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Retribution: Path of Paladin (v1.8.)e

RETRIBUTION: PATH OF PALADIN

" After deadly night ambush by Scourge forces, paladin Gavinrad the Dire returns back to his camp only to see the carnage that Horseman of Death is responsible for. Fueled by righterous rage, his path for justice begins "

Retribution: Path of Paladin is single player RPG focused on paladin Gavinrad on his path for avenging his fallen brothers. On his journey, he will across not only hordes of undead enemies, but also hopeless villagers and resisting militia seeking his aid.

-- Requirements --

Warcraft 3 : The Frozen Throne (Classic)
- Patch 1.32.9

Note : The map may work on older patches.

-- How To Play --

- Explore as much as you can
- Choose wisely your skill-tree
- Gold is valuable, but limited
- Be mindful of healing items you find, dont use unless necessary
- Camera edging comes in handy, hidden levers/items

-- Features --

- Storyline set in lands of Lordaeron during Third War
- Custom Units/Heroes/Items/Abilities/Enviroment
- Numerous Quest givers and additional dialogs
- Riddles/Secret Zones/Boss Fights
- Level cap raised to 20
- Almost 2 hours of gametime

-- Changelog --

May 7, 2020 - Uploaded

August 15, 2020 - Edited additional Map Description/Screenshots

August 29, 2020 - Terrain update, additional mini-boss dialog

September 28, 2020 - Terrain update, bugfix, boss fights update, added additional quest description into quest log, added Beam of Hope ability for Easy Difficulty, slight changes in creep scaling, added ending cinematic, updated The Learned One quest

October 18, 2020 - Terrain update, bugfix quest 'Captured Workers' (trigger functioning twice), handicap attributed to all parties by 25% in order to make gameflow faster (while changing scaling hero abilities dmg, creep custom spell dmg/cd's), adjusting mini-boss creep damage/hp's (Mistress Xe'lana, Magazel the Cruel etc.), slight visual changes in Dark Magus duel

November 8, 2020 - Terrain update, slight map expansion (cave region), item changes (Razgal Boots, Horn of Neteduss), additional fountains of restoration, runes, gold, salves etc. for easy difficulty, added additional optimized map for Reforged-only version

-- Credits --

TheGorinR

-- Additional Info --

! Map is separated to 2 sources becouse of usage of reforged-only models (Gavinrad model etc.) !

! Reforged Map File may crash on newest patch due to rain effect bug ( set particle effects on low ) !

If you have any questions, feel free to reach me out on Discordtag included in loading screen.

No additional modes or models were downloaded for this map.

Feel free to report any bugs or glitches you can find.
Contents

Retribution Path of Paladin REFORGED (Map)

Retribution: Path of Paladin(v1.8.)e (Map)

Played it around for a bit. It's hard to get through the starting forest without exhausting most of your pots and mana. The hero doesn't get any items that may increase their stats early on, so it's all just relying on spells (thereby depleting your mana), or RNG hoping that you deal the most damage before you get any more yourself.

In the Town, from what I saw, there isn't any way you could replenish your health and mana (like a fountain or healer), so you just have to wait to regen for a long time. Also, I encountered the same problem from the starting forest when I started the bandit quest. The hero has no way to defeat the bandits without exhausting its very limited mana to deal damage to the enemies. When you do conserve your mana, the enemies will just pick you off as they overpower you greatly.

I suggest giving the hero a chance to regen itself without having to rely too much on limited pots or waiting. Making the first skill (Holy Light) able to target the hero itself might be a good thing.
 
Level 8
Joined
May 7, 2020
Messages
45
Played it around for a bit. It's hard to get through the starting forest without exhausting most of your pots and mana. The hero doesn't get any items that may increase their stats early on, so it's all just relying on spells (thereby depleting your mana), or RNG hoping that you deal the most damage before you get any more yourself.

In the Town, from what I saw, there isn't any way you could replenish your health and mana (like a fountain or healer), so you just have to wait to regen for a long time. Also, I encountered the same problem from the starting forest when I started the bandit quest. The hero has no way to defeat the bandits without exhausting its very limited mana to deal damage to the enemies. When you do conserve your mana, the enemies will just pick you off as they overpower you greatly.

