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SH v1.4 Top vs Bottom

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Update 4 released

Map: Top vs Bottom
Background story: an abandoned Protoss fortress, featuring lots of terrain advantage points.
Why the Protoss left is a mystery, since their stationary portals are still active.


Map specific: resources at the player start locations are removed if that player is not playing. So the map can be played with a few players too without having an overabundance of resources on the map.


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Starcraft Hybrids general information

This is a new take on the traditional Starcraft races. The three races have been replaced by three hybrid races. Includes AI variations to make playing against computer more interesting. Includes sounds/voices from Starcraft 1, except for the music but you can easily find the playlists of Starcraft 1 music on youtube (for the full experience ;D).

This has nothing to do with the Hybrids in Starcraft 2. The Hybrids have an other (/new) story which will later be explained through a custom campaign.

Important! Only choose between Human (/Bionic), Orc (/Infested) or Undead (/Void Predators) for both you and AI players. AI does not function as it should when it has its race as Night Elf (Warcraft 3 bug).

SH Gameplay video (map: The Hunters, from V1.2b so a bit outdated):
http://www.youtube.com/watch?v=flasAvfGVco



* 3 new defensive/support buildings (1 for each race).
* The build time of Drones has been reduced from 9 to 7 to compensate for the worker lost when creating a building.
* Sunken- and Void Colonies now give supply too like non-upgraded Colonies.
* Shocker has a new ability: Blaster.
* Minions now have the Horror passive ability which decreases the combat effectiveness of nearby enemy ranged units.
* Top vs Bottom: the two expasion islands that are close to the starting locations of the players have been made a bit wider, so more room for structures.
* Top vs Bottom: center island (which a bit to the south) made a bit wider so it is easier to capture.
* Island Deluxe: improved terrain detail.
* The Hunters: fixed the victory conditions and defeat messages bug.



* Hotfix Top vs Bottom (8 september): added Xel'naga Tower to Top vs Bottom, 'resources at the player start locations are removed for players that are not playing' is now properly working.
* Hotfix for Island Deluxe and Top vs Bottom (2 september): fixed the victory conditions and defeat messages



* New island map for SH. More maps will come.
* Improved AI, more expanding and with a better economy. The AI variation that focusses on 'air' has been remade.
* Added terrain bonuses system.
* Option for player 1 to choose between easy, normal and insane AI.
* Option for player 1 to disable superweapons.
* New siege unit for Void Predators added: the Shocker.
* Some terrain improvements.
* Fixed Templar of the Void's and Spectral Archon's food cost (they were very high for some reason).
* Drones are now trained faster (from 12 to 9) compared to other workers to compensate for the Drone lost when creating a building.
* Void Predators buildings' mineral cost reduced to compensate for the Drone lost when creating a building.
* Rebuild improved alot, from 75 hp restore to 200 hp restore.
* Reaper faster movement (+30), weaker Sythe attack ability (from 40% to 30%).
* Broodlings have gained the Reflecting Carapace ability, rendering them immune to all effects.
* Void Walker now has Weaker Gravity Pull instead of the Templar of the Void (the Templar could not auto-cast it properly cause it is invisble).
* Dreadnought's area damage reduced.
* Increased the range of Dark Stream so it matches the range of the Darkling.
* Into the Void has a longer duration and improved effect.
* Voidwalk has a longer duration (from 20 to 30 seconds).
* Swarm Nest (from Mephit) damage increased from 4 to 6.
* Call Forces area of effect reduced from 250 to 200.
* Killing a neutral unit (e.g. an unit that is effected by the Chaos spell) won't give bounty anymore.
* Void Accumulator now has a proper birth animation.
* Enfeeblement Aura buff graphics changed, less noisy.
* Grim Ward less noisy.
* Buff for Nanobots fixed.



