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Sword of Justice BETA

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-Version: BETA, it's playable but still not polished well meaning it can contains some imba issues or lack of events. But anyway, it's somehow finished. For some reasons i cant not host it on B.net to test for multiplaying so i hope you can help me. Check it out and report me about map's bugs or just give me some suggestions.

-Map Type: Hero Arena

-Gameplay: Train your Hero, build up your items, hunt mobs and kill enemy heroes to claim victory.
-Additional Information:

-Hero: There are a total of 16 Heroes, all uses custom models and carefully desinged. The maximum level is 40. Each Hero has three attribute:
+Strength: Increases hit points and hit points regen rate.
+Agility: Increases defense, critical damage (4*Agility) and attack rate.
+Intelligent: Increases Chi (mana) and additional Skill (internal) damage (4*Intelligent).
Currently, there are two Heroes which are not MPI. (Emei Sword and Emei Zither) so you can have only one for a match but i will try to fix this soon.

-Skill: Each Hero has it's own custom skills, each skill has ten levels while the ultimate has five levels. All is done in VJass and tested carefully. Most of skills has two grade with a successful chance (10%/level). The next grade is normally more powerful.

-Item: There are about 60+ items in game, items with slots can be upgraded by crystal, crystal can be acquired by killing the mobs. The recipe system is comprehensive and convenient. You can only equip one weapon, one armor and one helmet.

-External damage/defense = physical damage/defense.
-Internal damage/defense = skill damage/defense.

-Credit: There is already a detail list in game, please check F9. But if i have forgot someone please pm me, i would be glad to update it immediately.

-Recruit: i need an artist to make a Minimap Image and a Loading Screen. I can support you will some nice pictures.
-Any suggestions, comments or help is welcome, just pm me or post at my thread.

Update: 6/19/2009
-Fixed the damage reflection bug.
-Nerfed all characters.
-Added more items, tomes.
-Added Zone Capture event.

Update: 7/5/2009
-Fixed a bug that you can exploit it to have infinite gold.
-Reduces strength point Yang Spear received/level by 0.6
-Increases stata/level for Begger Cane
Events coming soon...

Keywords:
hero arena, arena, sword, justice, sword of justice, jx, vo lam, vo lam truyen ky
Contents

Sword of Justice BETA (Map)

Reviews
8:49, 16th June 2009 by bounty hunter2: Not a entirely bad arena map. First of all, you should allow the player to choose a number of kills, not 40, 60 etc. That can be quite limiting. There are only four heroes, that is a very low number of them...

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8:49, 16th June 2009 by bounty hunter2:
Not a entirely bad arena map. First of all, you should allow the player to choose a number of kills, not 40, 60 etc. That can be quite limiting. There are only four heroes, that is a very low number of them, atleast a full tavern should be adequate. The terrain requires fixes, as it isn't much at the moment. You should ask for help in the terrain board. Approved with a 2/5 (Lacking) rating.
 
Level 5
Joined
Jul 2, 2005
Messages
60
Hi,
first of all i liked it!

The item variation at the beginning is kind of low :/ The last weapons however offer some varity that i liked :) The Ai acts stupid and uses no abilities! You cant upgrade a already socketed not "unique" = last item ... to a unique item :/ i needed to buy the same item twice :/ You could increase the drop chance of a crystal maybe somehow :D 5on5 and 1 crystal every 10 minutes ?:/ we didnt have enough :=D so well,
cool map ofc and keep it going !!! :)
 
Level 4
Joined
May 25, 2009
Messages
97
the game time was all the time 0, ai get stuck very often. Anyway it's very good for beta.About the test in battle net, maybe u couldn't bcs u can't host.Anyway it's pretty good for beta
 
Level 25
Joined
Mar 23, 2008
Messages
1,813
I must say... that i liked it! Mostly, i hate these kind of maps, but this one were fun, even though we played it 2v1 but still :).

----------
+nice spells, and ordiniary, maybe a bit overpowered the ones i saw, my friend could attack one enemy player and instantly kill him with only one spell.
+I liked the item system :) but maybe nerf socketing a "final" armor item, i got like 2k hp each socket, had over 12k after not that long time in the game :/
+nice balanced creeps, if you kill a low level creep you get low money, if you kill a hard creep, you get alot of money, as it should be :)
+i think i could play this map for a whole day :) (if you add some more items)

-----------
-you cant upgrade a socketed item
-you can only have one weap, one head thingy, one chest thingy, that is three items to buy... I were running around with 20k on me but nothing to buy :/
-the dragon turtles.. oh the dragon turtles, what the ****? I dont think there could ever exist a more annoying thing in a map, im just walking through and a level 6 turtle comes and instantly kills me? A lot of times this happened, keep instant killed me, wtf?
-also, the mobs arent chasing you far, if you were going against a creep camp and started to fight some of the creeps, one second later they run back to their camp
-you can run in to the enemys base?


And yea, i know its still BETA so i wont be too harsh on you :). But it was fun, add some more items and some more ordiniary stuff and it will be awesome, now, its just a hero arena with some interesting spells :). I also missed some sort of duel system, i mean when you have walked around farming up some nice items, you want to kill some players :) But hey, i cant find anyone... I would suggest make a duel system, doesnt need to be like one duel automatic every 3 minutes, but make the players able to challenge each other in a duel at least:thumbs_up: Good luck on continue work on this map, it will be really nice when done :)
 
Level 7
Joined
Apr 2, 2009
Messages
249
There are only four heroes, that is a very low number of them, atleast a full tavern should be adequate. The terrain requires fixes, as it isn't much at the moment. You should ask for help in the terrain board

Thanks for your approval, bounty hunter. And about the Heroes, as i said, there are a total of 16 heroes..maybe you had missed one tavern. Any way, i will try to add more features on the map!

