: Add 0 seconds and Wait
PlayablePlayers
  Events
  Conditions
  Actions
    Player Group - Add Player 1 (Red) to PlayerGroupA[1]
    Player Group - Add Player 2 (Blue) to PlayerGroupA[2]
    Player Group - Add Player 3 (Teal) to PlayerGroupA[3]
    Player Group - Add Player 4 (Purple) to PlayerGroupA[4]
AbsentPlayers
  Events
    Player - Player 1 (Red) types a chat message containing -SoloMode (stringnoformat) as An exact match
  Conditions
    And - All (Conditions) are true
      Conditions
        ((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) controller) Equal to Computer)
        ((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) controller) Equal to Computer)
        ((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) controller) Equal to Computer)
  Actions
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
    Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
      Loop - Actions
        Unit - Change ownership of (Picked unit) to Player 1 (Red) and Retain color
MissingRed
  Events
    Player - Player 1 (Red) types a chat message containing -MissingRed (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -MissingRed (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -MissingRed (stringnoformat) as An exact match
  Conditions
    ((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) controller) Equal to Computer)
  Actions
    Player - Make Player 1 (Red) treat (Triggering player) as an Ally with shared vision and shared units
MissingBlue
  Events
    Player - Player 1 (Red) types a chat message containing -MissingBlue (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -MissingBlue (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -MissingBlue (stringnoformat) as An exact match
  Conditions
    ((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) controller) Equal to Computer)
  Actions
    Player - Make Player 2 (Blue) treat (Triggering player) as an Ally with shared vision and shared units
MissingTeal
  Events
    Player - Player 1 (Red) types a chat message containing -MissingTeal (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -MissingTeal (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -MissingTeal (stringnoformat) as An exact match
  Conditions
    ((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) controller) Equal to Computer)
  Actions
    Player - Make Player 3 (Teal) treat (Triggering player) as an Ally with shared vision and shared units
MissingPurple
  Events
    Player - Player 1 (Red) types a chat message containing -MissingPurple (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -MissingPurple (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -MissingPurple (stringnoformat) as An exact match
  Conditions
    ((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) controller) Equal to Computer)
  Actions
    Player - Make Player 4 (Purple) treat (Triggering player) as an Ally with shared vision and shared units
Entrance
  Events
    Destructible - City Entrance 0002 <gen> dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Royal Guard 0943 <gen> named Town Guard: Play No sound and display Intruders! Slay the wretched dead, brothers!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Inquistor Demon 0161 <gen> named Demon: Play No sound and display Make yourself useful, flesh puppets. Destroy these intruders, or your loved ones' screams will echo through this city.. Modify duration: Add 0 seconds and Wait
Pity
  Events
    Unit - Watchman 0984 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Watchman 0984 <gen> named Watchman: Play No sound and display Surrendering to the demons was supposed to keep us safe.... Modify duration: Add 0 seconds and Wait
Collateral
  Events
    Unit - Villager 0214 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display I understand the fury of battle is hard to see through, but don't harm the civilians if you can help it. We're here to save the city, not destroy it!. Modify duration: Add 0 seconds and Wait
Delara Attack
  Events
    Unit - Succubus Queen 0049 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Succubus Queen 0049 <gen> named Delara the Wicked: Play No sound and display Ooh, a new plaything! I can't wait to see how much you can take before you break!. Modify duration: Add 0 seconds and Wait
Delara Killed
  Events
    Unit - Succubus Queen 0049 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Succubus Queen 0049 <gen> named Delara the Wicked: Play No sound and display Ah! Ow! w-wait! time... out.... Modify duration: Add 0 seconds and Wait
Alazard Attack
  Events
    Unit - Dark Bishop 0877 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Dark Bishop 0877 <gen> named Alazard Venomscythe: Play No sound and display My demonic masters will be pleased with your sacrifice! Our coven will reign supreme!. Modify duration: Add 0 seconds and Wait
Alazard Killed
  Events
    Unit - Dark Bishop 0877 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Dark Bishop 0877 <gen> named Alazard Venomscythe: Play No sound and display Augh! No! My masters will not forgive my... failure.... Modify duration: Add 0 seconds and Wait
Ass Attack
  Events
    Unit - Cult Experiment 0118 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Cultist 0127 <gen> named Cultist: Play No sound and display Ah! Invaders! The perfect time to test our new experiment!. Modify duration: Add 0 seconds and Wait
Ass Killed
  Events
    Unit - Cult Experiment 0118 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Cult Experiment 0118 <gen> named The Magistrate: Play No sound and display I... was a mayor. I gave them my loyalty, and they did this to me.... Modify duration: Add 0 seconds and Wait