* camera zoom function (done)
* Plague Nuke destroys minerals (done/fixed)
* Infested Nuke Silo requirements fix (done)
* Dark Force -> Void Predators (done)
* Void Predators AI ability to expand improved (done)
* Darkstream more damage (done, 25% faster and damage from 4 to 6)
* Energy mass bigger and bigger area (done, +0,3 scale and +30 aoe)
* Bionic Marines Mark Target too strong effect (done, from -5 to -4)
* Darklings keep "tilting" when they move for some reason (done I think, slowed walk/run animation)
* Nightskin Ultralisk's tooltip didn't changed. (done/fixed)
* Undead at the lobby when you create a game still didn't changed (done/fixed)
* 1 Nightskin Ultralisk can kill a horde of zombies in 1 charge, coz 100 hp vs 100 damage. (done, now 80 damage)
* Hellflury Mech has melee combat sounds (done, removed weapon bash sound)
* Swarm Nest from mephits were useless. give them higher hp or something (done, +40 hp)
* Mephit's Swarm Nest ability creates the egg before the projectile even landed. (done/fixed)
* Templar of the Void's invisibility upgrade requirement (done/)
* Call Forces aoe reduced (done, from 300 to 250)
* buff for the Cavern of Void's mana regeneration aura (done)



* Added a whole new hybrid race (Dark Force) with new AI (next update will give new AI to Bionic and Infested too)
* Superweapons! (AI builds and uses it too)
* The Bionic and Infested gained lots of new abilities and upgrades + longer tech tree
* Fatal error bug fixed
* Redone hotkey system, based off position icon on inteface now.
* Many abilities now cost mana instead of only having a cooldown (the cooldown is lowered though to let the abilities stay usefull).
* New worker abilities and upgrades, also different for each race now.
* Improved AI vs enemy towers
* Fixed bug that Abomination Fear ability also effects buildings.
* Fixed defeat messages about Neutral Victim.
* Fixed some repair times of various structures. Towers can be repaired a little faster.
* Fixed repair costs of Infested Worker and SCR (Bionic worker) so no more high gas costs for repairing them.
* Hellflurry Mech's have 30 hit points less and their second attacks only attacks air units now
* AI Dreadnought Hangar Bay ability has been nerved to compensate for full control for AI over Interceptors.
* Dreadnought's attack range reduced from 740 to 670
* Bacterian health increased from 35 to 50, stronger against Dreadnoughts
* Spore Turret has an improved Spores ability that also reduces the target's attack speed
* Aurochs now have 4 tranport slots instead of 3
* Broodmothers now have 8 tranport slots instead of 6
* Broodmother population cost decreased from 4 to 3
* Tier 2 ground-troop production buildings (Bionic Core, Plagued Enlargement and Cavern of Void) build time increased from 60 to 75.



* New Starcraft 1 terrain tiles (by Stryderzero)
* Gas is mined faster, from +3 to +4
* Mineral mining is changed a bit, mining goes slower but workers can carry a bit more.
* Removed 1 mineral from starting positions. It is now more important to expand for minerals.
* Upgrade length is reduced by 33% except for general damage and armor upgrades
* Radiating Core (from Nucleair Pylon) damage reduced from 10 to 6
* Flesh Bomb shorter duration (from 30 to 20 seconds)
* Fixed Infested armor upgrade used for Infested Worker
* Fixed repair times for mechanical units
* Phantom's invisibility ability improved alot but damage reduced a bit
* Dreadnoughts (Bionic huge ship) aoe damage is reduced (from 70/40 to 35/20) and attack range is decreased a little bit
* Spitters (Infested long-range flyers) attack speed decreased, from 1.00 cooldown to 1.25
* The upgrades Electronic Pulse Attack and Salvage (for workers) are cheaper and length is reduced by ~40%.
* New armor icon



There are three playable races:
The Bionics - a combination of Terran and Protoss forces
The Infested - a merge between zergs and infested Terrans
The Void Predators - a merg between Zerg and Protoss


Features:
- Play with one of the three Hybrids races. Each race featuring an arsenal of new and unique units and structures.
- The focus is more on strategy than micro managment, like in Starcraft 1. Many abilities can be auto-cast or are passives, allowing you to focus on other important things. Also terrain bonuses. However there are still some units for you who like lots of micro management.
- The all new units and buildings enable entirely new defensive and offensive strategies.
- Many custom resources and Starcraft 1 sounds (even voices) have been used to give it that starcraft feeling, while staying under 8mb! So you can still play the map on battlenet and lan.


