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Project Divinity v 1.0b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Map info:
The map ideea is simple.Build towers ,research upgrades improving their experience gained,damage attack rate and other.Eeach tower (pierce/spalsh) can lvl-ing up to lv. 21 with 12 differrent moddels per stage.
Each time when a tower gain a level he recive an amount of skill points.Skill points can be used to improve elements propiety on your tower.
Each skill point allow you to master fire,water,earth,light and darkness attribute.
Each element learned generate an unique ability.
Abilities:
-grade I : Are the abilities generated from a single element.
-grade II : Are the abilities generated from two elements togeder.
-grade III : Are the abilities generated from three elements togeder.
Each element increase a specific attribute of your combined skill.
For exemple: (Fire + Air + Earth => Apocalipse ; Fire increase damage, Air increase the duration of spell and Earth increases the count projectiles and area of effect.)
All skills are completly MUI , lot of special effects and eye-candy ,lagg less and no leaks.
Spawm System:
Every consecutive wave come with different armour type.Order is respected as I say before.
According to options chosed by host at map init,mobs can have random abilities,classic order or none.
Spawm system is implemented in multiboard in this way is very easy to see what kind of mobs are on current wave and next wave and spawm interval.Also you can check what kind of abilities they possed.
Race System
Race system is a system that allow players to race eachothers.
-1st player that finish his wave recive 4 race points and total of his race points as gold.
-2nd player that finish his wave recive 3 race points and total of his race points as gold.
-3th player that finish his wave recive 2 race points and total of his race points as gold.
-Others players that finish their wave recive 1 race points and total of his race points as gold.
-If a players is winning consecutive time on the first place he recive much more gold and begin to gain a title such as "monster kill" , "GodLike" etc.Title can be lose if other player finish on first place.
Commands
Player can change their nickname using command "-nick yourname".
Players can change their color using command "color xx" code: 01-12.
Command "-ll" reduce much as pssible the lagg for verry low perfomance PC (host only).
Command "-sfx" activate/deactivate a player special effects that are made from most off skills.Also used for verry low performance PC.
Builder
Builder moddels can be change used ability change.There are 5 moddels avaible.
Builders posses a set of abilities that make life easier.
Builders can build,repair,sell,reset ability code of tower or move a structure.
Functionality
Every towers have implemented an system that allow you to check the avaible combinations of elements that you can generate on respective structure.
Every towers have implemented an system that allow you to check the power of current generated skill on a tower such as dmg, AoE ,count ,duration etc.Also show the current level of towers and procentage of all elements using on the respective tower.
Game modes
Game modes can be chose by host (host can take what slot he want isnt required slot 1 "color red).
Game difficulty (mobs procentage Hit Points)
-easy 50%
-classic 75%
-hard 100&
Mobs abilities (way the mobs get the abilities)
-classic (from their aarmour type)
-random
-none.
Game speed (interval between waves)
-very fast
-fast
-classic
-slow

I can say and I can describe much more but it will be a bounch to read for a regular user so I guess I stop here.
I want to say that I worked so much at this map (over 2 months 6 hours/day with all test etc), and really appreciate if some can test if like it and give me feedback.
I had tryed to combine functionality,complexity and simplity togeder to make something unique and nice.
BTW: Sry for the grammar mistake,english is not my natal language and I`m still learning.

Update: Just a little wierd bugg fixed.

Keywords:
tower,defence,elements,
Contents

Project Divinity v 1.0b (Map)

Reviews
Date: 13:04:01 14-Apr-12 Map Moderator: -Kobas- Map Status: Rejected 1/5 Contact map moderator: Visitor Message / Private Message! Rejection Reasons: Map file has invalid author name! Useful Links: The Important Site Rules. You can use Map...

Moderator

M

Moderator

Date: 13:04:01 14-Apr-12
Map Moderator: -Kobas-
Map Status: Rejected 1/5
Contact map moderator: Visitor Message / Private Message!

Rejection Reasons:
Map file has invalid author name!

Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Got any Requests (Terrain, resources, spells, systems, loading screens...)? Make a thread in the Requests Section.
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: Created by ?
 
Level 3
Joined
Jan 10, 2012
Messages
48
Project Divinity - Personal Review

Terrain 2.5/5 - Too simple for me, there's not much diversity between players, I would recommend that you re-terrain the other "player boxes" in different tilesets.

Gameplay 3/5 - Its fun at the start, the thought of over 50+ combinations is really exciting, but the game dies out near the end, 77 waves are too much tbh.

Effects 5/5 - Effects is where you stand out from other TD games, its just beautiful. I bet players would rather handle the lag/delay from your effects rather than disable them.

Comments:

As I said, the game was too long, I ran out of things to do since everything was fully upgraded and i had like 8 towers already.

It would be nice to have an idea of the current EXP of a tower and how long till it evolves.

I find that if a tower just evolved it doesn't attack for a few seconds.

Overall : 3/5
Vote for : Approval
 
Last edited:
Level 5
Joined
Jan 12, 2010
Messages
132
Thx man..game lenght was the ideea of all my friend.I proposed 60 waves but they said want somthing longer :D.
I tryed to correct this with game speed option.Hope it work. :D
About terrain I have nothing to say.All triggers of generating ability and all that system took lot of time and test was a pain in my ass.So I`ll try to crrect terrain on next version.
 
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