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Reforged Creations Challenge I

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reforged Creations Challenge Map I
By: Deadreyo
This map was made as an event for my community discord server: Reforged Creations. When I finished it, I realized I made a very challenging and difficult mazing map with 3 different challenges. The maze is a special one that requires patience, accuracy, speed, and good planning as you will need to wait for the perfect pattern of units' movement to pass without dying.

There are 3 different challenges that you will face when finishing each part of the maze. First challenge is the SpeedKey challenge. Very simple, you see messages telling you to press a letter. If you don't you lose a chance. The time window for it becomes smaller each attempt.
Second Challenge is the Soul Evasion. Basically you are put inside an area and hordes of energy balls are flying around you. If they pass through you, you lose health and can die.

Third and final challenge is inspired by both Wintermaul and Commander's TD maps. You got 60 seconds to build a good maze with towers that increase attack damage of the enemy unit. Your score is the final attack damage.

Looking for a challenge? This is the map for you!

Screenshots

Screenshots

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[tab=Credits]
custom models:
Tenebrae
Cavman
InfernalTatar
67chrome
Sin'dorei300
[/tab]
Contents

Reforged Creations Challenge I (Map)

Reviews
deepstrasz
Please use hidden/spoiler tags on the screenshots for ease of scrolling. Use map tags sparingly. Use the most fitting ones. This map's general idea is not Strategy/Risk or Tower Defense. Neither is this a Racing map or Defense/Survival. Is there...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,807
Please use hidden/spoiler tags on the screenshots for ease of scrolling.
Use map tags sparingly. Use the most fitting ones. This map's general idea is not Strategy/Risk or Tower Defense. Neither is this a Racing map or Defense/Survival. Is there anything in particular that makes this Co-op? I mean, you can play it solo if you want and finish it, right?
The author is the name of the map instead of you.

  1. The night elf hero has the hero icon of the paladin.
  2. The terrain could be improved a lot.
  3. Checkpoint zones should look alike or more representative.
  4. The gameplay is rather repetitive with little differences in what the maze parts are concerned.
  5. To differentiate the player units better add glow: How to add Hero Glow without Modeling
  6. Cameras should instantly apply to the location the hero is teleported instead of slowly dragging from a map edge to another.
The terrain needs improvement.
Awaiting Update.


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