Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Queen Azshara Naga of the bundle Queen Azshara Naga. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Queen Azshara Naga.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing QueenAzshara.mdx
Now Click the "Import File" Button:
Next select 'QueenAzshara.mdx' in the folder which you extracted from the zip archive:
Queen Azshara Naga
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
Done, you have imported the file QueenAzshara.mdx.
Importing body norm.dds
Now Click the "Import File" Button:
Next select 'body norm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
war3mapimported/body norm.dds
Double-click the file body norm.dds:
body norm.dds
Image / Texture
1,365
war3mapimported/body norm.dds
Tick the box "Use Custom Path" and type in the correct path:
body norm.dds
Image / Texture
1,365
body norm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
Done, you have imported the file body norm.dds.
Importing body orm.dds
Now Click the "Import File" Button:
Next select 'body orm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
war3mapimported/body orm.dds
Double-click the file body orm.dds:
body orm.dds
Image / Texture
1,365
war3mapimported/body orm.dds
Tick the box "Use Custom Path" and type in the correct path:
body orm.dds
Image / Texture
1,365
body orm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
Done, you have imported the file body orm.dds.
Importing body.dds
Now Click the "Import File" Button:
Next select 'body.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
war3mapimported/body.dds
Double-click the file body.dds:
body.dds
Image / Texture
1,365
war3mapimported/body.dds
Tick the box "Use Custom Path" and type in the correct path:
body.dds
Image / Texture
1,365
body.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
Done, you have imported the file body.dds.
Importing head norm.dds
Now Click the "Import File" Button:
Next select 'head norm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
war3mapimported/head norm.dds
Double-click the file head norm.dds:
head norm.dds
Image / Texture
1,365
war3mapimported/head norm.dds
Tick the box "Use Custom Path" and type in the correct path:
head norm.dds
Image / Texture
1,365
head norm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
Done, you have imported the file head norm.dds.
Importing head orm.dds
Now Click the "Import File" Button:
Next select 'head orm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
war3mapimported/head orm.dds
Double-click the file head orm.dds:
head orm.dds
Image / Texture
1,365
war3mapimported/head orm.dds
Tick the box "Use Custom Path" and type in the correct path:
head orm.dds
Image / Texture
1,365
head orm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
Done, you have imported the file head orm.dds.
Importing head.dds
Now Click the "Import File" Button:
Next select 'head.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
war3mapimported/head.dds
Double-click the file head.dds:
head.dds
Image / Texture
1,365
war3mapimported/head.dds
Tick the box "Use Custom Path" and type in the correct path:
head.dds
Image / Texture
1,365
head.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
Done, you have imported the file head.dds.
Importing headglow.dds
Now Click the "Import File" Button:
Next select 'headglow.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
war3mapimported/headglow.dds
Double-click the file headglow.dds:
headglow.dds
Image / Texture
1,365
war3mapimported/headglow.dds
Tick the box "Use Custom Path" and type in the correct path:
headglow.dds
Image / Texture
1,365
headglow.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
Done, you have imported the file headglow.dds.
Importing staff emissive.dds
Now Click the "Import File" Button:
Next select 'staff emissive.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
war3mapimported/staff emissive.dds
Double-click the file staff emissive.dds:
staff emissive.dds
Image / Texture
1,365
war3mapimported/staff emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
Done, you have imported the file staff emissive.dds.
Importing staff norm.dds
Now Click the "Import File" Button:
Next select 'staff norm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
war3mapimported/staff norm.dds
Double-click the file staff norm.dds:
staff norm.dds
Image / Texture
1,365
war3mapimported/staff norm.dds
Tick the box "Use Custom Path" and type in the correct path:
staff norm.dds
Image / Texture
1,365
staff norm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
Done, you have imported the file staff norm.dds.
Importing staff orm.dds
Now Click the "Import File" Button:
Next select 'staff orm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
war3mapimported/staff orm.dds
Double-click the file staff orm.dds:
staff orm.dds
Image / Texture
1,365
war3mapimported/staff orm.dds
Tick the box "Use Custom Path" and type in the correct path:
staff orm.dds
Image / Texture
1,365
staff orm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
Done, you have imported the file staff orm.dds.
