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Ragnarok VS Diablo 2 v1.68

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ok this is my 2nd attempt of having my map approved in this site. First of all I dont use any other programs/scripts anything like that in making my map, just the World Editor itself. Meaning I used wait actions and every sec of gametime events in making my trigger spells. As long as my map is not crashing or experiencing slowdown or lag, I dont give a damn about memory leaks. Because Im not a big time geek map maker like the others in here, I know this site is kinda like for big time map makers lol. I dont have the time sitting in front of my desktop editing my map the whole day lol. I've been map testing it online in garena for a month now and my wc3 never crashed as up to now. So whoever you are who will review my map, go be a bitter just like the 1st one lol like Im going to read your criticisms when you reject my map

The features of my map is of course ragnarok and diablo 2 heroes and items. In diablo 2 I used the Horadric Cube for the feature of item combining the same with ragnarok's card compounding. The gameplay is like dota, destroy the enemy fortress/castle. With deny too and Uber Diablo as my Roshan lol. NO POWERUPS BTW. You cant backdoor too to prevent cheating. The credits are all in the READ ME in game f9 THANK YOU!!!

Keywords:
ragnarok, diablo 2, diablo 3, item combining, horadric cube, ragnarok cards, godly items, unique items, ragnarok sloted items, runes, gems, diablo, on
Contents

Ragnarok VS Diablo 2 v1.68 (Map)

Reviews
14:41, 28th Jun 2010 ap0calypse: Rejected
Ok this is my 2nd attempt of having my map approved in this site.
It's good to see you back!
First of all I dont use any other programs/scripts anything like that in making my map, just the World Editor itself. Meaning I used wait actions and every sec of gametime events in making my trigger spells.
Wait action in spell is fatal -.-
Try to use hashtables or variables to create MUI spells!
As long as my map is not crashing or experiencing slowdown or lag, I dont give a damn about memory leaks. Because Im not a big time geek map maker like the others in here, I know this site is kinda like for big time map makers lol. I dont have the time sitting in front of my desktop editing my map the whole day lol.
Map will not be approved until you clean memory leaks -.-
I've been map testing it online in garena for a month now and my wc3 never crashed as up to now. So whoever you are who will review my map, go be a bitter just like the 1st one lol like Im going to read your criticisms when you reject my map
Map don't need to crush game, but all main bugs and errors must be fixed...
For example: I can find some bug with some spell to ignore it cooldown (I do so in few maps :xxd:) I will have advantage against other players, they will be bored and they will leave game (maybe forever)...

The features of my map is of course ragnarok and diablo 2 heroes and items. In diablo 2 I used the Horadric Cube for the feature of item combining the same with ragnarok's card compounding. The gameplay is like dota, destroy the enemy fortress/castle. With deny too and Uber Diablo as my Roshan lol. NO POWERUPS BTW. You cant backdoor too to prevent cheating. The credits are all in the READ ME in game f9 THANK YOU!!!
Please don't use Dota stuff to describe your map, I know very well what each one means but some dude who never played dota will think: WTF with this now!

Also:

Improve description!
Screenshots, Change log, Credits should be here as well!
Add map preview image!

Explain what are powerups and what they do!
What is backdoor?
Horadric Cube?

Grrrrr this don't look good!
I added your map to my to do list, soon whole review!
 
Level 1
Joined
Aug 3, 2009
Messages
501
Agreed to what -Kobas- stated above and not much to add since he posted first <.< ...

On a personal note...the map ain't looking that "hot" / approval-worthy.

- Rating : N/A
- Voting for : *Pending*
 
Level 31
Joined
May 3, 2008
Messages
3,155
First of all I dont use any other programs/scripts anything like that in making my map, just the World Editor itself.

You don't need to use other tools in mapping if you are using GUI to script. The main reason why you need other tools such as JNGP was because you are scripting the trigger at JASS/VJASS or trying to expand the amount of destructible/doodad being used in the map beyond the limit capability the WE itself cannot support.

To be honest, you have the wrong idea of using other tools in map development.

Meaning I used wait actions and every sec of gametime events in making my trigger spells.

Using wait action kills the capability of the spells to become MUI/MPI since it could easily overwrite global variable. Even if you are using local variable, it still isn't recommend cause wait action are highly inaccurate in term of timing and known for various bug.

As long as my map is not crashing or experiencing slowdown or lag, I dont give a damn about memory leaks.

Don't care about memory leaks? You seriously don't have any idea what it could do to your map.

Memory leak cause an heavy fps drop if the trigger with memory leak was execute way too frequently. You might have an rather good computer hence the fps drop are hardly noticeable, but you got to remember it was the other who play your map and not you.

And not everybody have a computer that are good enough to support an drastic fps drop.

Because Im not a big time geek map maker like the others in here, I

what we been telling you here was the basic, you cannot make a decent map if you cannot mastered the basic.

Seriously enough, memory leak, indexing, hashtable, description and etc etc was the basic essential of a decent map.

I dont have the time sitting in front of my desktop editing my map the whole day

Then why do you create map then? Do you seriously expect a map to be complete in 1 day?

Creating a map require patiences and determination. It isn't like something that could be done in a flash.

I've been map testing it online in garena for a month now and my wc3 never crashed as up to now.

memory leak hardly make wc3 crash, but it cause a serious lag due to the fps drop. Just like you are trying to play a games in high definition with poor graphic card support.

So whoever you are who will review my map, go be a bitter just like the 1st one lol like Im going to read your criticisms when you reject my map

We review it cause reviewing allowed people to exchange idea and improve the map quality. To top up with, you eventually breaking the submission rules of map section.

What's make you think your map going to be approve when

1) You multiple upload your map? When you multiple upload the map, you already break the submission rules. You should have use the update button at the upper right of the thread to update your rejected map.

2) Poor description without any proper structure at all. Your description aka packaging hardly look interesting and have any details of what makes this map interesting and worthy to be download.

At here, you broke the rules as well. Submission require an proper description.

3) You don't even bother to fix those errors such as memory leak. JASS was a rather poor programming language, hence it have several thing completely screw up such as the existences of memory leak, the terrible wait action and so on.

At here, submission must be decent with as minimal bug as possible. If you don't bother to fix the bug, why should it been approve at first?
 
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