I suggest giving the hero a chance to regen itself without having to rely too much on limited pots or waiting. Making the first skill (Holy Light) able to target the hero itself might be a good thing.

Hi, are you absolutely sure that you had explored and collected all the healing items and gold along the way to town?

Also speaking about Town, Its possible to buy first or the second item just by finding the gold hidden on the map that can be explored just by simple camera edging, or by destroying a certain crate. ( Spoiler - there is possibility to find gold laying on the ground in the town just few yards from the town hall )

So If you are able to hold on with some salves and at least one Item , the bandit quest should be relatively easy including defeating their leader.

Also there is a hidden XP book along the way to bandits lair, so you can defeat Bandit Lord at lvl 5.

I would recommend If you try different skill build from early on, mostly aiming for bash and point in stats If possible. The Holy Light and Thunder Clap will be benefiting you in late game stages. Also using creep kiting and uphill miss chance right before gnoll camp saves some HP.

In any case, thanks for your feedback!
 
Level 3
Joined
Jun 8, 2018
Messages
30
Pretty good map, I'd like to see people make more like this, not too complex like the chosen one and not simple like a 30min 1 quest map.

What I liked:
-The difficulty was really well-balanced, bravo, a lot of testing and twitching here. I finished with the hammer, red armor after Gorin, kept the gem for AS and orb of fire. Ad to use the huge regen gem for Gorin the Learned.
-The sides quest and secrets were nice and ad playtime.

What I disliked:
-Realizing maxing holy light put me in the s*it so I had to restart around the first town.
-Spamming Thunderclap for half the map, a 5th ability or passive would have been great (for me), the problem I know, you would have to change all the leveling and stats distribution and test the map again.
-No end cinematic for a sequel or anything! I felled kinda robbed after everything :eek:2.

I recommend if you like:
-solo hard RPG
-Simple story with side quests/secrets.
-Purging undead by the holy light
 
Level 8
Joined
May 7, 2020
Messages
45
Pretty good map, I'd like to see people make more like this, not too complex like the chosen one and not simple like a 30min 1 quest map.

What I liked:
-The difficulty was really well-balanced, bravo, a lot of testing and twitching here. I finished with the hammer, red armor after Gorin, kept the gem for AS and orb of fire. Ad to use the huge regen gem for Gorin the Learned.
-The sides quest and secrets were nice and ad playtime.

What I disliked:
-Realizing maxing holy light put me in the s*it so I had to restart around the first town.
-Spamming Thunderclap for half the map, a 5th ability or passive would have been great (for me), the problem I know, you would have to change all the leveling and stats distribution and test the map again.
-No end cinematic for a sequel or anything! I felled kinda robbed after everything :eek:2.

I recommend if you like:
-solo hard RPG
-Simple story with side quests/secrets.
-Purging undead by the holy light

Thanks for the feedback!

Yes, an extra ability would be nice, but the balancing would be quite hard with every creep on map being custom made/altered.

As for the ending cinematic, I'll be probably trying to add it in next patch coupled with some other changes (mostly Terrain Changes as it is my main passion) and perhaps even another side quest.

Congratz on finding the Dark Magus! People tend to miss alot although there is not a single spot on map that is empty.

And as for the sequal thing, there may be some in future if the map will be successful.
 
Last edited:
Pros
-Nice Story
-some interesting quests

Cons
-While the gameplay is blanced its super slow, sometimes just standing waiting for my hp or mana too regen.
-No custom skills
-Not enough healing or mana items cuasing you too spend so much time fighting the same gnolls or waiting for regen.

Sugestions
-Change holy light to able too self heal and add more mana items instead healing items.
-Change generic warrior abilities too custom paladin skills, I.E. Divine Storm instead of thunder clap. Seal of justice, instead of bash. Avenging wrath instead of Reincarnation. anks or lives with check points would fit better.
-More custom enermies at the start, WoW theme will do. if your going for Warcraft Lore friendly.

Testing in Reforge version he also has a sword model which too be considered if your sticking with bash/hammer paladin theme change the model. I know suggested for classic mode but some people play both modes.
 