Not protected:
This map is not protected, you can modify, take things from it and hopefully learn from it. Do as you like.



Credit list (resources):

Blizzard for interface skin, tiles and images
Starcraft Interface Package by unwirklich
Starcraft tiles for Warcraft 3 made by Stryderzero
Urban Environment Pack Pt. 1 by Illidan(Evil)X and xXm0rpH3usXx

Protohydralisk By Afronight_76
The SC2 Marine By GhostThruster
Onslaught by Callahan
Goliath by Max666
Stalker by Fingolfin
RA2 YR Mastermind Tank By Misha
Probe by killst4r
SCV Final by killst4r
ZombieA.blp By Kazzo
Marine by Hellish Hybrid
F.R.E.D. By Thrikodius
ThunderLizardVizier.blp By FrIkY
Ocula by -Grendel
MountainGiant.blp by halo
Snipe Target Green by Tranquil
Brilliance by JetFangInferno
Protoss and Terran building icons by Frankster
Fusion Cannon by Thrikodius
Flamethrower Turret by The_Silent
Alien RepairDrone by Texture By M0rbid [Amigurumi]
Zerg Scourge by Kimberly
Demon Treant by Iyzz_Fryzz
orb_big03 by EdwardSwolenToe
Brilliance by JetFangInferno
Wraith by killst4r
Stargate by killst4r
Phoenix_Missile by JetFangInferno
Konstrukt_SubmachinegunMissile by Talon the Mage
LaserRay by Ergius
Cracked Cliff by Felz_09
Drone by Markus3832
Protoss Dark Templar by Norinrad
Zerg Lurker by Cavman
Mutalisk by Kimberly
Reaper by Gottfrei
Ultra by killst4r
SpawnOverlord anim by killst4r
Zerg buildings by ?? (pm me if you know)
SoulArmor by JesusHipster
RejuvenationTarget by Metal_Sonic
Arcane Explosion By Champara Bros
Bonestrike by Callahan
MagicShield by JesusHipster
Astral Imprisonment by exfyre
Stomp by nGy
ToxicField by UgoUgo
CloudOfFog by Callahan
FirstAid by Em!
Nebula by WILL THE ALMIGHTY
Nuclear Explosion (no missile) by WILL THE ALMIGHTY
WC3 - UnitFX - Black Hole07 by Carrington2k
SkulborbByZerox by Zerox
Reach Trees (Red) by Fingolfin
Reach Trees small by Fingolfin

Special thanks to GhostThruster for portrait edits and loading screen.
And to Hiveworkshop members that gave me feedback!


Keywords:
starcraft, hybrid, hybrids, rts, protoss, zerg, terran, macro, ai, spectre, infested, bionic, fortress, Xel'naga, Xel naga, Xelnaga
Contents

SH v1.4 Top vs Bottom (Map)

Reviews
17:17, 7th Sep 2013 Orcnet: Although Similar with your Branched Out altered melee maps, I can presume the only changes were the terrain, any else can be useful.

Moderator

M

Moderator

17:17, 7th Sep 2013
Orcnet: Although Similar with your Branched Out altered melee maps, I can presume the only changes were the terrain, any else can be useful.
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
Woa, a long, long journey. xD

Its remember me at sc Chapter 2.10

You should make screenshots of this map, not from hunters.


Review come later, becouz I victim my last MB´s this month for personal important things.
, you bet it is long :p. Is 'sc Chapter 2.10' from the Starcraft 1 campaign? (a bit too long ago I played those maps)
Gameplay screenshots of this map will come later, was a bit lazy so I just copied the ones from The Hunters :p. And I am looking forward to the review ;).

There should be a Xel'Naga Tower at the middle.
, that is a good idea
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
Its the last zergmission before Broodwar.

It was a long way from bottom to top to the target building.
, never completed the original Starcraft camaigns :cred: (except for the protoss or terran one where you control both terran & protoss). But now that I watch it on youtube it is indeed somewhat similar.

ps: I have the feeling that Starcraft maps generally speaking are bigger than Warcraft 3 maps (even though they both have 256 x 256 pixels max normally). Probably cause Starcraft 1 units are much smaller.
 
