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The Cool. MYAZE

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map is the second maze ive made, in this maze instead of being the normal "demon hunter" you are a warden. The same rules aply with other mazes - Stay on the given path, Do not let the brown units touch you. There is also a revive command type "-revive" in game. I had trigger help from "FarD[a]Y" @USEast. This version IS PROTECTED so do not open it in the WE. If for any reasion you need to open it contact me and well talk about it.

=This is only my second maze so cut me a little slack=
Report any terrain stops and or bugs, please



Keywords:
Cool. mayze, maze, warden
Contents

MAYZE (Map)

Reviews
23:09, 23rd Apr 2011 Cweener: Rejected (until updated)

Moderator

M

Moderator

23:09, 23rd Apr 2011
Cweener: Rejected (until updated)
 
Level 7
Joined
Apr 11, 2011
Messages
173
Oh, it is?

Then you should delete your other map and still improve your description here.
NEW!! Edit: I will remove decimals to try to be nice for the basic review.
V3H's Re-Review#1 .... ;

Terrain 1/10 - Nothing new, try adding some trees or some kind of doodads or destructible. ( still the same thing. )
Concept & Idea 1/10 - Nothing New, Done a thousand times. ( once again )
Triggers 1/10 - Protected, you really shouldn't try to hide something like this, or at least let people check your triggers for nothing really is protected/corrupted fully. Edit: Leaks, bad triggering..... etc...
Object Data 1/10 - Nothing New, at least you added locust on the units. Edit: Now I looked inside, just like all maze maps.
Overall Map Data 1/10 - I did like the trick you did with the turn speed of the mazers on the last maze you submitted but this one is pretty much a degrade. edit: =(
Estimated effort spent into this 1/10 - Easily a few hours maybe less. ( nothing changes here )
Overall - 6/60

Pretty much not worth approving.... Extra decrease mark factor removed for I looked inside the map.

Suggestions;

Get a better description.
Screenshots.
video's maybe?
Still can walk off the maze and go onto terrain and stuff.
I advise getting TFT and using terrain rather then regions.

Edit:
Re-did review after I opened the map and looked inside.

(Before Removal of decimals)

Terrain 1.3/10 - Nothing new, try adding some trees or some kind of doodads or destructible. ( still the same thing. )
Concept & Idea 0.5/10 - Nothing New, Done a thousand times. ( once again )
Triggers 0.2/10 - Protected, you really shouldn't try to hide something like this, or at least let people check your triggers for nothing really is protected/corrupted fully. Edit: Leaks, bad triggering..... etc...
Object Data 0.7/10 - Nothing New, at least you added locust on the units. Edit: Now I looked inside, just like all maze maps.
Overall Map Data 0.5/10 - I did like the trick you did with the turn speed of the mazers on the last maze you submitted but this one is pretty much a degrade. edit: =(
Estimated effort spent into this 0.3/10 - Easily a few hours maybe less. ( nothing changes here )
Overall - 3.5/60
 
Last edited:
Level 3
Joined
Jan 11, 2011
Messages
24
You pretty muh said the same thing. And in my opinion this maze was not worse then the first one. There are doodads if you would just look. Terrain is good idk why it would be bad. The triggers are great doesnt desurve a 1/10 or 4.3/60 sorry but thats a poor review.
 
Level 7
Joined
Apr 11, 2011
Messages
173
Randomly placed doodads, yes I don't count those.
torches were a nice touch which is why you got higher then a 1.
This is a poor map and my review was good.
The triggers get a 0 for I haven't looked at them yet.
I am sorry you don't see what I do.
People want reviews, have you looked in the maps section?
I am trying to help you for this is going to get rejected....

judging by all the regions I saw in the script your triggering is very horrible.

In your opinion sure, but this was worse then the previous one.
 
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