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Level 8
Joined
May 7, 2020
Messages
45
Pros
-Nice Story
-some interesting quests

Cons
-While the gameplay is blanced its super slow, sometimes just standing waiting for my hp or mana too regen.
-No custom skills
-Not enough healing or mana items cuasing you too spend so much time fighting the same gnolls or waiting for regen.

Sugestions
-Change holy light to able too self heal and add more mana items instead healing items.
-Change generic warrior abilities too custom paladin skills, I.E. Divine Storm instead of thunder clap. Seal of justice, instead of bash. Avenging wrath instead of Reincarnation. anks or lives with check points would fit better.
-More custom enermies at the start, WoW theme will do. if your going for Warcraft Lore friendly.

Testing in Reforge version he also has a sword model which too be considered if your sticking with bash/hammer paladin theme change the model. I know suggested for classic mode but some people play both modes.

Hi

Yes I can see people suggesting the extra mana and regen at the start but as the game progress beyond town its less of a necessary with reincarnation on - that is, if you use correctly on stronger creeps and do not die to group of lesser units.

If you maxing out one of the spells it can be struggling to get through the first part to town, hero needs to be jack-of-all-trades at that point as theres no helping him early on. If I would change the Holy Light becoming paladin targetable - It would scale quite OP into late game, same thing goes with changing abilities - every creep unit would need a change too.

It is possible to get throught the first part just by relying on the runes and healing potions you find (pretty much all of them) without waiting for anything else than extra 15sec from Healing Salve or returning to particular rune. The gameplay is not easy, yes i know, but changing the entire hero spellpack and distributing extra regen early on would make him insanely strong later on. The check points however, could be a thing if we are speaking about more friendly gameplay.

As for the reforge version, I think if we are about to stick to Gavinrad's lore - he's supposed to be blackbearded paladin, - which is Halakh the Lifebringer/Lord Nicholas Buzan model in world editor files, therefore I cannot really change him in reforged version unless I would pick entirely different paladin model in classic.

This rpg map can be hard I can understand that, It rewards you the more you find, hidden creeps, areas , secrets, items, ( and also the more you save your game ) and punishes you for couple of missplays. It will take alot of effort to find everything but making drastic change early on would affect the gameplay later on as I said before.

In any case, thanks for your insight!
 
Can always split the holy light into two skills like Flash of light for a small heal(even have this as regular ability instead of hero) and crusader strike for damage. would be easier too scale the damage and healing aspect late game. could even add a weak Divine shield or armour abilities, either some defence or healing ability is what I think of with a paladin. Its possible too add situational healing and defensive abilities then add stronger custom mobs where those abilities really matter while also keeping with the difficult. If you want too keep the difficulty, have divine shield be like 2-3 secs long with a massive cool down, have the heal be super weak, and so on. I can see switching the abilities from warrior focus too paladin focus skill might make it harder to balance because well paladins have a lot of skills that are considered over powered.
 
Level 8
Joined
May 7, 2020
Messages
45
Can always split the holy light into two skills like Flash of light for a small heal(even have this as regular ability instead of hero) and crusader strike for damage. would be easier too scale the damage and healing aspect late game. could even add a weak Divine shield or armour abilities, either some defence or healing ability is what I think of with a paladin. Its possible too add situational healing and defensive abilities then add stronger custom mobs where those abilities really matter while also keeping with the difficult. If you want too keep the difficulty, have divine shield be like 2-3 secs long with a massive cool down, have the heal be super weak, and so on. I can see switching the abilities from warrior focus too paladin focus skill might make it harder to balance because well paladins have a lot of skills that are considered over powered.

I like the idea of having normal regular ability, - sort of small holy light/flash of light as kind of small heal as you mentioned, not sure about mana cost of that one yet, but I'll consider it.
 
Level 23
Joined
Mar 29, 2004
Messages
1,976
Can't say much more than has already been said: especially that Holy Light needs to be castable on self! (But that's a complaint I've had about WC3 since the beginning, so, eh...) Not sure I found everything, it was a touch slow in places, but overall it was nicely crafted. Love a nice little singleplayer RPG, I do.
 
Level 5
Joined
May 23, 2015
Messages
142
Interesting map, went as far as Dark Magus (few hours play, sadly hosted on local so no saving T.T) on normal dificulty, you did a great job using only vanilla models, I assumed was going to be a simple campaign agains the Scourge (wich I love) but you put a mix of a bunch of things wich can be good, or not.

