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How to import Ruins of Lordaeron Arena (Entire Dungeon Interior)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ruins of Lordaeron Arena (Entire Dungeon Interior) of the bundle Ruins of Lordaeron Arena (Entire Dungeon Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ruins of Lordaeron Arena (Entire Dungeon Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
BM_LDRN_TRIMS02.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_WALL01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_CRTYRDWALL01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_DOME01.blp
BM_LDRN_BELLTOWER01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_VINES01.blp
slime.1.blp
RuinsOfLordaeronArenaTBC.mdx
mm_wroughtiron_01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing RuinsOfLordaeronArenaTBC.mdx

Now Click the "Import File" Button:

Next select 'RuinsOfLordaeronArenaTBC.mdx' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx

Done, you have imported the file RuinsOfLordaeronArenaTBC.mdx.

Importing BM_LDRN_BELLTOWER01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_BELLTOWER01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
war3mapimported/BM_LDRN_BELLTOWER01.blp

Double-click the file BM_LDRN_BELLTOWER01.blp:

BM_LDRN_BELLTOWER01.blp
Image / Texture
57
war3mapimported/BM_LDRN_BELLTOWER01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP

Done, you have imported the file BM_LDRN_BELLTOWER01.blp.

Importing bm_Ldrn_brickfloor01.blp

Now Click the "Import File" Button:

Next select 'bm_Ldrn_brickfloor01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
war3mapimported/bm_Ldrn_brickfloor01.blp

Double-click the file bm_Ldrn_brickfloor01.blp:

bm_Ldrn_brickfloor01.blp
Image / Texture
41
war3mapimported/bm_Ldrn_brickfloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP

Done, you have imported the file bm_Ldrn_brickfloor01.blp.

Importing BM_LDRN_BROWNSTONE01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_BROWNSTONE01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
war3mapimported/BM_LDRN_BROWNSTONE01.blp

Double-click the file BM_LDRN_BROWNSTONE01.blp:

BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
war3mapimported/BM_LDRN_BROWNSTONE01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP

Done, you have imported the file BM_LDRN_BROWNSTONE01.blp.

Importing BM_LDRN_CHAMBERWALL01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_CHAMBERWALL01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
war3mapimported/BM_LDRN_CHAMBERWALL01.blp

Double-click the file BM_LDRN_CHAMBERWALL01.blp:

BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
war3mapimported/BM_LDRN_CHAMBERWALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP

Done, you have imported the file BM_LDRN_CHAMBERWALL01.blp.

Importing BM_LDRN_COBBLESTONE01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_COBBLESTONE01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
war3mapimported/BM_LDRN_COBBLESTONE01.blp

Double-click the file BM_LDRN_COBBLESTONE01.blp:

BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
war3mapimported/BM_LDRN_COBBLESTONE01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP

Done, you have imported the file BM_LDRN_COBBLESTONE01.blp.

Importing BM_LDRN_CRTYRDWALL01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_CRTYRDWALL01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
war3mapimported/BM_LDRN_CRTYRDWALL01.blp

Double-click the file BM_LDRN_CRTYRDWALL01.blp:

BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
war3mapimported/BM_LDRN_CRTYRDWALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP

Done, you have imported the file BM_LDRN_CRTYRDWALL01.blp.

Importing BM_LDRN_DIRT01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_DIRT01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
war3mapimported/BM_LDRN_DIRT01.blp

Double-click the file BM_LDRN_DIRT01.blp:

BM_LDRN_DIRT01.blp
Image / Texture
50
war3mapimported/BM_LDRN_DIRT01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP

Done, you have imported the file BM_LDRN_DIRT01.blp.

Importing BM_LDRN_DOME01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_DOME01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
war3mapimported/BM_LDRN_DOME01.blp

Double-click the file BM_LDRN_DOME01.blp:

BM_LDRN_DOME01.blp
Image / Texture
29
war3mapimported/BM_LDRN_DOME01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP

Done, you have imported the file BM_LDRN_DOME01.blp.

Importing BM_LDRN_DOMECEILING01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_DOMECEILING01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
war3mapimported/BM_LDRN_DOMECEILING01.blp

Double-click the file BM_LDRN_DOMECEILING01.blp:

BM_LDRN_DOMECEILING01.blp
Image / Texture
44
war3mapimported/BM_LDRN_DOMECEILING01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP

Done, you have imported the file BM_LDRN_DOMECEILING01.blp.

