• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

RPG Demo

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A demo of an rpg i am making.
this took me about 5 hours straight.
i thank
kitabatake for the armor models
Monky-Master for the camera system
and -SkatinG_CoW- for the weapon system

enjoy

Keywords:
rpg, demo, hunters.moon, third person, diablo, fable, wow
Contents

RPG Demo (Map)

Reviews
18:53, 28th Feb 2009 by bounty hunter2: Defficent scripting and terrain, Rejected. Use our Map Development Forum for projects like this.

Moderator

M

Moderator

18:53, 28th Feb 2009 by bounty hunter2:
Defficent scripting and terrain, Rejected. Use our Map Development Forum for projects like this.
 
Level 31
Joined
May 3, 2008
Messages
3,155
It was possible for the map size to be lower. I even have a melee map with ths size of 50kb only.

If the file ain't warcraft 3, it won't be able to upload to map section.

After I seen the coding of this map such as this coding below, I do not think I would try to test this resources.

  • Camera Off
    • Events
      • Player - Player 1 (Red) types a chat message containing -CamOff as An exact match
      • Player - Player 2 (Blue) types a chat message containing -CamOff as An exact match
      • Player - Player 3 (Teal) types a chat message containing -CamOff as An exact match
      • Player - Player 4 (Purple) types a chat message containing -CamOff as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -CamOff as An exact match
      • Player - Player 6 (Orange) types a chat message containing -CamOff as An exact match
      • Player - Player 7 (Green) types a chat message containing -CamOff as An exact match
      • Player - Player 8 (Pink) types a chat message containing -CamOff as An exact match
      • Player - Player 9 (Gray) types a chat message containing -CamOff as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -CamOff as An exact match
      • Player - Player 11 (Dark Green) types a chat message containing -CamOff as An exact match
      • Player - Player 12 (Brown) types a chat message containing -CamOff as An exact match
    • Conditions
    • Actions
      • Trigger - Turn off Camera <gen>
      • Trigger - Turn on Camera On <gen>
      • Trigger - Turn off (This trigger)
      • Trigger - Turn off Change Targets <gen>
      • Camera - Reset camera for (Triggering player) to standard game-view over 1.00 seconds
It seems to be single player map, but you add every player into.
It seems like you need to improve the coding, the trigger setup doesn't convince me to test this resources of your.
 
Level 31
Joined
May 3, 2008
Messages
3,155
i didnt make a camera and im not good at manipulating triggers so ya, im not changing it.

also the demo is single player only, it would take me way to long to make a multiplayer game, let alone demo

Spending 5 hours in editing a single map would not get it's quality good enough to achieve average, let alone to high quality unless you are making melee map. A good non-melee map could took up to 2 weeks or maybe longer to get it done into a flawless stage.

If you are not good in triggering, you should learn more about it and not give up soo freaking easily as it would be a waste of your time and everybody time who are trying to play your map only to find out it was horrible.

Like it or not, is up to you. Efficient coding is require to ensure the map was running smooth during the gameplay, if you submit this map of yours at warcraft 3 site where the critique are harsh and straight to the point. You might feel sorry for even create such a map.
 
Level 5
Joined
Dec 9, 2007
Messages
80
Spending 5 hours in editing a single map would not get it's quality good enough to achieve average, let alone to high quality unless you are making melee map. A good non-melee map could took up to 2 weeks or maybe longer to get it done into a flawless stage.

If you are not good in triggering, you should learn more about it and not give up so freaking easily as it would be a waste of your time and everybody time who are trying to play your map only to find out it was horrible.

Like it or not, is up to you. Efficient coding is require to ensure the map was running smooth during the gameplay, if you submit this map of yours at warcraft 3 site where the critique are harsh and straight to the point. You might feel sorry for even create such a map.

when did i ever say i wasn't trying to get better?
 
Top