In any case very cool map, I was just sad we could not join the warlock who summoned the Succubus, lock main here, anyway might finish it later.
GJ
 
Level 8
Joined
May 7, 2020
Messages
45
Interesting map, went as far as Dark Magus (few hours play, sadly hosted on local so no saving T.T) on normal dificulty, you did a great job using only vanilla models, I assumed was going to be a simple campaign agains the Scourge (wich I love) but you put a mix of a bunch of things wich can be good, or not.

In any case very cool map, I was just sad we could not join the warlock who summoned the Succubus, lock main here, anyway might finish it later.
GJ

Hi

Yes I went for vanilla models solely becouse of reforged and option of keeping that blizz-like warcraft feel to it.

So far as the warlock quest goes, good news for you ~ i'm planning to add abit more backstory to it with little expansion in underground caverns. It may need to expand a map little bit, but i have some ideas that people may like.

As for the rest, some people had problems with faragast herb quest, (so far got only two feedbacks onto it however) so keep me updated so i can fix these issues.
 
Level 5
Joined
May 23, 2015
Messages
142
I did the herb quest fine, no problens, I was owned by the Dark Magus sadly and skipped the last big battle whee u start by going to the Capitain at the far right, cuse I wanted to explore more, but the Dark Magus ate me even tho I did buy the Hammer of Justice and was saving for the other red item, guess I should have kept more pots.
 
Level 8
Joined
May 7, 2020
Messages
45
I did the herb quest fine, no problens, I was owned by the Dark Magus sadly and skipped the last big battle whee u start by going to the Capitain at the far right, cuse I wanted to explore more, but the Dark Magus ate me even tho I did buy the Hammer of Justice and was saving for the other red item, guess I should have kept more pots.

Dark Magus fight is the hardest one as you need one of every tier of items - White/Blue/Red (quest rewards included), I should probably also state that you need to collect nearly all books and manuals of health and getting lvl 19.

Spoiler - there is a golem who drops Sword of Nobility by the time finish Wicked Sorcery quest, he spawns on road behind the summoning place.

Its possible to keep the Greater Health Stone for the boss fight as it helps alot (around 800hp), but its hidden in the secret sasquatch area.

The warning is probably not very obvious before you step into the portal so I wil try to be more accurate in next patch.

Anyway thx and gl&hf !
 
Level 5
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May 23, 2015
Messages
142
Dark Magus fight is the hardest one as you need one of every tier of items - White/Blue/Red (quest rewards included), I should probably also state that you need to collect nearly all books and manuals of health and getting lvl 19.

Spoiler - there is a golem who drops Sword of Nobility by the time finish Wicked Sorcery quest, he spawns on road behind the summoning place.

Its possible to keep the Greater Health Stone for the boss fight as it helps alot (around 800hp), but its hidden in the secret sasquatch area.

The warning is probably not very obvious before you step into the portal so I wil try to be more accurate in next patch.

Anyway thx and gl&hf !
I did find the sword at the golem and did use the SPOILER to break the path to the secret Sasquash area, but I did not activate the big army near the end cuse I assumed it was the last battle, so I died at the Dark Magus first.

Gona retry it (saving this time) might even record it and post.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Blessing of Hope's hotkey E doesn't work. It also doesn't say how much it heals.
  2. Intended for the Mud Golem to be created with low mana? Also, kinda meh, you just create units where there were none.
  3. Can't get further after killing the gnolls in their camp. The blighted trees didn't fall. anima.png
I'm playing on Easy. Maybe some needed creature to trigger that was eliminated because of this?

Until now, the game is rather monotonous, linear and uses Warcraft III material to its fullest. The terrain is nice though.
 
Level 8
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May 7, 2020
Messages
45
  1. Blessing of Hope's hotkey E doesn't work. It also doesn't say how much it heals.
  2. Intended for the Mud Golem to be created with low mana? Also, kinda meh, you just create units where there were none.
  3. Can't get further after killing the gnolls in their camp. The blighted trees didn't fall. View attachment 366772
I'm playing on Easy. Maybe some needed creature to trigger that was eliminated because of this?

