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Power-up Orbs pack

Disclaimer/Credits
Please give credits if you use it in your campaign/map.
Don't edit, repost or share my resources without my full and written permission. If you wish to edit my resources, please write me a personal message on the Hive or on Discord and we can discuss your wish.

If you use the resource(s) in bad faith I have the full right to take away the ability to use this resource.
And if you have questions about the model, feel free to contact me.
Description

I wanted to do some power-ups inspired by games like Quake 3 Arena, Unreal Tournament or Heretic.
Contains sixteen orb models.
poweruporbs_02-gif.373471



Constructive comments and criticism are welcome!



10th February 2021: Initial upload



Keywords:
Frankster, Frank, General Frank, General, Generals, item, orb, power-up[/box]
Previews
Contents

Agility Orb (Model)

Defense Orb (Model)

Feedback Orb (Model)

Health Orb (Model)

Ingenuity Orb (Model)

Intelligence Orb (Model)

Mana Orb (Model)

Might Orb (Model)

Parasite Orb (Model)

Passion Orb (Model)

Purity Orb (Model)

Rejuvenation Orb (Model)

Strength Orb (Model)

Vampire Orb (Model)

Vision Orb (Model)

Wealth Orb (Model)

Reviews
Mister_Haudrauf
What an amazing Pack. I like it. No flaws whatsoever. Setting it to Approved. ps. Will there be more? :confused:2

Deleted member 247165

D

Deleted member 247165

Amazing stuff! I can use some of these to replace the powerup runes. :plol:
 
Level 6
Joined
Mar 7, 2011
Messages
124
i just swapped out a bunch of native assets i'd been using for 5 assets from your powerup pack and they look great. the powerups look distinct and like something the player can interact with

my main suggestion is that a few of the powerups are indistinct / hard to see inside their orb at 255rgb. im thinking of the health and shield powerups in hd in particular, but you can see what im talking about in your screenshots. these powerups look a little more clear if you lower their rgb values a bit in the object editor but it'd be nice if they looked good on import

you might also consider including a pack of these models without particle effects. i imagine most people will destroy the model when consumed, but im hiding it via localized opacity (so other players can still interact with it). this doesn't work well with the particle effects but i think these models are still very worth the minor confusion
 
i just swapped out a bunch of native assets i'd been using for 5 assets from your powerup pack and they look great. the powerups look distinct and like something the player can interact with

my main suggestion is that a few of the powerups are indistinct / hard to see inside their orb at 255rgb. im thinking of the health and shield powerups in hd in particular, but you can see what im talking about in your screenshots. these powerups look a little more clear if you lower their rgb values a bit in the object editor but it'd be nice if they looked good on import

you might also consider including a pack of these models without particle effects. i imagine most people will destroy the model when consumed, but im hiding it via localized opacity (so other players can still interact with it). this doesn't work well with the particle effects but i think these models are still very worth the minor confusion
Sure, I might do this on a weekend this month.
 
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