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Sylvanas - Melee (WoW)

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
This is Sylvanas Windrunner's WoW model as a rogue/assassin with swords and a bunch of fitting animations.

There is a normal version and a team color version. To add team colors in the way I did, I felt I had to remove her cloak to avoid color clashes. The way things worked out, the normal version has her portrait animations within the model, while the team color version has a separate portrait model.

I decided not to add hero glow, but if anyone wants it and doesn't know how to do it themselves, pm me.

Ported and edited by me; credits to Blizzard

Update 10/13: Added the normal version, and included a screenshot icon of her WoW appearance in case anyone prefers it to the WC3 one
Previews
Contents

Sylvanas - Melee (Normal) (Model)

Sylvanas - Melee (Team Color) (Model)

Sylvanas - Melee (Team Color) Portrait (Model)

Sylvanas WoW Icon (Icon)

Reviews
FeelsGoodMan
Must meet these requirements: Must have optimized animations for Warcraft III. All animations must have the same start/end keyframes and must have names that can be utilized by Warcraft III (not counting custom scripts that can set animation by...
Must meet these requirements:
  • Must have optimized animations for Warcraft III. All animations must have the same start/end keyframes and must have names that can be utilized by Warcraft III (not counting custom scripts that can set animation by index). If you want to submit a model that retains all of its default WoW animations you are encouraged to upload it separately, and link it in the description. - Spell Slam and Spell does not have the same end and start keyframes. Please rename Walk to Walk alternate and rename Walk fast to Walk. Please rename all "Cinematic" animations so they are usable by Warcraft III. Also not a requirement, but it would be nice if you make the swords invisible in all "Channeling" animations.
  • Must have death, decay/dissipate, stand, stand ready, walk and attack animations as a bare minimum. Exceptions can be made where it's natural to make an exception (for example a stationary attack unit without a walk animation is fine).
  • Must have a working portrait.
  • Must have attachment points.
  • Must have death sounds.
  • Must have footsteps/footprints if applicable.
  • Extents must be properly calculated.
  • Normals should be recalculated to remove any dark/black areas (if any). This can be done easily with RMS (Retera Model Studio Reforged Hack).
  • Must be properly scaled (WoW models are often way too small) so attachments and projectiles are also properly scaled.
  • All materials must have the correct filtering mode.
  • If the model has a dissipate animation it must have a dissipate sound in the dissipate animation.

These are optional things the resource submitter should think about that will improve the ported model (for animated models).
  • Particle emitters on models that originally have particles in the source game is a big plus.
  • Make a portrait animation instead of a separate _Portrait model. - Please also do the same for the team colored version.
  • In case the model uses fabric headgear (such as various bandanas etc) try to attach the bottom part of the bandana mesh to the chest bone so the cloth doesn't clip through the chest, but rather stick to the chest while the upper part follows the heads' animations.
  • The models should be optimized using Mdlvis with everything checked except for "Increase compressibility (MDX Only)" as that function is faulty.
  • Textures should be renamed with a prefix to make imports easier, and to be more structured. For example a human male warrior body texture could be; HMW_Body.blp.
  • All textures can be saved with 75% compressibility to further reduce file size.
  • Footstep sounds are a big plus, especially with big models that would obviously make sound when moving around.
  • Splats in death animations is recommended.


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Please revise the things marked in red. The optional changes are not requirements, but would be a nice addition.

Set to awaiting update.
 
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