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Resident Evil City of Hell 5.1 Beta1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Updated 5 March 10.

Thanks to Model and ideas from hiveworkshop, for this map I have Version 5.1 update and edit the bug that caused easily.

Start the game should be a good player at least 2 people, and events within the game will always be random, which form the map may be inserted between the Cinematic scenes play.

Events. Within the game will allow players need to participate, to survive.


Because of Bug and Mutiboard have save / load I do not see how the new model, has brought out this version, and will take place when it is ready in the next version.


Change log 5.1m Mainstreet Event

- A fix effects of Rocket Launcher to blow strong momentum reflects the distribution model and more beautiful.
- Add Bazuka and Grenade Launcher and edit various gun models. Existing.
- Fix AINPC Unit Assistant will not see all the new NPC battle damage as the original price. But it will escape and fight when necessary with (may not be the player who was Tank.
- AI BOSS solve all the ideas and Cargill Inc. have other top players such as Fat can pull the skin has cast the play. Beat players (but not sure whether some Bud c).
- Fix C4 explosive and a new Land mind how it works.
- Lock doors unlock when the correct system is lock the door lock is not entirely new.
- The opportunity to resolve the random error terms.
- Increase the body and Quest.
- Add Mutiboard and report any physical state of the Player Draft all the way to Rank and EXP with the players.
- Fix the save / load.
- The re-load when a bullet shot out of change. Will re-load itself (if the Clip than or equal to 1) but can re-load the bullet before it will be re-loaded with Cargill Inc. have.
- Edit Flame Thrower of Police Man held on exposure to realistic and work as a Buff and hold the burning time 1-3 switch with dmg 6 per second.
- The work of Zombie Trigger will not overlap with each other.
- Customize the sound during playback.
Unit-NPC and the party then we can say -.- and the Cinematic scenes have a conversation with (Map size remains the same. Conversation, it cut to remove the audio file in wc3).


Image within the map.

bxf01.png



lk002.png

ji803.png

rvv04.png

kwu05.png

b5406.png

2ud07.png

6at08.png

n7y09.png

pyi10.png



Thank you to visit

Keywords:
City of hell, Resident Evil ,Zombie,Police ,Ghost ,Left4Dead ,konlhon ,NOTD ,Dawn of the dead ,Survivor ,clan wind ,nemesis ,hunter ,silent hill ,resi
Contents

Resident Evil City of Hell 5.1 Beta1 (Map)

Reviews
15:16, 13th Aug 2010 ap0calypse: Rejected
Level 4
Joined
Jun 22, 2008
Messages
62
I'm gonna try this just because I love the RE series.
But the preview image disappoints me a bit ;<

Edit: 'Twas pretty cool that you can play as the RE characters and all that, but I can't seem to come any further than the starting-place.
The english is HORRIBLE. Nothing makes sense! None of the gates that I saw are openable from what I could find, and when a huge abomination came, we all died. I don't get it.
 
Level 2
Joined
Sep 8, 2009
Messages
7
You are more likely to turn this map into comedy map.

hehehe,I think I'm trying to do, may not be much better.

I'm gonna try this just because I love the RE series.
But the preview image disappoints me a bit ;<

Edit: 'Twas pretty cool that you can play as the RE characters and all that, but I can't seem to come any further than the starting-place.
The english is HORRIBLE. Nothing makes sense! None of the gates that I saw are openable from what I could find, and when a huge abomination came, we all died. I don't get it.

I will change, pending the next version, with pictures.

The issue of. abomination, in the Map I have prepared it and how to survive.
Whether it's doors, how to press Skill 2 at the door, for opening or closing doors.
And to eliminate weapons, it is placed in the area, you must try to pay survey.
 
Level 4
Joined
Jun 22, 2008
Messages
62
Apologies. Not untill afterwards did I realise I was being ignorant about the door part.
English is still horrible though :/

Think I'm gonna give it another try, and this time I wont be fucking around >:)

Edit: I might suggest putting some more info into the loading screen text, like the door-opening command and other usefull information, since many (including me) forget to check the Quest Log, and others don't check it at all. Expect more edits, I'll add criticism as I go.
 
Level 3
Joined
Apr 1, 2009
Messages
58
Quite fun map, though at some point in the beginning, the cinematic went through a wall. The hotkey (7) did not work proberly for the Barrett .50 cal, and there was alot of spelling errors. "The commander has Die" is just one of them. Please correct that.

I vote for a 3/5, because the gameplay was fun, and the bugs didn't really have a too big effect. Vote for Approval
 
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