Importing BM_LDRN_DOOR01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_DOOR01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
war3mapimported/BM_LDRN_DOOR01.blp

Double-click the file BM_LDRN_DOOR01.blp:

BM_LDRN_DOOR01.blp
Image / Texture
59
war3mapimported/BM_LDRN_DOOR01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP

Done, you have imported the file BM_LDRN_DOOR01.blp.

Importing BM_LDRN_GREYWALL01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_GREYWALL01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
war3mapimported/BM_LDRN_GREYWALL01.blp

Double-click the file BM_LDRN_GREYWALL01.blp:

BM_LDRN_GREYWALL01.blp
Image / Texture
31
war3mapimported/BM_LDRN_GREYWALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP

Done, you have imported the file BM_LDRN_GREYWALL01.blp.

Importing BM_LDRN_PILLARS01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_PILLARS01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
war3mapimported/BM_LDRN_PILLARS01.blp

Double-click the file BM_LDRN_PILLARS01.blp:

BM_LDRN_PILLARS01.blp
Image / Texture
42
war3mapimported/BM_LDRN_PILLARS01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP

Done, you have imported the file BM_LDRN_PILLARS01.blp.

Importing BM_LDRN_RUBBLE01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_RUBBLE01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
war3mapimported/BM_LDRN_RUBBLE01.blp

Double-click the file BM_LDRN_RUBBLE01.blp:

BM_LDRN_RUBBLE01.blp
Image / Texture
45
war3mapimported/BM_LDRN_RUBBLE01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP

Done, you have imported the file BM_LDRN_RUBBLE01.blp.

Importing BM_LDRN_STONEFLOOR01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_STONEFLOOR01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
war3mapimported/BM_LDRN_STONEFLOOR01.blp

Double-click the file BM_LDRN_STONEFLOOR01.blp:

BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
war3mapimported/BM_LDRN_STONEFLOOR01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP

Done, you have imported the file BM_LDRN_STONEFLOOR01.blp.

Importing BM_LDRN_THRONEFLOOR02.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_THRONEFLOOR02.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
war3mapimported/BM_LDRN_THRONEFLOOR02.blp

Double-click the file BM_LDRN_THRONEFLOOR02.blp:

BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
war3mapimported/BM_LDRN_THRONEFLOOR02.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP

Done, you have imported the file BM_LDRN_THRONEFLOOR02.blp.

Importing BM_LDRN_TRIMS02.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_TRIMS02.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
war3mapimported/BM_LDRN_TRIMS02.blp

Double-click the file BM_LDRN_TRIMS02.blp:

BM_LDRN_TRIMS02.blp
Image / Texture
41
war3mapimported/BM_LDRN_TRIMS02.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP

Done, you have imported the file BM_LDRN_TRIMS02.blp.

Importing BM_LDRN_TRIMS04.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_TRIMS04.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
war3mapimported/BM_LDRN_TRIMS04.blp

Double-click the file BM_LDRN_TRIMS04.blp:

BM_LDRN_TRIMS04.blp
Image / Texture
43
war3mapimported/BM_LDRN_TRIMS04.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP

Done, you have imported the file BM_LDRN_TRIMS04.blp.

Importing BM_LDRN_VINES01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_VINES01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
war3mapimported/BM_LDRN_VINES01.blp

Double-click the file BM_LDRN_VINES01.blp:

BM_LDRN_VINES01.blp
Image / Texture
60
war3mapimported/BM_LDRN_VINES01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP

Done, you have imported the file BM_LDRN_VINES01.blp.

Importing BM_LDRN_WALL01.blp

Now Click the "Import File" Button:

Next select 'BM_LDRN_WALL01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
war3mapimported/BM_LDRN_WALL01.blp

Double-click the file BM_LDRN_WALL01.blp:

BM_LDRN_WALL01.blp
Image / Texture
38
war3mapimported/BM_LDRN_WALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP

Done, you have imported the file BM_LDRN_WALL01.blp.

Importing mm_wroughtiron_01.blp

Now Click the "Import File" Button:

Next select 'mm_wroughtiron_01.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP
mm_wroughtiron_01.blp
Image / Texture
57
war3mapimported/mm_wroughtiron_01.blp

Double-click the file mm_wroughtiron_01.blp:

mm_wroughtiron_01.blp
Image / Texture
57
war3mapimported/mm_wroughtiron_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_wroughtiron_01.blp
Image / Texture
57
MM_WROUGHTIRON_01.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP
mm_wroughtiron_01.blp
Image / Texture
57
MM_WROUGHTIRON_01.BLP

Done, you have imported the file mm_wroughtiron_01.blp.

