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TFoRP Philosopher

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Third Hotfix: Fixed crash issue with giving commands, other things as well.
Second Hotfix:
Weyrling: Crash bug reported, fixed nao.
Hotfix:
Weyrling: I made a few quick fixes to a couple things I forgot to re-enable.
Version 1.0 Changelog:
Pretty much every error reported to date has been fixed, along with a complete rewrite of a large number of triggers.

Weyrling: We will probably be adding some more builders, custom models, sfx, etcetera.

Early Beta
Another RP game, called TFoRP (The Future of Roleplaying).
I know many people will think, "Oh this is just that old RP that did horribly," WRONG. Weyrling and myself (I use TheOverWhelming now) began this map solo and, with coincidence in mind, we named it TFoRP.
We have not used or even heard of the original TFoRP.

The terrain used is Philosopher created by Iamthewalrus., I got permission to use her terrain VIA Forums.

But, what makes TFoRP so different from all those others? One, the most major and most awesome thing is, there is NO selection bug whatsoever.

How can we prove this? If you doubt us already there is no real way to prove it other than make a 80 minute long video of us using commands, so you'll have to play it yourself to find out.


Sadly, this IS an EARLY beta, it currently misses the Castle Builder from SotDRP, the Projectile system (know how to make it but I just need to do it), the Height System (Blizzard's fault), the Door system (accidently deleted + needs looking over from glitching in past versions), and the SFX/SFY/SFZ system. These haven't been done due to: me accidently deleting one while the other two were horribly inefficient. Weyr can easily make them 80x better but he does not have access to JassNewGen and does not have a PC available to him half the time.

Forums: http://thegaming.21.forumer.com/index.php

Weyrling: This version of the RP was advanced by TheOverWhelming from an older version of my version of the map. There are a number of things that appear to have been overlooked that were simply lost in the transition, all will be properly fixed soon.



Update: SFX system added, command is now "sfx ###X" The #s is the SFX number, which currently is only used through 1-9, 300-370, 500-550 (or so, I'm guessing those, check every 100 to be sure). The X is the attachment points, experiment. Will be updating quests soon.

Also, 180 items have been added but NOT to the shops. Spawning via item BLEH still works to spawn those, a few example is Unholy Shield, Unholy Sword, etc.

Keywords:
RP, Roleplaying, RPG, Roleplayinggame, Epic, fun, TFoRP
Contents

TFoRP Philosopher (Map)

Reviews
16:05, 31st Mar 2009 Rui: The map is incomplete and lags a lot. That is enough reason for me to [highlight]reject[/code] it.

Moderator

M

Moderator

16:05, 31st Mar 2009
Rui:
The map is incomplete and lags a lot. That is enough reason for me to [highlight]reject[/code] it.
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
Hopefully I'll be able to play this map with you (when you get the SFXs and whatever back in) WITHOUT getting myself plug-pulled this time. How about it, TheOverWhelming?
 
Level 2
Joined
Sep 4, 2007
Messages
16
Hm, I played it and i got instantly bored, no offense. Theres a big barren island of sand in the water, you put an extra river in, you changed the whole Naga Throne like area, and the npc spawn area just, isnt the same.

an overall rating from me, 2/5.

Your entire grading appears to be based on the terrain, and not the triggers or units. You do realize that an RP map is not based on the terrain, right?
 
Level 3
Joined
Aug 10, 2007
Messages
49
"The terrain used is Philosopher created by Iamthewalrus., I got permission to use his terrain VIA Forums."

heard Iamthewalrus is a girl :con:

i give this map an 3/5 the terrain could be better, units are fine enough.
though..i prefer playing the new rp maps. those old ones are getting boring imo.
 
Level 5
Joined
Jul 21, 2005
Messages
120
Thank you, Murcky. That was a mistake on my part, he--She is a girl, I just forgot ^_^.

The terrain is useless, the entire part of a RP is based on editting the terrain to your liking. If you dislike it, fix it yourself in the RP.

The Barren sand island is ment for the people who want to use it and edit it. They could build a forest there, maybe a city if they want to. It's completely the RPer's choice.

The reason the NPC spawn area is different is because it is. I didn't copy DoB's or any of those other RP's NPC area. We made it for our own reasons.
 
Level 5
Joined
Jul 21, 2005
Messages
120
Boring? The whole part of releasing an Early Beta is to show people what we have so far, of course it's going to be missing commands. Of course there may be a few games where it's going to be boring. To be honost, the only command missing which can actually decrease your RPing experience is the Door command. As for units, suggest we make them VIA forums.
 
Level 5
Joined
Jul 21, 2005
Messages
120
Updated!
Update: SFX system added, command is now "sfx ###X" The #s is the SFX number, which currently is only used through 1-9, 300-370, 500-550 (or so, I'm guessing those, check every 100 to be sure). The X is the attachment points, experiment. Will be updating quests soon.

Also, 180 items have been added but NOT to the shops. Spawning via item BLEH still works to spawn those, a few example is Unholy Shield, Unholy Sword, etc.

