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item models

If you want an item model created from icon, PM me here or on discord​

might take a while before i start doing it but ill keep it in mind

models representing icons
Give credit if used.

Note:models stand animations are buggy in viewer, works perfect ingame

to make this model textures work, follow the instructions on icons.
first
BTNINV_Misc_Pelt_Bear_01
boar
BTNINV_Misc_Pelt_Boar_01
wolf
BTNINV_Misc_Pelt_Wolf_01
ruined
BTNINV_Misc_Pelt_Wolf_Ruin_03

edit:
1-added other icon variations
2-added claw model
3,4-added crown of kings model, updated model
5-dust of appearance/pouch model
6-helmet grew up and stopped being edgy
7-improved extends on: pouch item, helmet item, claw item. scaled down claw item. added axe item
8-added alternate models without glow
9-added circlet of nobility model
10,11-added mantle of intelligence, dried up mantle.
12-added slippers of agility
13,14-added gauntlets of strength, removed second gauntlet to save memory and reduce polygons by half, if you want version with 2 gauntlets, pm me
15,16- added cloak of shadows and robe of magi, fixed second screenshot
17,18- lowered height robe of the magi model, added cloak of flame with mask and without
19-improved and optimized gauntlet of strenght, optimized and made slippers of agility not look like socks
20-optimized and improved axe model
21-optimized and improved cloak of flame models
22-optimized and improved robe of the magi
23-optimized and improved cloak of shadows
24-optimized and/or improved other models
25-added axe tech variations
26,27-added crystal ball , fixed janky death animation on Crown of Kings and Claw of Attack
28-added drum , fixed crystal ball janky death danimation
29-added janggo
30-added bone chimes
31,32-added ring of protection, fixed ring of protection UV maps
33-added ring of regeneration
34-added info about accepting item suggestions
Contents

axe (Model)

axe 2 (Model)

axe 2 noglow (Model)

axe 3 (Model)

axe 3 noglow (Model)

axe noglow (Model)

chimes (Model)

chimes noglow (Model)

circle of nobility (Model)

circlet of nobility noglow (Model)

claw (Model)

claw noglow (Model)

cloak of flames (Model)

cloak of flames mask (Model)

cloak of flames mask noglow (Model)

cloak of flames noglow (Model)

cloak of shadows (Model)

cloak of shadows noglow (Model)

crown of kings (Model)

crown of kings noglow (Model)

crystal ball (Model)

crystal ball noglow (Model)

drum (Model)

drum noglow (Model)

dust of appearance (Model)

dust of appearance noglow (Model)

gauntlets of str (Model)

gauntlets of str noglow (Model)

hide (Model)

hide boar (Model)

hide boar noglow (Model)

hide noglow (Model)

hide ruined (Model)

hide ruined noglow (Model)

hide wolf (Model)

hide wolf noglow (Model)

janggo (Model)

janggo noglow (Model)

mantle of int (Model)

mantle of int ng (Model)

pouch (Model)

pouch noglow (Model)

ring of protection (Model)

ring of protection noglow (Model)

ring of regen (Model)

ring of regen noglow (Model)

robe of the magi (Model)

robe of the magi noglow (Model)

slippers of agi (Model)

slippers of agi noglow (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Useful pack.
Level 2
Joined
Jun 1, 2017
Messages
19
look nice bro !! But could you share base model [model without floating and light efffect ] ? Thanks
 
Level 11
Joined
Jul 4, 2016
Messages
626
The Yellow_Star_Dim texture seems to be missing or irretrievable from 1.29+ making this model not work on those versions unless you import it from an older mpq.
 
