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Massacre TD Solo 14.4p

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Massacre TD Solo 14.4p (Map)

Level 5
Joined
Apr 13, 2004
Messages
45
I didn't actually plan on making this map, but I got bored and wanted something new to work on:p
It's just like the platinum version, but in survivor mode.

* You will choose your own difficulty, consisting of 1 vote for creeps hitpoints, 1 vote for income between levels, and 1 vote for your number of lives. You only vote for your own difficulty.
* There will be 40 levels
* Each level will spawn 20 creeps total at 2 spawning spots for each player, running straight over to the other side (north->south, east->west)
* There are 18 tower types total, with up to 8 levels per tower type
* Air levels every 7th level (starting level 7)
* Hero levels every 10th level (starting level 10)
* Armored levels every 7th level (starting level 12)
* Kickvoting, which requires atleast 50% positive votes for kicking a player

Fixed v.11-14.4:
- Victory triggers work
- Fixed damage of glaive tower ultimate
- Turned off the messages about kills
- Moving one of your units to the end areas wont cost you a life
- Added a funny little ending thing for the winners
- Made some arrows in the terrain to show the creeps’ pathings
- Now shows the correct level tips
- Replaced the kickvoting triggers with better ones


For information and downloads of all my newest map releases, mailinglists to get the new releases by mail, and help in map making, visit http://www.fischk.com/wc3mapmaking.htm.
 
Level 1
Joined
Dec 1, 2004
Messages
8
Thanks for going to the trouble for all us singular players.

Additionally, there are 211 variables and 112 triggers. PALINDROMES SWEET


Now that I've actually played, I'd like to add that this is an good tower defense. First couple times through it was challenging, and I was playing normal. I chickened out in order to beat it and went for easy, and with some lucky gambling I beat it. I suspect I'll play it again on normal and eventually hard. Replay value = goood.

One thing I've always wanted to implement in my own maps is custom armor/weapon types. This does not, however, work out so well in practice. It's confusing when you've got an entirely new armor/weapon system which is based on numbers and not logic. It's a neat idea, and in a different game type it might work well, but in this case why both learning when you can just guess and check?

Lots of fun, keep up the good work. 4/5
 
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