Until now, the game is rather monotonous, linear and uses Warcraft III material to its fullest. The terrain is nice though.

Hi

1. It is mainly supposed to be weaker heal early on, there is not much use for it in later stages anyway. Although i agree the hotkey could be fixed.

2. Yes the mud golem is intended to not use slow as it will decrease your hp before you get to later mobs (therefore, not enough hp), there are mud golems later on who will use slow ability on you once you get stronger. Wanted to feel map abit alive with mobs lurking behind your back without getting respawn triggers ( as it would confuse leveling )

3. Did you break the cage that is in the gnoll camp?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Sorry I meant the names of the objects, generally you have crate/gate/etc. written above it, that makes it easier selectable and noticable. Attacking it with A or right click still should do.
That's what I was saying, that it didn't seem selectable/attackable.
Weird. I tried some right clicks here and there and it worked eventually.

  1. Units selected during cinematic mode (Captain scene).
  2. Holy Light is useless for a lot of the map since it can only affect undead and can't be used to heal yourself since you don't have any allies anyway.
  3. After the village it gets really boring waiting to regenerate. There's no skill based gameplay. It's just wait and repeat. If not a foutain of health, at least a moonwell type building in the village or something.
  4. Right then the gate locks and you have to deal with Xelana who uses Finger of Death on you constantly. You only have one Reincarnation, after that you have to wait and her mana regenerates. Meanwhile full mana because I chose Holy Light, Bash and Attribute Bonus. The game is not imbalanced. If I had chosen Thunder Clap, it would have made things much better.
  5. It's worse than that, the Finger of Death seems to take very little mana and has a low cooldown. At least, you can just push the lever and make a run for it. OK, I was lucky that if you go 1v1 she doesn't use Finger of Death that often.
The game is too sluggish so it's not really fun for me. You rely too much on waiting for Reincarnation and healing.
 
Level 5
Joined
May 23, 2015
Messages
142
That's what I was saying, that it didn't seem selectable/attackable.
Weird. I tried some right clicks here and there and it worked eventually.

  1. Units selected during cinematic mode (Captain scene).
  2. Holy Light is useless for a lot of the map since it can only affect undead and can't be used to heal yourself since you don't have any allies anyway.
  3. After the village it gets really boring waiting to regenerate. There's no skill based gameplay. It's just wait and repeat. If not a foutain of health, at least a moonwell type building in the village or something.
  4. Right then the gate locks and you have to deal with Xelana who uses Finger of Death on you constantly. You only have one Reincarnation, after that you have to wait and her mana regenerates. Meanwhile full mana because I chose Holy Light, Bash and Attribute Bonus. The game is not imbalanced. If I had chosen Thunder Clap, it would have made things much better.
  5. It's worse than that, the Finger of Death seems to take very little mana and has a low cooldown. At least, you can just push the lever and make a run for it. OK, I was lucky that if you go 1v1 she doesn't use Finger of Death that often.
The game is too sluggish so it's not really fun for me. You rely too much on waiting for Reincarnation and healing.
Yes that cage and most of the desctructables (barrels, barricades, rocks) are hard to find and notice, I guess that was part of the maker goal to make exploring more interesting.

To open the dead trees path you have to kill the cage in that area, I also had the problem of not finding it destroiable, and for a good 5 minutes I assumed I was stuck in some bug, but after u kill the cage the peasant inside it triggers the dead tree path to open.

And it sure is annoying that holy light is useless in the first part of the game, as u can not target self, no has many undeads to use it as damage.
 