Level 9
Joined
Oct 19, 2014
Messages
94
The Yellow_Star_Dim texture seems to be missing or irretrievable from 1.29+ making this model not work on those versions unless you import it from an older mpq.
im pretty sure the model works on 1.30, i dont know what are you talking about
look nice bro !! But could you share base model [model without floating and light efffect ] ? Thanks
which one
 
Level 11
Joined
Jul 4, 2016
Messages
626
It didn't work for me on 1.29 or this guy I helped on the latest wc3 version. I had to import the Yellow_Star_Dim texture.
 
heh, the mantles been done before, as has the circlet, and the attack claws, not sure the file names reside inside my brain any more but im pretty sure it was... pyramid head? who made them? any body remember his/her stuff? lobster item....? fish items? didn't think so lol.

I like ur interpretation of the mantle of intelligence but that textures so awful you can only do so much with it really. so well done for what it is any way.

my personal favorite are the furs and the pouch/dust of appearance. perhaps you should keep going down this path, of items. you're good at it.

I've always wanted to see more of the Nightelf and Orc items as models. or even the whole collection of demonic evil looking icons, like vampiric potion and wardrums.
 
Level 9
Joined
Oct 19, 2014
Messages
94
I like ur interpretation of the mantle of intelligence but that textures so awful you can only do so much with it really. so well done for what it is any way.
yeah the textures are the biggest bottleneck in making the model, for example i had to sit for long time to make the helmet not looking like pure crap

I've always wanted to see more of the Nightelf and Orc items as models. or even the whole collection of
demonic evil looking icons, like vampiric potion and wardrums.
ill eventualy get into those icons, im making models when i have time and atm i am busy
 
Last edited:

Deleted member 247165

D

Deleted member 247165

They seem to be a bit edgy, but they are useful nonetheless.
 
Level 9
Joined
Oct 19, 2014
Messages
94
You guys can also mix it up with these packs from XGM, they both have the same idea.

Предметы (часть 4) - WarCraft 3 / Модмейкинг - XGM: eXtreme Gamedev & Modmaking (Part 1, 2 and 3 is at the description of the thread).

Anyways new stuffs/variety is always welcome. :)
i looked at those models, and i see they're from like 8-10 years ago, when they had to compress a lot to dont reach the map size cap, im making models a bit more detailed but fit inside 20kb-30kb per model.
 
i looked at those models, and i see they're from like 8-10 years ago, when they had to compress a lot to dont reach the map size cap, im making models a bit more detailed but fit inside 20kb-30kb per model.

Actually i want to take my word back, i did some testing earlier with my map and i gotta say yours is actually better than the one i provided, the rotation of yours is just perfect, the one i provided are inconsistent (some items rotates too fast, some are slow, some items do have different effects aswell). I prefer your work over that one. My apologies and good job!
 
Level 14
Joined
Feb 2, 2011
Messages
152
Hey! Another items pack! :) I actually like the idea and the items you chose to create, but the overall model quality isn't too decent. I think you could better. :peasant-wink:

I mean the most of proportions are messed up, so your items don't look similiar to items on Blizzard's icons.
 
Level 9
Joined
Oct 19, 2014
Messages
94
Hey! Another items pack! :) I actually like the idea and the items you chose to create, but the overall model quality isn't too decent. I think you could better. :peasant-wink:

I mean the most of proportions are messed up, so your items don't look similiar to items on Blizzard's icons.

im doing those models in free time and i dont have huge modelling expirence, so the quality can be lacking

and i looked at your item pack and i wonder how your models dont weight that much with more polygons than mine's
 
Level 14
Joined
Feb 2, 2011
Messages
152
im doing those models in free time and i dont have huge modelling expirence, so the quality can be lacking

and i looked at your item pack and i wonder how your models dont weight that much with more polygons than mine's

Thanks for your reply!
Honestly, I don't really optimize my models. There are only a few tricks I use:
1) Make sure your models doesn't have any textures that are not used in any material;
2) Make sure every of your geoset animations only use 1 line (for example, all the geosets in my models switch their alpha to 0 only once;
3) Make sure you don't have any unused bones and helpers in your model;
4) And make as less UV Map seams as you can. Actually, sometimes it's impossible. :(
 
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