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Scarlet Monastery

"The sacred halls in which the last survivors of Lordaeron desperately pray to the light, turning to fanaticism and blind zeal to overcome the impossible odds of the Plague of Undeath."
- Something that'd have sounded good in a WoW loading screen

Behold, it's not a doodad!
It has actual animations, uses all in-game textures, and passes the Sanity Test at the expense of my own :)

Keywords: Scarlet, Monastery, Chapel, Church, Cathedral, Light, Holy, WoW, World, Of, Warcraft, War, Craft, Crusade, Crusader

Changes:
- Birth animation updated, no longer begins with a visible roof
- Building now has a subterranean base, allowing for seamless cliff placement
- Bushes now have stumps beneath
- Added Stand Work animation
- Updated window, no longer stretched
- Updated rooftrop wrap (Credit to Villagerino for the suggestion!)
Previews
Contents

Scarlet Monastery (Model)

Scarlet Monastery Icons (Icon)

Reviews
General Frank
A very nice building model with great use of in-game texture and very neat details. Great job.
Level 48
Joined
Apr 18, 2008
Messages
8,416
Whoa, where did THIS come from? Fantastic work! Good to see you around, Dave!

If I may make a couple of suggestions - a standard "Stand Work" (glowy windows / door, yellow particles) would be swell, and you could add a trunk to the bushes so that any that are floating "above the ground" (due to terrain elevation) become small shrubs or trees instead. The building as a whole needs more of an underground base like the rest of the structures in WC3 so that building it on steep terrain looks fine.
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
Whoa, where did THIS come from? Fantastic work! Good to see you around, Dave!

If I may make a couple of suggestions - a standard "Stand Work" (glowy windows / door, yellow particles) would be swell, and you could add a trunk to the bushes so that any that are floating "above the ground" (due to terrain elevation) become small shrubs or trees instead. The building as a whole needs more of an underground base like the rest of the structures in WC3 so that building it on steep terrain looks fine.
I was helping a buddy from the Warcraft Community learn how to model; he wanted to make the Scarlet Monastery as his 2nd or 3rd model
Alas, his got corrupted and he felt the first real pang of modeler's pain, so I felt moved to make it for him so he can try his hand at a simpler model

I knew I was forgetting something; thanks for catching that!

I'll get on that tomorrow :)

Right now I'm editing part 3 of the Modeling Tutorial, and it's soul-crushing @u@
4 hours of work so far for a roughly 20 minute video
 
Level 5
Joined
Jan 8, 2015
Messages
57
I was helping a buddy from the Warcraft Community learn how to model; he wanted to make the Scarlet Monastery as his 2nd or 3rd model
Alas, his got corrupted and he felt the first real pang of modeler's pain, so I felt moved to make it for him so he can try his hand at a simpler model

I knew I was forgetting something; thanks for catching that!

I'll get on that tomorrow :)

Right now I'm editing part 3 of the Modeling Tutorial, and it's soul-crushing @u@
4 hours of work so far for a roughly 20 minute video
Tough break for your friend.
 
I love this amazing design, the fountain and the corridor especially, great job here! Not sure why the orcs build it on the screenshot (joking) the only thing I'd change is the bush textures, just to make them look more classic-styled, and make the window more round and maybe the roof cones mosaic less detailed so it looks equally detailed in the entire ensamble like Bakr does, maybe I'm diving into perfectionism too much here, but this is absolutely a 5 👍
 
Level 64
Joined
Dec 23, 2013
Messages
1,401
I love this amazing design, the fountain and the corridor especially, great job here! Not sure why the orcs build it on the screenshot (joking) the only thing I'd change is the bush textures, just to make them look more classic-styled, and make the window more round and maybe the roof cones mosaic less detailed so it looks equally detailed in the entire ensamble like Bakr does, maybe I'm diving into perfectionism too much here, but this is absolutely a 5 👍
Good catch!
My model-testing map Altdorf got corrupted, so I started using one of Rexxar's campaign maps

  • Describe classic; I was using the Elwynn Foliage texture because it looked like the bushes the monastery has around it in WoW
  • The roof cones were a bit of a pain, I'll admit. I'm wondering what to do about their trim so it doesn't look poorly wrapped :x
  • I'm going to try and work with @bakr in the future, he's easily the most talented building-maker I've seen
 
Level 41
Joined
Feb 11, 2020
Messages
162
Good catch!
My model-testing map Altdorf got corrupted, so I started using one of Rexxar's campaign maps

  • Describe classic; I was using the Elwynn Foliage texture because it looked like the bushes the monastery has around it in WoW
  • The roof cones were a bit of a pain, I'll admit. I'm wondering what to do about their trim so it doesn't look poorly wrapped :x
  • I'm going to try and work with @bakr in the future, he's easily the most talented building-maker I've seen
A collaboration will be amazing!!! I hope my internet connection stop fluctuating.
 
  • I'm going to try and work with @bakr in the future, he's easily the most talented building-maker I've seen
Oh, nice to hear that, your tandem might be insanely good 👍
I was using the Elwynn Foliage texture because it looked like the bushes the monastery has around it in WoW
Yeah, it's always WoW vs Warcraft in terms of graphics, because Blizz didn't give us such templates 😔
I used some re-wrapping magic for the roof scales and also made the window more round, have a look:
Monastery.gif

I left the amount of the geosets the same, no worries, just need to sanity check this again.
 

Attachments

  • Building_ScarletMonasteryCones_v1.mdx
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Level 64
Joined
Dec 23, 2013
Messages
1,401
Oh, nice to hear that, your tandem might be insanely good 👍

Yeah, it's always WoW vs Warcraft in terms of graphics, because Blizz didn't give us such templates 😔
I used some re-wrapping magic for the roof scales and also made the window more round, have a look:
View attachment 398086
I left the amount of the geosets the same, no worries, just need to sanity check this again.
Eyy, good call!

I'll update the texture accordingly - your spires look way better :)

*Edit
Opened them both side-by-side, aligned the textures; I saw what you did with the window and did the same with mine, it should be more round than stretched now

Would you like to be listed as a creator?
 
Last edited:
Eyy, good call!

I'll update the texture accordingly - your spires look way better :)

*Edit
Opened them both side-by-side, aligned the textures; I saw what you did with the window and did the same with mine, it should be more round than stretched now

Would you like to be listed as a creator?
Oh, I'm definately not a creator here 😅 If you'd like to tag me, I think my name might be listed somewhere in the description 🤝
 
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