Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Sylvanas Windrunner, The Banshee Queen of the bundle Sylvanas Windrunner, The Banshee Queen. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Sylvanas Windrunner The Banshee Queen.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing FKSylvanasWindrunner.mdx
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner.mdx' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
Done, you have imported the file FKSylvanasWindrunner.mdx.
Importing FKSylvanasWindrunner1.blp
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner1.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
war3mapimported/FKSylvanasWindrunner1.blp
Double-click the file FKSylvanasWindrunner1.blp:
FKSylvanasWindrunner1.blp
Image / Texture
1,991
war3mapimported/FKSylvanasWindrunner1.blp
Tick the box "Use Custom Path" and type in the correct path:
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
Done, you have imported the file FKSylvanasWindrunner1.blp.
Importing FKSylvanasWindrunner2.blp
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner2.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
war3mapimported/FKSylvanasWindrunner2.blp
Double-click the file FKSylvanasWindrunner2.blp:
FKSylvanasWindrunner2.blp
Image / Texture
1,284
war3mapimported/FKSylvanasWindrunner2.blp
Tick the box "Use Custom Path" and type in the correct path:
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
Done, you have imported the file FKSylvanasWindrunner2.blp.
Importing FKSylvanasWindrunner3.blp
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner3.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
war3mapimported/FKSylvanasWindrunner3.blp
Double-click the file FKSylvanasWindrunner3.blp:
FKSylvanasWindrunner3.blp
Image / Texture
1,056
war3mapimported/FKSylvanasWindrunner3.blp
Tick the box "Use Custom Path" and type in the correct path:
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
Done, you have imported the file FKSylvanasWindrunner3.blp.
Importing FKSylvanasWindrunner4.blp
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner4.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
war3mapimported/FKSylvanasWindrunner4.blp
Double-click the file FKSylvanasWindrunner4.blp:
FKSylvanasWindrunner4.blp
Image / Texture
94
war3mapimported/FKSylvanasWindrunner4.blp
Tick the box "Use Custom Path" and type in the correct path:
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
Done, you have imported the file FKSylvanasWindrunner4.blp.
Importing FKSylvanasWindrunner5.blp
Now Click the "Import File" Button:
Next select 'FKSylvanasWindrunner5.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
war3mapimported/FKSylvanasWindrunner5.blp
Double-click the file FKSylvanasWindrunner5.blp:
FKSylvanasWindrunner5.blp
Image / Texture
159
war3mapimported/FKSylvanasWindrunner5.blp
Tick the box "Use Custom Path" and type in the correct path:
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
Done, you have imported the file FKSylvanasWindrunner5.blp.
Importing VFX4x4HDWhiteSmoke.blp
Now Click the "Import File" Button:
Next select 'VFX4x4HDWhiteSmoke.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
war3mapimported/VFX4x4HDWhiteSmoke.blp
Double-click the file VFX4x4HDWhiteSmoke.blp:
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
war3mapimported/VFX4x4HDWhiteSmoke.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
Done, you have imported the file VFX4x4HDWhiteSmoke.blp.
Importing VFX4x4ShadowImpact.blp
Now Click the "Import File" Button:
Next select 'VFX4x4ShadowImpact.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
war3mapimported/VFX4x4ShadowImpact.blp
Double-click the file VFX4x4ShadowImpact.blp:
VFX4x4ShadowImpact.blp
Image / Texture
190
war3mapimported/VFX4x4ShadowImpact.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
Done, you have imported the file VFX4x4ShadowImpact.blp.
Importing VFXCustomBubble2.blp
Now Click the "Import File" Button:
Next select 'VFXCustomBubble2.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
war3mapimported/VFXCustomBubble2.blp
Double-click the file VFXCustomBubble2.blp:
VFXCustomBubble2.blp
Image / Texture
39
war3mapimported/VFXCustomBubble2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
Done, you have imported the file VFXCustomBubble2.blp.
Importing VFXRibbonCorruption.blp
Now Click the "Import File" Button:
Next select 'VFXRibbonCorruption.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXSmokeTrailMaw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
Image / Texture
115
war3mapimported/VFXRibbonCorruption.blp
Double-click the file VFXRibbonCorruption.blp:
VFXRibbonCorruption.blp
Image / Texture
115
war3mapimported/VFXRibbonCorruption.blp
Tick the box "Use Custom Path" and type in the correct path:
VFXRibbonCorruption.blp
Image / Texture
115
VFXRibbonCorruption.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
Image / Texture
115
VFXRibbonCorruption.blp
Done, you have imported the file VFXRibbonCorruption.blp.
Importing VFXSmokeTrailMaw.blp
Now Click the "Import File" Button:
Next select 'VFXSmokeTrailMaw.blp' in the folder which you extracted from the zip archive:
Sylvanas Windrunner The Banshee Queen
FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
Image / Texture
115
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
Image / Texture
85
war3mapimported/VFXSmokeTrailMaw.blp
Double-click the file VFXSmokeTrailMaw.blp:
VFXSmokeTrailMaw.blp
Image / Texture
85
war3mapimported/VFXSmokeTrailMaw.blp
Tick the box "Use Custom Path" and type in the correct path:
VFXSmokeTrailMaw.blp
Image / Texture
85
VFXSmokeTrailMaw.blp
The file has been properly added to the map archive:
FKSylvanasWindrunner.mdx
Model
8,088
war3mapimported/FKSylvanasWindrunner.mdx
FKSylvanasWindrunner1.blp
Image / Texture
1,991
FKSylvanasWindrunner1.blp
FKSylvanasWindrunner2.blp
Image / Texture
1,284
FKSylvanasWindrunner2.blp
FKSylvanasWindrunner3.blp
Image / Texture
1,056
FKSylvanasWindrunner3.blp
FKSylvanasWindrunner4.blp
Image / Texture
94
FKSylvanasWindrunner4.blp
FKSylvanasWindrunner5.blp
Image / Texture
159
FKSylvanasWindrunner5.blp
VFX4x4HDWhiteSmoke.blp
Image / Texture
432
VFX4x4HDWhiteSmoke.blp
VFX4x4ShadowImpact.blp
Image / Texture
190
VFX4x4ShadowImpact.blp
VFXCustomBubble2.blp
Image / Texture
39
VFXCustomBubble2.blp
VFXRibbonCorruption.blp
Image / Texture
115
VFXRibbonCorruption.blp
VFXSmokeTrailMaw.blp
Image / Texture
85
VFXSmokeTrailMaw.blp
Done, you have imported the file VFXSmokeTrailMaw.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.