Level 5
Joined
Dec 21, 2012
Messages
157
Just saying that Protoss and Zerg Merge is a hybrid... ;)
The worst thing in the SC... Zeratul was shocked when he discovered that... D:

Downloading it now :D I played the Hunters... I think and it was great So i will give it a try :)

-_- Just read that This has nothing to do with hybrids -_- Whoops my bad >.< :D
 
Last edited:
Level 17
Joined
Aug 19, 2007
Messages
1,380
Just saying that Protoss and Zerg Merge is a hybrid... ;)
The worst thing in the SC... Zeratul was shocked when he discovered that... D:

Downloading it now :D I played the Hunters... I think and it was great So i will give it a try :)

-_- Just read that This has nothing to do with hybrids -_- Whoops my bad >.< :D
, hi. These are basically hybrid races in the sense of, what if:

Terran and Protoss would share technology (Bionics)
Zerg infested a group of Terran completely (Infested)
For whatever reason Zerg and Templars merge together (Void Predators)

I think I will move that line about Starcraft 2 hybrids to a better position ;).

Hope you like this one as well :).
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
* Hotfix Top vs Bottom (8 september): added Xel'naga Tower to Top vs Bottom, 'resources at the player start locations are removed for players that are not playing' is now properly working.

@FLACC, hope you like this one too. And don't forget to check my Island Deluxe one which has more Air focussed AI.

If anyone has a map terrain request just say the word.
 
Level 3
Joined
May 1, 2012
Messages
59
sir/miss i found a problem o3o. I was playing with three AIs one in my team and two are my enemies. The problem was the enemy was doing nothing. But my Ai ally is moving.
 
Level 21
Joined
Mar 2, 2010
Messages
3,069
its got some spelling errors like warp into instead of warp in. another issue is that enemy players some times spawn next to each others so the computer attacked me right away. mind control in starcraft can control workers so that is another issue. there is only 1 custom interface. vespene refineries are missing and those are easy to create gameplay wise. i found out that this map contains a hack of some kind that installs certain starcraft sounds into the memory used by the game so, they even appear in other maps. the only way to get rid of them is to close the game and then open it again.
 
Last edited:
Level 17
Joined
Aug 19, 2007
Messages
1,380
@FLACC, ok thanks. I have not experienced problems myself like that so far but I will check it out.

another issue is that enemy players some times spawn next to each others so the computer attacked me right away
, cannot do anything about that, that is how warcraft 3 works. Try to play with 2 teams that works as far as I noticed.

mind control in starcraft can control workers so that is another issue.
, why is this an issue? this is not starcraft, it has totally different races, units and abilities...

there is only 1 custom interface.
, 8mb filesize limit for multiplayer games.

vespene refineries are missing and those are easy to create gameplay wise.
, 8 mb filesize limit and I only found ugly models for that. Plus I don't think it matters, why should it be exact like Starcraft?

i found out that this map contains a hack of some kind that installs certain starcraft sounds into the memory used by the game so, they even appear in other maps. the only way to get rid of them is to close the game and then open it again.
, hack? those are imported .mp3 sounds (imported in the sound editor). Iirc it is normal that they stay in the game's memory, that is how warcraft 3 works.
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
Update 4

* 3 new defensive/support buildings (1 for each race).
* The build time of Drones has been reduced from 9 to 7 to compensate for the worker lost when creating a building.
* Sunken- and Void Colonies now give supply too like non-upgraded Colonies.
* Shocker has a new ability: Blaster.
* Minions now have the Horror passive ability which decreases the combat effectiveness of nearby enemy ranged units.
* Top vs Bottom: the two expasion islands that are close to the starting locations of the players have been made a bit wider, so more room for structures.
* Top vs Bottom: center island (which a bit to the south) made a bit wider so it is easier to capture.
* Island Deluxe: improved terrain detail.
* The Hunters: fixed the victory conditions and defeat messages bug.
I also have added names of each map to the preview images for each map (Hiveworkshop might still need some time to load them), but ingame it is already visible.
 
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