Marshal Attack
  Events
    Unit - Dark Knight 0801 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Dark Knight 0801 <gen> named Grand Marshal Vargoth: Play No sound and display Fight, men! Fight with everything you have! Don't let the city fall!. Modify duration: Add 0 seconds and Wait
Marshal Killed
  Events
    Unit - Dark Knight 0801 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Dark Knight 0801 <gen> named The Magistrate: Play No sound and display Damn the demons! Damn the mayor! Damn them all! Light, forgive us for the atrocities we commited!. Modify duration: Add 0 seconds and Wait
Pitlord Attack
  Events
    Unit - Pit Lord 0008 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Pit Lord 0008 <gen> named Gorgradonn the Cruel: Play No sound and display This is MY city! Do you hear me?! MY! GODDAMN! CITY! I RULE THIS KINGDOM OF SIN!. Modify duration: Add 0 seconds and Wait
Pitlord Killed
  Events
    Unit - Pit Lord 0008 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Pit Lord 0008 <gen> named Gorgradonn the Cruel: Play No sound and display ARGH! No! NO! I finally had it! My own kingdom! No!. Modify duration: Add 0 seconds and Wait
Tremble Attack
  Events
    Unit - Fel Warlord 0871 <gen> Acquires a target
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Owner of (Targeted unit)) Equal to Player 1 (Red)
        (Owner of (Targeted unit)) Equal to Player 2 (Blue)
        (Owner of (Targeted unit)) Equal to Player 3 (Teal)
        (Owner of (Targeted unit)) Equal to Player 4 (Purple)
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Fel Warlord 0871 <gen> named Commander Tremble: Play No sound and display |cffff0000|cffff0000|cff800000YOU WILL KNOW FEAR! MY NAME IS TREMBLE!|r|r|r. Modify duration: Add 0 seconds and Wait
Tremble Death
  Events
    Unit - Fel Warlord 0871 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Fel Warlord 0871 <gen> named Commander Tremble: Play No sound and display It would seem... you have no fear.. Modify duration: Add 0 seconds and Wait
Intro
  Events
    Map initialization
  Conditions
  Actions
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display Welcome followers of Acheron. You four have been assembled here as you are my finest disciples.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display The Aspect of Death, Acheron, my dark sentencer, has ordered us to purge this city of demons and cultists. We shall not allow the profane forces of hell to have a foothold anywhere in this plain of existence.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display You shall be the soldiers of death itself. You shall send these unheavenly creatures plunging into the abyss. And from their horrific demise, you shall recieve redemption.. Modify duration: Add 0 seconds and Wait
Coheed says hello
  Events
    Unit - Coheed 0941 <gen> Is selected
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Coheed 0941 <gen> named Coheed: Play No sound and display Ghost Daddy say you ams new family. Me love my brothers and sisters!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display Don't be afraid of Coheed. He looks scary, but he's a sweetheart. I built him from the nicest ogres I could dig up.. Modify duration: Add 0 seconds and Wait
Vaxis says hello
  Events
    Unit - Coheed 0941 <gen> Is selected
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Cinematic - Send transmission to (All players) from Lich 1038 <gen> named Tomekeeper Vaxis: Play No sound and display Sorry I cannot accompany you on this mission, Necromancers, but someone has to keep an eye on the sacred texts.. Modify duration: Add 0 seconds and Wait
Here, every boss should be dead. Then, "free play" mode is activated and the entire map is revealed. And of course, we get some parting words from Coheed. Maybe our heroes too!
Victory
  Events
    Unit - A unit Dies
  Conditions
    (Succubus Queen 0049 <gen> is dead) Equal to True
    (Dark Knight 0801 <gen> is dead) Equal to True
    (Dark Bishop 0877 <gen> is dead) Equal to True
    (Pit Lord 0008 <gen> is dead) Equal to True
    (Fel Warlord 0871 <gen> is dead) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Unit - Pause all units
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Acheron named Acheron, Avatar of Death at (Center of (Playable map area)): Play No sound and display Necromancers.... Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display M-Master Acheron!. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Acheron named Acheron, Avatar of Death at (Center of (Playable map area)): Play No sound and display My children, you have slain the vile demons who once held this city. You have restored balance to the cycle of life and death.. Modify duration: Add 0 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Acheron named Acheron, Avatar of Death at (Center of (Playable map area)): Play No sound and display You are my disciples, and you have done me proud. Your order has my blessing for all eternity.. Modify duration: Add 0 seconds and Wait
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2 seconds
    Unit - Unpause all units
    Cinematic - Send transmission to (All players) from Amandus Cambria 0080 <gen> named Deathspeaker Cambria: Play No sound and display You've impressed death itself, it seems. Well done.. Modify duration: Add 0 seconds and Wait
    Quest - Display to (All players) the Quest Update message: Free Play Mode activated! The entire map is now revealed!