Level 5
Joined
Sep 16, 2019
Messages
80
Hello, i am currently playing this map.
It is a slow progress and healing option are enough but not dependable.
I would prefer a healing fountain in the main city i suppose and i saw some related comments towards that argument.
Anywayz. I have reached lvl 19 and have 3 items one of each color. I have the red gem, i have the Horn of Neteduss, I found the sword from golem and the Mex armor.
I am left to wonder if i must fight the Horseman or the know it all dude/
I fought and failed miserably. I wasnt even close to killing them. Especially the horseman
I lost trying to kill the 2 generators. I have 3000 hp and the ulti and it was over in 30 seconds.
Also in the know it all asshole i managed to avoid avoid infernals and blasts but still i died when he turned into a pheonix.Also the healing runes disappeared when i started the fight him. Is this a bug?
Some other probable ways to move forward are blocked by rocks or closed doors.
One door is near the Horseman, on is near the know it all guy and theres also a small circle of power and rock blockageone on the far north .
So i would need some guidance porfavor
Spoiler alert
i finished the map.
I decided to go back and reload the game from the caves (lvl 8 back again) and i thouhgt that the gamble dude should have something better to drop. So I used my 375 gold at the time to buy the random item. First gamble was a stick and i didnt like it, i reloaded several times till i got a talisman of evasion!
Real good drop, proved very valuable in the upcoming boss fights. I still had the red gem, sword
and horn of neteduss. I sold orb of fire as i managed to gather 1500 and bought the damage item with
the lesser lifesteal. That was the right choice. As i said i bought Mex Armor 1st time and it is a great item, adds 435 hp etc but wasnt enough to win me the fight against the know it all asshole.
Over all that was the most difficult part of the map.
You need to time everything perfectly in order to win the fight. Avoid blasts but circle towards him to get in fighting position when he stops casting, wait for infernals do 3 hits and keep moving to avoid getting stunned, eliminate them all then engage again, avoid tornados/ phoenix gave me lifesteal option and i got lucky i guess ( 3 bash hits) I also kept a healing potion for this fight and i dont regret it . It was close and i got it right after 10 desrespectful loses.


Overall thoughts.
I like games like that. These kind of RPGs are very interesting.
This one has a clear concept but it demands time spent without real value outcome.
There is no clear path to follow in a number of occasions and you find yourself wondering back and forth
wasting time for no obvious reason. A few more portals should be added to minimize time loss.
A healing fountain in the main city should be added as well. Limited resources was a good call, worked and it was an interesting choice. I never got to understand what is the circle of power on the top left of the map. No hints or indication. I really went out of way to revisit the map thoroughly but it was futile.
So thats all folks, thank you for the map
 
Last edited:
Level 8
Joined
May 7, 2020
Messages
45
Hello, i am currently playing this map.
It is a slow progress and healing option are enough but not dependable.
I would prefer a healing fountain in the main city i suppose and i saw some related comments towards that argument.
Anywayz. I have reached lvl 19 and have 3 items one of each color. I have the red gem, i have the Horn of Neteduss, I found the sword from golem and the Mex armor.
I am left to wonder if i must fight the Horseman or the know it all dude/
I fought and failed miserably. I wasnt even close to killing them. Especially the horseman
I lost trying to kill the 2 generators. I have 3000 hp and the ulti and it was over in 30 seconds.
Also in the know it all asshole i managed to avoid avoid infernals and blasts but still i died when he turned into a pheonix.Also the healing runes disappeared when i started the fight him. Is this a bug?
Some other probable ways to move forward are blocked by rocks or closed doors.
One door is near the Horseman, on is near the know it all guy and theres also a small circle of power and rock blockageone on the far north .
So i would need some guidance porfavor
Spoiler alert
i finished the map.
I decided to go back and reload the game from the caves (lvl 8 back again) and i thouhgt that the gamble dude should have something better to drop. So I used my 375 gold at the time to buy the random item. First gamble was a stick and i didnt like it, i reloaded several times till i got a talisman of evasion!
Real good drop, proved very valuable in the upcoming boss fights. I still had the red gem, sword
and horn of neteduss. I sold orb of fire as i managed to gather 1500 and bought the damage item with
the lesser lifesteal. That was the right choice. As i said i bought Mex Armor 1st time and it is a great item, adds 435 hp etc but wasnt enough to win me the fight against the know it all asshole.
Over all that was the most difficult part of the map.
You need to time everything perfectly in order to win the fight. Avoid blasts but circle towards him to get in fighting position when he stops casting, wait for infernals do 3 hits and keep moving to avoid getting stunned, eliminate them all then engage again, avoid tornados/ phoenix gave me lifesteal option and i got lucky i guess ( 3 bash hits) I also kept a healing potion for this fight and i dont regret it . It was close and i got it right after 10 desrespectful loses.


