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Satan's Tower 1.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
May I present to you The Satan's Tower 1.3

This is a 70 leveled tower filled with monsters and boss,all you need to do is to finish this instance by killing the very last boss

features:
-seven cusomize heroes with increadible skills
-Unique minion summoning skills of every boss
-Fully Customize skills for boss,heroes and even creeps
-every item was divided into 4, common, Legendary,rare,GodItem ,they can be indicated by the colors of their tooltips, common has white color, whil legendary have orange color, rare have blue color, and God Item have teal color
no time limi(for now)

Updates(implemented)
I ran several beta testing in this map, balancing stats of one of the bosses,skill remakes and item creation, so here's the present implemented updates
~i add one more boss, suposedly, one of the most challenging one
~every skills are fix

Not yet implemented(soon)
~shortcut keys for skills will be added
~i want to remake the stats of Samantha from 666 to 777
~i will add two more heroes
~i will add some item consumable and possible, item fix
~lastly, a goodnews , companion system will be implemented on the next update,and monolith save point so that you will not going up within five minutes when you die

-=Boss and creeps in the map(tactics and walkthrough)
Abbadon =he is one of the easiest boss, but i suggest that melee heroes should not attack because melee's attack will be reflected

Mammon =kill him before he summons the swrod gaurdian, these summong skill he had is hard to kill

Belphegor: Spread out when you will attack him, his impale skill is deadly

Aamon:it is a easy one, no need for walkthrough

Asmodeus:He has Mirror image skill, and it is really confusing, best stragety, use AOE skills or if you are using Night Chaser, better to do a showdown(Night Chaser can take hin down)

Lucifer:just avoid his Meteor storm, it is very painful

Baphomet:High ASPD is required

Belzeebub:You need a Tanky,Healer, a range ASPD hero and also, AOE skiller,its flies have high damage and high ASPD

Samantha:it requires a hero whose evasion rate is more than 50%, don't worry, i created a evasion enchancing items, and also, you need a high damage AOE skillers,high ASPD hero and high HP heroes,and a healer,second, kill its slaves so that she won't heal, i promise you, she will bring lots of problem to your party

Technica:he is the final boss, he is not easy due to the fact he can summon lots of creeps, different types of creeps, usange of vanirian staff is required in order to finish him easily(that item can be drop by Samantha, it has the drop rate of 5%)

Hydrasilk:its better for the healers to stay away from it, Meteor storm of this guy is painful

So this is the details of this map, i hope you finish it and enjoy, report any types of error or bug to me so that i could improve this, anyway, this version of map is NOT YET FINISH, i will add the other updates soon =)

-=Arch_Technica=-




Keywords:
Tower,endless tower,demon,Valkyrie,Co-op,Hero
Contents

Satan's Tower 1.5 (Map)

Reviews
13:30, 9th Jul 2015 Shadow Fury: You miss a very important thing, the credits list. You must mention the authors of the custom resources you used in your map. I won't reject it for now but if you don't add the credits list, I'll not be able to...

Moderator

M

Moderator

13:30, 9th Jul 2015
Shadow Fury: You miss a very important thing, the credits list. You must mention the authors of the custom resources you used in your map. I won't reject it for now but if you don't add the credits list, I'll not be able to approve it since the Map Submission Rules clearly state it is mandatory to have one.

The map is rejected with a rating of 1/5 because it breaks various rules and because it strongly lacks quality.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
I tested the map and from its very beginning it was a bitter disappointment in everything.
I went for the Rune Knight and immediately I noticed that you used the blp file as the icon for the hero. That's wrong because it does not have any DISBTN icon so it will turn green when the game is paused. Even his skills' icons turn green and that's an infraction to the rules (their link is in moderator's comment). I suppose other icons turn green as well. I guess you forgot to add the Art - Icon - Research to some skills.

The terrain, well what to say, it is totally flat, completely not decorated and utterly mono-tiled. It really looks unattractive and unpleasant to the eye. You should definitely look out for terraining tutorials in here.

Time to talk about gameplay. It was very long, boring and repetitive. All items have almost incomprehensible tooltips with some puzzling abbreviations many people might not know (just like myself). They are not organized in a neat way. Playing the hero was unenjoyable because his attack damage became useless with higher levels and particular bosses. When I reached Abbadon, I had to attack and spam my first skill (Dragon Breath I think it's called) for some good 10 minutes before killing him. Even in normal levels I just spammed the first skill till I cleansed the whole way. This got far too repetitive because it occured multiple times with other bosses. Even worse was when I got bosses/creeps with Divine armor. Apparently, my first skill just deals 500 damage to them at level 10 while the normal should be 10000 damage. Attack damage, as mentioned before, was pretty futile so I was just stuck and forced to use whosyourdaddy to proceed. I wouldn't have used the cheats if the bosses'/creeps' hit points were like 5000 but they were over 100000 some times! The levels themselves are not even balanced. There are certain levels which were relatively extremely simple (Ghouls, ArchAssassins) and others were just nightmares (Sword Guardians, Phoenixes).
Eventually, after carrying myself along the tower, I reached the Baphomet and there it was impossible to go any further. He had such a massive damage that he was destroying me and I couldn't even tickle him because of that Divine armor of his. As you may expect, I used cheats.
Finally, there was a very very very annoying bug in your game. Every time my hero (or even a damn creep!) passed from one level to another, it kept displaying "Now entering level X). You forgot to add this trigger when you used "A unit enters Region" function:
  • Trigger - Turn off (This trigger)
This will prevent the trigger from running multiple times. Also add this condition:

  • ((Triggering unit) is A Hero) Equal to True
So that if creeps enter the region, the trigger does not run.
Additionally, you should prevent players from passing from one level to another as long as I did not kill all creeps of the current level I am in otherwise I can just sneak past them when I get the invisibility item (Helm of Darkness right?).

Overall. you have to work on these points:

1- Improving the terrain
2- Creating items that boost by a lot the damage (+500 to +5000 let's say) so that attack damage doesn't become useless
3- Organising and presenting your tooltips well. No abbreviations I'd recommend because they can confuse people
4- Fixing bugs and green icons
5- Balancing all levels
6- Adding excitement to the gameplay by implementing better customized skills for instance which are not heavily based on default abilities

As for now, the maps received a 1/5 and is rejected until radical updates show up.
 
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