Importing staff.dds
Now Click the "Import File" Button:
Next select 'staff.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
war3mapimported/staff.dds
Double-click the file staff.dds:
staff.dds
Image / Texture
1,365
war3mapimported/staff.dds
Tick the box "Use Custom Path" and type in the correct path:
staff.dds
Image / Texture
1,365
staff.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Done, you have imported the file staff.dds.
Importing Team Color.blp
Now Click the "Import File" Button:
Next select 'Team Color.blp' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
tentacle norm.dds
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
war3mapimported/Team Color.blp
Double-click the file Team Color.blp:
Team Color.blp
Image / Texture
1
war3mapimported/Team Color.blp
Tick the box "Use Custom Path" and type in the correct path:
Team Color.blp
Image / Texture
1
Team Color.blp
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
Done, you have imported the file Team Color.blp.
Importing tentacle norm.dds
Now Click the "Import File" Button:
Next select 'tentacle norm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle orm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
war3mapimported/tentacle norm.dds
Double-click the file tentacle norm.dds:
tentacle norm.dds
Image / Texture
1,365
war3mapimported/tentacle norm.dds
Tick the box "Use Custom Path" and type in the correct path:
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
Done, you have imported the file tentacle norm.dds.
Importing tentacle orm.dds
Now Click the "Import File" Button:
Next select 'tentacle orm.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
war3mapimported/tentacle orm.dds
Double-click the file tentacle orm.dds:
tentacle orm.dds
Image / Texture
1,365
war3mapimported/tentacle orm.dds
Tick the box "Use Custom Path" and type in the correct path:
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
Done, you have imported the file tentacle orm.dds.
Importing tentacle.dds
Now Click the "Import File" Button:
Next select 'tentacle.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacleglow.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
tentacle.dds
Image / Texture
1,365
war3mapimported/tentacle.dds
Double-click the file tentacle.dds:
tentacle.dds
Image / Texture
1,365
war3mapimported/tentacle.dds
Tick the box "Use Custom Path" and type in the correct path:
tentacle.dds
Image / Texture
1,365
tentacle.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
tentacle.dds
Image / Texture
1,365
tentacle.dds
Done, you have imported the file tentacle.dds.
Importing tentacleglow.dds
Now Click the "Import File" Button:
Next select 'tentacleglow.dds' in the folder which you extracted from the zip archive:
Queen Azshara Naga
QueenAzshara.mdx
body norm.dds
body orm.dds
body.dds
head norm.dds
head orm.dds
head.dds
headglow.dds
staff emissive.dds
staff norm.dds
staff orm.dds
staff.dds
Team Color.blp
tentacle norm.dds
tentacle orm.dds
tentacle.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
tentacle.dds
Image / Texture
1,365
tentacle.dds
tentacleglow.dds
Image / Texture
1,365
war3mapimported/tentacleglow.dds
Double-click the file tentacleglow.dds:
tentacleglow.dds
Image / Texture
1,365
war3mapimported/tentacleglow.dds
Tick the box "Use Custom Path" and type in the correct path:
tentacleglow.dds
Image / Texture
1,365
tentacleglow.dds
The file has been properly added to the map archive:
QueenAzshara.mdx
Model
12,621
war3mapimported/QueenAzshara.mdx
body norm.dds
Image / Texture
1,365
body norm.dds
body orm.dds
Image / Texture
1,365
body orm.dds
body.dds
Image / Texture
1,365
body.dds
head norm.dds
Image / Texture
1,365
head norm.dds
head orm.dds
Image / Texture
1,365
head orm.dds
head.dds
Image / Texture
1,365
head.dds
headglow.dds
Image / Texture
1,365
headglow.dds
staff emissive.dds
Image / Texture
1,365
staff emissive.dds
staff norm.dds
Image / Texture
1,365
staff norm.dds
staff orm.dds
Image / Texture
1,365
staff orm.dds
staff.dds
Image / Texture
1,365
staff.dds
Team Color.blp
Image / Texture
1
Team Color.blp
tentacle norm.dds
Image / Texture
1,365
tentacle norm.dds
tentacle orm.dds
Image / Texture
1,365
tentacle orm.dds
tentacle.dds
Image / Texture
1,365
tentacle.dds
tentacleglow.dds
Image / Texture
1,365
tentacleglow.dds
Done, you have imported the file tentacleglow.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.