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Shamrock Reef X

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Tired of the usual DOTA? Hate the usual Warcraft 3 Races? Why don't you download this map.

Featured Races:
Human> Blood Elf
Orc> Draenei
Undead> Damned ( Undead Controlled by Humans)
Night Elf> Just made the skins of the ancients corrupted.

Sorry about the high filesize and this map needs more models. Check out the Quest Menu. ^_^v.

Updates:
- Added Updates in Quest Menu which shows changes in the game.

Keywords:
map, mod, modified, melee, modified melee, altered, altered melee, matmat01.
Contents

Shamrock Reef X (Map)

Reviews
18:21, 27th Feb 2009 Rui: Rejected, take a look at the comment below to understand why.

Moderator

M

Moderator

18:21, 27th Feb 2009
Rui: Rejected
, take a look at the comment below to understand why.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Approved


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 5/10
The choice of races was fine, Dranei are great. I like the undead idea, but when you took the ideas you didn't work them good.

Object editor work: 1/10 X
Most poorly done. You haven't changed a lot of tooltips, the draenei warrior is still a grunt, and numerous other upgrades/units tooltips need to be changed.

Bug Free: 10/10
Runs fine.

Gameplay/Fun Factor: 2/10 X
Not good, basically you just replaced models and a few tooltips, so it is like I am playing with slightly altered melee races.

Lag: 7/10
No lag, long loading time.

Proper submission and crediting: 5/10
More description here, screnshots put credits here not only in map.

Conclusion

24eyv87.gif
15phlph.gif
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15phlph.gif
15phlph.gif


In overall: 30 / 60
50%
minimal 50% met.
For the hive grade: 1/5 I suggest this map for: Reject until update
-------------------------------------------------
In overall it is a a altered melee that needs a lot more work into it. You need to fix tooltips, make the races more unique and custom. You need improvements, and maybe then this will get approved.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Level 9
Joined
Aug 17, 2008
Messages
164
How much time do I need to update this cause I have no internet at home. I am just uploading at internet cafes. I will try to update this map this coming friday or saturday. I will also try to add some customs but I don't think the Original WC3 AI will work properly. I will do my best.
 
Level 35
Joined
Feb 5, 2009
Messages
4,552
How much time do I need to update this cause I have no internet at home. I am just uploading at internet cafes. I will try to update this map this coming friday or saturday. I will also try to add some customs but I don't think the Original WC3 AI will work properly. I will do my best.

If you want to create AI with custom units, you have to first of all go to the Object Editor, go to file and then go to 'Export All Object Data'. Save this in your Warcraft directory and then import into the AI editor.

As for the map itself, it's woeful, but I can see the logic behind creating the races off of the melee ones (by which I mean replacing them). I can see that you wanted there to be AI. One thing I'll never understand, however, is why ppl want to create extra races by using imports. There are enough models ingame to create your custom races from, so in the end imports for those styles of maps just become space fillers, making the map unnecessarily big.

The main risk with finding models that look good is the problem of using them for prettiness' sake. I mean, if you had a projectile system going for a Medieval style map, you don't just think 'Hm, maybe I'll add a Grenade Launcher to show how well I can use this Vectors System I found'. To me, the same applies to models.

And finally, there is not much in originatity. Create something new for your races that will allow them to compete against the melee races! If you create a map with as many races as you can think of while not presenting anything new, you've got Evolution of Races (yes, I went there). When you create just one race, just ONE, think of all the possibilities you can for something that will make it completely different from all the others. Also, using ingame models and nothing but makes for good practice in terms of learning what there is in the World Editor and just how much there is in terms of resources.

I hope to see you attempt a new map, but I don't want to see it posted before it's finished. Too often people post unfinished work in the map section. Anyway, good luck!
 
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