Importing slime.1.blp

Now Click the "Import File" Button:

Next select 'slime.1.blp' in the folder which you extracted from the zip archive:

Ruins of Lordaeron Arena (Entire Dungeon Interior)
RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
bm_Ldrn_brickfloor01.blp
BM_LDRN_BROWNSTONE01.blp
BM_LDRN_CHAMBERWALL01.blp
BM_LDRN_COBBLESTONE01.blp
BM_LDRN_CRTYRDWALL01.blp
BM_LDRN_DIRT01.blp
BM_LDRN_DOME01.blp
BM_LDRN_DOMECEILING01.blp
BM_LDRN_DOOR01.blp
BM_LDRN_GREYWALL01.blp
BM_LDRN_PILLARS01.blp
BM_LDRN_RUBBLE01.blp
BM_LDRN_STONEFLOOR01.blp
BM_LDRN_THRONEFLOOR02.blp
BM_LDRN_TRIMS02.blp
BM_LDRN_TRIMS04.blp
BM_LDRN_VINES01.blp
BM_LDRN_WALL01.blp
mm_wroughtiron_01.blp
slime.1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP
mm_wroughtiron_01.blp
Image / Texture
57
MM_WROUGHTIRON_01.BLP
slime.1.blp
Image / Texture
14
war3mapimported/slime.1.blp

Double-click the file slime.1.blp:

slime.1.blp
Image / Texture
14
war3mapimported/slime.1.blp

Tick the box "Use Custom Path" and type in the correct path:

slime.1.blp
Image / Texture
14
SLIME.1.BLP

The file has been properly added to the map archive:

RuinsOfLordaeronArenaTBC.mdx
Model
921
war3mapimported/RuinsOfLordaeronArenaTBC.mdx
BM_LDRN_BELLTOWER01.blp
Image / Texture
57
BM_LDRN_BELLTOWER01.BLP
bm_Ldrn_brickfloor01.blp
Image / Texture
41
BM_LDRN_BRICKFLOOR01.BLP
BM_LDRN_BROWNSTONE01.blp
Image / Texture
38
BM_LDRN_BROWNSTONE01.BLP
BM_LDRN_CHAMBERWALL01.blp
Image / Texture
37
BM_LDRN_CHAMBERWALL01.BLP
BM_LDRN_COBBLESTONE01.blp
Image / Texture
53
BM_LDRN_COBBLESTONE01.BLP
BM_LDRN_CRTYRDWALL01.blp
Image / Texture
35
BM_LDRN_CRTYRDWALL01.BLP
BM_LDRN_DIRT01.blp
Image / Texture
50
BM_LDRN_DIRT01.BLP
BM_LDRN_DOME01.blp
Image / Texture
29
BM_LDRN_DOME01.BLP
BM_LDRN_DOMECEILING01.blp
Image / Texture
44
BM_LDRN_DOMECEILING01.BLP
BM_LDRN_DOOR01.blp
Image / Texture
59
BM_LDRN_DOOR01.BLP
BM_LDRN_GREYWALL01.blp
Image / Texture
31
BM_LDRN_GREYWALL01.BLP
BM_LDRN_PILLARS01.blp
Image / Texture
42
BM_LDRN_PILLARS01.BLP
BM_LDRN_RUBBLE01.blp
Image / Texture
45
BM_LDRN_RUBBLE01.BLP
BM_LDRN_STONEFLOOR01.blp
Image / Texture
40
BM_LDRN_STONEFLOOR01.BLP
BM_LDRN_THRONEFLOOR02.blp
Image / Texture
53
BM_LDRN_THRONEFLOOR02.BLP
BM_LDRN_TRIMS02.blp
Image / Texture
41
BM_LDRN_TRIMS02.BLP
BM_LDRN_TRIMS04.blp
Image / Texture
43
BM_LDRN_TRIMS04.BLP
BM_LDRN_VINES01.blp
Image / Texture
60
BM_LDRN_VINES01.BLP
BM_LDRN_WALL01.blp
Image / Texture
38
BM_LDRN_WALL01.BLP
mm_wroughtiron_01.blp
Image / Texture
57
MM_WROUGHTIRON_01.BLP
slime.1.blp
Image / Texture
14
SLIME.1.BLP

Done, you have imported the file slime.1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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