First of all I dont use any other programs/scripts anything like that in making my map, just the World Editor itself.
You don't need to use other tools in mapping if you are using GUI to script. The main reason why you need other tools such as JNGP was because you are scripting the trigger at JASS/VJASS or trying to expand the amount of destructible/doodad being used in the map beyond the limit capability the WE itself cannot support.
To be honest, you have the wrong idea of using other tools in map development.
Meaning I used wait actions and every sec of gametime events in making my trigger spells.
Using wait action kills the capability of the spells to become MUI/MPI since it could easily overwrite global variable. Even if you are using local variable, it still isn't recommend cause wait action are highly inaccurate in term of timing and known for various bug.
As long as my map is not crashing or experiencing slowdown or lag, I dont give a damn about memory leaks.
Don't care about memory leaks? You seriously don't have any idea what it could do to your map.
Memory leak cause an heavy fps drop if the trigger with memory leak was execute way too frequently. You might have an rather good computer hence the fps drop are hardly noticeable, but you got to remember it was the other who play your map and not you.
And not everybody have a computer that are good enough to support an drastic fps drop.
Because Im not a big time geek map maker like the others in here, I
what we been telling you here was the basic, you cannot make a decent map if you cannot mastered the basic.
Seriously enough, memory leak, indexing, hashtable, description and etc etc was the basic essential of a decent map.
I dont have the time sitting in front of my desktop editing my map the whole day
Then why do you create map then? Do you seriously expect a map to be complete in 1 day?
Creating a map require patiences and determination. It isn't like something that could be done in a flash.
I've been map testing it online in garena for a month now and my wc3 never crashed as up to now.
memory leak hardly make wc3 crash, but it cause a serious lag due to the fps drop. Just like you are trying to play a games in high definition with poor graphic card support.
So whoever you are who will review my map, go be a bitter just like the 1st one lol like Im going to read your criticisms when you reject my map
We review it cause reviewing allowed people to exchange idea and improve the map quality. To top up with, you eventually breaking the submission rules of map section.
What's make you think your map going to be approve when
1) You multiple upload your map? When you multiple upload the map, you already break the submission rules. You should have use the update button at the upper right of the thread to update your rejected map.
2) Poor description without any proper structure at all. Your description aka packaging hardly look interesting and have any details of what makes this map interesting and worthy to be download.
At here, you broke the rules as well. Submission require an proper description.
3) You don't even bother to fix those errors such as memory leak. JASS was a rather poor programming language, hence it have several thing completely screw up such as the existences of memory leak, the terrible wait action and so on.
At here, submission must be decent with as minimal bug as possible. If you don't bother to fix the bug, why should it been approve at first?