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Tactics And War [with AI]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Tactics and War [AI]
Created by Bob666(AI by Fa)

Map Info:

Oldiest Castle Defense come back (in 2k18, lol)!
Build laboratories, barracks and other stuff and break down enemy in oldiest battle of WC3! Select one of three builders and create your own army of offensive.

Features:


  • 3 type of builder with different capabilities.
  • More than 30 uinque buildings with unique spawning units.
  • "Automatically battle" - just build.
  • More than 50 units for battle.
  • ONLY IN 2k18 VERSION - Agressive and clever AI, which you will hate!!!
  • New towers and one perspective secret!

Some else stuff about map:

Today, you can play with strong AI on that map - just set the computer player in lobby!
Also new - get the 50% chance of 1 gold income with every spawned unit.
And there was fixed turning back units)


Screenshots and Videos:


Sorry guys, I have no Internet power to upload a screenshots(( Imagine this battle!))



Credits:
Author of original map - Bob666
Dad of AI - Fakov.[/hidden]
Contents

Tactics And War 4.2 [AI] (Map)

Reviews
Mr.Henci
Hey there @Fakov I would suggest using one of these templates for you description, since now it is not very attractive. It would be also nice if you gave us more info about your map (what is the goal/how is it played/suggested amount of players...
deepstrasz
Some map tags are incorrect. This is not Offense and/or Defense. It's Risk/Strategy, Mini-game. I suggest you learn from these: Mush Black Law Hills 1.7.1 All, in all a fun map which just needs a bit of polish. Awaiting Update. If you want more...
cleavinghammer
^ Hacking appears to apply to all units from the Tank Builder's buildings, as choppers can get taken over as well. Building tooltips should also mention how often a unit spawns. There's still a problem where the AI units turn back on top and bottom...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
Some map tags are incorrect. This is not Offense and/or Defense. It's Risk/Strategy, Mini-game.

1. Units can be moved/controlled by the player. Not sure if intended.
2. I suggest detailing the descriptions of buildings to inform about their attack, movement speeds, damage, attack and armour types and values, train time, ability details and so on. Also mention the damage dealt to various types of armours and if they can attack air or not, their range too.
3. Would be nice to have some information, hints about the gameplay in the Quest Log.
4. There should be a board showing kills, time and income.
5. Adrenaline Rage is cast on workers...
6. Suicide Team seem imbalanced. Basically you can train so many that it'd be impossible not to get hit and quite fast lose multiple buildings. It's especially difficult and annoying when you have to also repair and build at the same time.
7. An issue is the first tier building of a builder training air units while others having land units incapable of attacking air... Might force the latter to build towers and lose income early on.
8. What does Soon! mean for the upgrade requirements of builders, that they are not available in this version yet? You should mention it like that.
9. You could make it so that the game does not end and it restarts without needing to exit the map.
10. Hacking Centre says it takes over an enemy tank. Just tanks? Kind of useless.
11. Building hotkeys?
12. How exactly is income influenced? Do higher tier units give more gold when they are produced or?
13. How do Thunder Tanks actually attack with 0 damage apart from the Chain Lightning? The description says they attack, just sayin'. Maybe mention that the lightning also affects buildings.
14. After how many kills or based on what do the allied towers upgrade?
15. Barrack upgrade buildings have the same icon.
16. I don't think abilities of units that can also attack/deal damage should affect buildings.

I suggest you learn from these:
Mush
Black Law Hills 1.7.1

All, in all a fun map which just needs a bit of polish.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!


R U L E S

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ADDITIONAL NECESSARY INFORMATION

  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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Last edited:
Level 28
Joined
Apr 6, 2010
Messages
3,106
^ Hacking appears to apply to all units from the Tank Builder's buildings, as choppers can get taken over as well.

Building tooltips should also mention how often a unit spawns.

There's still a problem where the AI units turn back on top and bottom lanes once the tower is gone, unless there are unit structures there to kite them into the main base.

Several units leave corpses behind, you should set them all to leave no corpse and not decay.
 
Last edited:
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