@Falke: well, AI has been done slightly just for testing purpose, thanks for your comment.

@fagge: wow, you have tested my map carefully, thanks for that. Yeah, all of issues you have mention is right, i'm working hard on v1.0 to release it as soon as possible.
-There will be more items, especially tome to invest your money on.
-There will be a duel system.
-There will be a zone controll system.
-Skills damage will be nerfed.
 
Level 1
Joined
Sep 22, 2008
Messages
4
Map is awsome but if u turn on ai he sometimes just stand in base or doesnt do anything while i beat crap out of him :D models are so good great job! ! ! and items are cool but if u fix ai it would be much better gj! ! ! ! !:thumbs_up:
 
Level 25
Joined
Mar 23, 2008
Messages
1,813
Hey again, i found some more things :p If you socket a low level weapon, and then buy one of the level 15 weapon, (but you cant get it since you only have the lowest level weapon) you get a refound, for about 500 gold, but doesnt lose anything, so you can just spam that weapon you cant get and gain 500 gold everytime you buy the level 15 weap you cant equip, (hard to explain but i hope you get it).

And wu dang brush is pretty overpowered, his level 6 spell still one hitted me when i had around 20k hp, and it was my friend that played him, and he said that the cooldown on his spells got resetted a lot of times so there was no cooldown on his spells :/
 
Level 7
Joined
Apr 2, 2009
Messages
249
@DJAPA: Currently, AI is just for testing purpose !
@The_Grapist: thanks you :))
@fagge: Thanks again, for your reporting, i will fix those issues immediately :))

and he said that the cooldown on his spells got resetted a lot of times so there was no cooldown on his spells

Can you give me the name of that spell?
 
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Level 1
Joined
Sep 22, 2008
Messages
4
Didnt know that but still maybe u could add it but even without ai its great keep good work ! ! ! !
 
Level 2
Joined
Aug 14, 2008
Messages
12
Yang spear has too much strengh end game, it's nuts! His strengh passive needs a nerf...or buff everyone else's strengh slightly so the gap isn't so big. Begger cane had 25 base str end game, while Yang spear had around 120.

Begger cane needs better skills, his first skill (C) is useless lategame/pvp. His ult is also much weaker than everyone elses.

Theres a bug or faulty trigger or smething but...games don't end. I set matches to 40 TK and we got like 57 and the game didn't end. I think the flute girl, forgot her name, needs a nerf. All her moves were doing 5k+ dmg. Everyone on team 2 was complaining about her.
 
Level 2
Joined
Apr 19, 2006
Messages
12
I dled the map today. It doesnt work. As i double click the map it doesnt start loading, it just returns to the Game Settings page (the page where you can scroll and pick the map you wanna play).
 
Level 2
Joined
Apr 19, 2006
Messages
12
Map suggestion

Yo Dan, i tested your map with my bro. Nice shit my viet bro! Anywayz, here are a few points/suggestions i would like to bring up.
1. I think you should remove the cd of stats purchase.
2. We never claimed victory when we both had over 100 kills.
3. Socketing is interesting. I like how you have implemented that in the game. But, we need more descriptions on socketing. For example, the items' description says "3 sockets" that means you can socket it 3 times.
4. I found out i can socket helms also (3 times) but the items' description says nothing about socketing.
5. I tried socketing a few other items, but if they cant have sockets or already have maxed out numbers of sockets then my crystal is lost. Tell the players that it cant be done so they can keep the crystal.
6. The Ai is alrite. But they stopped banging midway through the game. We had 2 get in the base and killed them to get them banging again lol.
7. 1 weapon/armor/helm allowed is a good idea. How about adding other equipments such as boots, gloves, shields and accessories?
8. I find the spells really really strong. You have got to nerf them a bit because battles last about 1-move long lol.
9. Maybe i missed it, but what is the advantage of capturing and/or being in control of the middle circle?
10. Keep up the good work you fkin motherfker LOL!
 
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Level 2
Joined
Apr 19, 2006
Messages
12
O btw i forgot to mention. Even though this is an Arena type map (which means all we do is kill each other as much and as fast as we can) Try to figure out someway to improve the gameplay by making it more strategy-based/player-skill-based. This way your map will have a lasting replaying value. But that is just my suggestion.
 
Level 2
Joined
Aug 14, 2008
Messages
12
I played the new version and win trigger for 40 kills didn't work, Team 2 got 40 kills and game didn't end, also I think Yang Bow might need balancing. The move where he nukes a hero and shoots multiple arrows does too much dmg. End game when everyone was around lvl 40 each arrow was doing around 2.5k dmg and he shot like 6. Everyone's HP endgame is around 17k-25k, one move that does 15k dmg and coolsdown so fast is too much.
 
Level 2
Joined
Aug 14, 2008
Messages
12
Hey I just finished playing again and the guys on team 2 where complaining about balance issues...again. Plus at the end we started talking and they came up with alot of ideas for the map...some a little too extreme but some are good.

I was being sarcastic in the game lobby when they asked if I made map, I didn't think they took seriously, so I don't want you to think I'm trying to take credit for your hard work or anything.
 

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