Overall thoughts.
I like games like that. These kind of RPGs are very interesting.
This one has a clear concept but it demands time spent without real value outcome.
There is no clear path to follow in a number of occasions and you find yourself wondering back and forth
wasting time for no obvious reason. A few more portals should be added to minimize time loss.
A healing fountain in the main city should be added as well. Limited resources was a good call, worked and it was an interesting choice. I never got to understand what is the circle of power on the top left of the map. No hints or indication. I really went out of way to revisit the map thoroughly but it was futile.
So thats all folks, thank you for the map

Hi

First of all can i ask which difficulty you played?

- There 2 extra fountains, one close to shop and another on road to second village ( only if you play on Easy )

Also to people struggling with the Circles of Power in front of rocks:

Spoiler - You need to obtain Barrel of Blasting Powder ( and come with it to the circle ) from bandit camp which is hidden close to second human town, in order to get there you need to go next to the gate - which is blocked by barricades/junk, to the far right corner where big building on fire is standing, destroy the building and then walk along the wall until you reach little graveyard where destructible tree it placed. Behind the tree you find the bandit camp.
 
I had an overall good time playing this in Reforged.

I liked the quests and the overall story, even though the dialogue has some grammatical mistakes.
The terrain is awesome, and you really made good use of it.

The gameplay itself can be rather repetitive since I'm just hacking away hoping for stun procs most of the time. (Some more exciting abilities would be great)
However, I find that the boss fights all are fairly balanced as I just barely survived those encounters throughout the game, with only having to reload a couple of times. (Except the Horseman, he absolutely destroyed me multiple times)

In conclusion this a very enjoyable map with a lot of cool exploration, story elements and boss fights. But could use a bit more excitement when it comes to the core gameplay. :D
 
Level 8
Joined
May 7, 2020
Messages
45
I had an overall good time playing this in Reforged.

I liked the quests and the overall story, even though the dialogue has some grammatical mistakes.
The terrain is awesome, and you really made good use of it.

The gameplay itself can be rather repetitive since I'm just hacking away hoping for stun procs most of the time. (Some more exciting abilities would be great)
However, I find that the boss fights all are fairly balanced as I just barely survived those encounters throughout the game, with only having to reload a couple of times. (Except the Horseman, he absolutely destroyed me multiple times)

In conclusion this a very enjoyable map with a lot of cool exploration, story elements and boss fights. But could use a bit more excitement when it comes to the core gameplay. :D

Hi! Glad you enjoyed it! Yes i agree that the core gameplay could be more exciting however the abilities are already too invested in the overall gameplay ( relying on Reincarnation, Thunder Clap slows. etc) so it would take some time to rework it all. I am currently working on campaign for reforged client that should include similiar type of maps with more "fun" abilities and also more units. Anyway,- thanks for playing and hope you found all the secrets!
 
Level 8
Joined
May 7, 2020
Messages
45
Hello everyone,

I am uploading couple of screenshots of available gold/tomes etc. hidden around the map in case someone needs abit guidance or help during their playthrough:

Spoilers!
 

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  • MagusPoolsGoldTomeofExperience.jpg
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  • BanditCampGold.jpg
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  • PathWayToSecretTwo.jpg
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  • SasquatchLordGoldTomeofExperience.jpg
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  • BanditBehindGateGold.jpg
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Level 1
Joined
Aug 11, 2022
Messages
4
Dark Magus fight is the hardest one as you need one of every tier of items - White/Blue/Red (quest rewards included), I should probably also state that you need to collect nearly all books and manuals of health and getting lvl 19.

Spoiler - there is a golem who drops Sword of Nobility by the time finish Wicked Sorcery quest, he spawns on road behind the summoning place.

Its possible to keep the Greater Health Stone for the boss fight as it helps alot (around 800hp), but its hidden in the secret sasquatch area.

The warning is probably not very obvious before you step into the portal so I wil try to be more accurate in next patch.

Anyway thx and gl&hf !
Hello,

I can't enter the hidden Sasquatch are. Am I missing a quest or something. I enter the circle and nothing happens. Also there is a mage hidden next to the dwarf city but the city is exit is barricated and I can't there as well.
 
Level 1
Joined
Aug 11, 2022
Messages
4
The map is really fun. All of the secrets are posted in the comments, so you can really get maxed out. Congrats to the Author I really enjoyed playing :)
 
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