Also, another note, Door command 'should' be updated soon. I've been procrastinating.
 
Level 5
Joined
Jul 21, 2005
Messages
120
Well, this is a beta now but I'm on the procrastinating side and all right now, since the main thing right now is to do a LOT of clicking. I'm at least halfway done with Making the item shops and I'm currently thinking and debating with myself about what to add to the SFX shop.
 
Level 3
Joined
Jun 21, 2008
Messages
39
I don't understand what you mean, DeadNerzhul.

Anyways..

Good luck on the map, I don't have the time to play it. But, Hey your making a shot at a RP map.
 
Level 6
Joined
Jun 8, 2008
Messages
256
Any update on how the project is doing? I'd rather not download it as it is beta, and commands are missing, because it'll give me a bad impression of the map.

Also, do you know how you got rid of the select bug?
 
Level 2
Joined
Sep 4, 2007
Messages
16
Any update on how the project is doing?
Also, do you know how you got rid of the select bug?
1) I've been fixing up some stuff and adding new commands lately, I'll probably add some more custom models and release a real version after some more testing.

2) We know we got rid of the selection bug because we tested it for an hour with 11 people spamming random stuff and there was no selection glitching.
 
Level 6
Joined
Jun 8, 2008
Messages
256
2) We know we got rid of the selection bug because we tested it for an hour with 11 people spamming random stuff and there was no selection glitching.
Great, but I asked if you know how you fixed it :p

Anyways, I at least know you're still working on it so I got something to look forward to :grin:
 
Level 2
Joined
Aug 28, 2008
Messages
7
BTW Steel_Stallion knows how to get rid of the Selection Bug, BGRP doesn't have it. Which is awesome, maybe go ask him? Also if you want to get noticed make your own terrain, try something no ones done before, like the whole thing is underwater or something. Also I NEVER SEE THIS ON THE GAME LIST, its a pretty good rp map just needs a lil improving that's all.
 
Level 14
Joined
Apr 15, 2007
Messages
1,736
To get rid of selection bug just try out every single thing the map has to offer see if a selection bug is caused by it and treat the problem. Thats what Steel is doing a believe.
 
Level 5
Joined
Jul 21, 2005
Messages
120
A hotfix update.
Fixed a crash issue, not sure if it was from a fix BEFORE we uploaded it or the uploaded version was bugged.
Added "set v## NAME" and 11 effects for it.
Works like so.

set v01 footman
spawn 12 v01
Spawns 12 footmen.
There's also an ability that allows you to summon one with a pre-decided special effect.
 
Level 3
Joined
Dec 11, 2006
Messages
76
I really love RP maps!

Try to make new commands that are not in other RP maps like somthing new then it really becomes the future of RP.
 
Level 2
Joined
Sep 4, 2007
Messages
16
Try to make new commands that are not in other RP maps like somthing new then it really becomes the future of RP.
Version 1.0 will be every normal RP command plus a few new commands we've already made.
Future versions will have new things.
 
Level 2
Joined
Aug 26, 2008
Messages
15
Thank you, Murcky. That was a mistake on my part, he--She is a girl, I just forgot ^_^.

The terrain is useless, the entire part of a RP is based on editting the terrain to your liking. If you dislike it, fix it yourself in the RP.

The Barren sand island is ment for the people who want to use it and edit it. They could build a forest there, maybe a city if they want to. It's completely the RPer's choice.

The reason the NPC spawn area is different is because it is. I didn't copy DoB's or any of those other RP's NPC area. We made it for our own reasons.

Gonna make you own custom terrains?
I am tired of changing everything. it takes to much time. By the time i am done modding, and buildingm i don't wanna rp. It takes me an hour to mod and build. i get in the niddy griddy.
WEll,Custom Terrains?
 
Level 2
Joined
Sep 4, 2007
Messages
16
Gonna make you own custom terrains?
I am tired of changing everything. it takes to much time. By the time i am done modding, and buildingm i don't wanna rp. It takes me an hour to mod and build. i get in the niddy griddy.
WEll,Custom Terrains?

Actually I'm working on a savecode system for building position/facing so that people can spend six hours building all their stuff then just type in a code to spawn it all. I'll probably make two save code systems, one based on user-name, one generic.
 
Level 3
Joined
Aug 10, 2007
Messages
49
Actually I'm working on a savecode system for building position/facing so that people can spend six hours building all their stuff then just type in a code to spawn it all. I'll probably make two save code systems, one based on user-name, one generic.

sounds sweet. Could be useful to make the thing you want to have in your rp game in single player and then go multiplayer and just type in a code and Voila! *drools* XD well any news on it..?
 
Level 2
Joined
Sep 4, 2007
Messages
16
sounds sweet. Could be useful to make the thing you want to have in your rp game in single player and then go multiplayer and just type in a code and Voila! *drools* XD well any news on it..?

My desktop crashed awhile ago, and I've just got the components to fix it, so it'll take me awhile to get this stuff done, sorry for the wait.
 
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