Sorry about letting you wait for so long until the review.
It appears that this is your first melee map. It's quite decent, but it also shows a few rookie mistakes.
Gameplay in general:
1. Layout is ok and interesting, but there generally should be relatively direct way to the enemy, so that scouting and/or harassing are viable early on. For a 1v1 map, the map is also quite large in the first place.
2. Most creeps are ok. However, generally speaking creeps that guard gold mines should be not on camp stance, while every single other creep anywhere else on the map should be on camp stance, which is not the case atm.
3. Every itemdrop should have both a specified class and level. Atm this is not the case for the merc camps. The other itemdrops look okay, except that the itemdrops from the red corner spots and the red central spots should probably be switched.
4. There should be no gaps between trees (and between doodads). Check with "p" and "ctrl + d" to check pathing. Forest should be created exclusively by using the size 2 circular tools, only place trees with single clicks so that new trees align perfectly with exisiting trees. It's acceptable for just-for-fun maps, but at higher levels this would have to be fixed
Visuals:
5. The looks are ok, but having large paved areas can be sowewhat boring. It's hard to make such citylike places look good with the default world editor assets however.
7. Nevertheless I like that map does have a clear visual structure that can be easily understood.
8. Many creeps are facing towards weird directions. If you select multiple creeps and use ctrl+leftclick, you can make them all face a single direction.
9. Some of the cliff-ramp transitions are bugged and edgy instead of sooth, for example at the grassy ramps in the northeast/southwest (usually ramps should be wider than those anyway).
So overall, a nice map with a few flaws, some of which can easily fixed: These would be 2 and 3. While fixing some of the other issues would be much more work (trees in particular), this is not required, but would be nice of course. So until 2 and 3 are improved, the map goes to Awaiting Update (I'll try my best to review any updates faster).