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Sylvannas Windrunner part 1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a Cinematick about Sylvannas Windrunner(evil)
i have used wow models and downloaded from WoW Underground feel free to export any model from this map and i hope you enjoyed it.

Please rate and comment.
In the future il make a colection of Sylvannas Windrunner Cinematicks over the weekend il come up with a new one!

Keywords:
Sylvannas Windrunner
Contents

Sylvannas Windrunner part 1 (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Mar/23 18:21:39 Reasons: Lacking Description: Template Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and...

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Vengeancekael: Private Message
Date: 2012/Mar/23 18:21:39

Reasons:
Lacking Description: Template
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Please tell us more about the cinematic and maybe provide us with some screenshots.
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_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
Well, How about a bit more length? A plot? camera angles? fade filters? sounds? terrain?

This isn't he type of destructive critics, but I'd like to help you rather than break you down.

1. Camera makes up for a very big part of the cinematic! you should use as many as possible.

2. The fade filter is also very important to achieve that visual excellence, so at the very start of the cinematic, it should be faded black, then over a few seconds the cinematic should commence and the camera fades in slowly to improve tension.

3. A plot makes up the body of the cinematic, This cinematic had no plot and no tension. The only time something occurred on my screen during the entire session of the cinematic was when that dreadlord just randomly appeared and reported human presence* in the nearby woods. The plot was very anti climactic and disappointing, I was expecting a battle!

4. Vocabulary, Grammar and language literacy is very important: "they wil probly take like 2 - 6 days to finish ur work." or "Theres AN human in the woods!" - Is an example of BAD grammar and illiteracy. Because the nature of a cinematic is of such that there exists no gameplay and merely displays or portrays an event which occurred, Vocabulary is of vital importance.

5. Terrain and usage of props ultimately completes the visual literacy of the cinematic. A well made terrain with excellent usage of terrain goes hand-by-hand with good usage of camera angles. This has a positive effect on the viewer and will ultimately have the viewer appreciate the cinematic. Your plot can be as clever thought as possible, with out the painting, IT'S BLAND! :(

So I hope you heed my advice and don't stop making maps :)
 
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