Name | Type | is_array | initial_value |
abilityType | abilcode | No | |
activeItem | item | No | |
amount | integer | No | |
badGroup | group | No | |
badPlayers | force | No | |
bossGroup | group | No | |
chooseUnit | dialog | No | |
deadMarines | boolean | Yes | |
deaths | integer | No | |
deathTimer | timer | Yes | |
difficultyButton | button | Yes | |
difficultyDialog | dialog | No | |
difficultyIndex | integer | No | |
difficultyStrings | string | Yes | |
difficultyVotes | integer | Yes | |
enemyPlayers | player | Yes | |
energyIncrease | integer | No | 10 |
finalWave | boolean | No | |
hasDefensive | boolean | Yes | |
hasEnergyShield | boolean | Yes | |
hasEnrage | boolean | Yes | |
hasHeal | boolean | Yes | |
hasHide | boolean | Yes | |
hasRest | boolean | Yes | |
hasRockets | boolean | Yes | |
income | integer | No | 100 |
incomeEnergyCost | integer | No | 100 |
incomeTimer | timer | No | |
itemA | itemcode | No | |
itemB | itemcode | No | |
itemC | itemcode | No | |
itemD | itemcode | No | |
level | integer | No | |
marineGroup | group | No | |
marines | unit | Yes | |
maxPlayers | integer | No | 8 |
multiboard | multiboard | No | |
players | force | No | |
refundAmount | integer | No | |
roundTimer | timer | No | |
roundTimerWindow | timerdialog | No | |
spawnPoints | rect | Yes | |
spawnType | unitcode | No | |
supplyEnergyCost | integer | No | 100 |
supplyGen | integer | No | 5 |
supplyTimer | timer | No | |
techLevel | integer | No | 1 |
tempGroup | group | No | |
tempInt | integer | No | |
tempItem | item | No | |
tempItemType | itemcode | No | |
tempPlayerNumber | integer | No | |
tempPlayers | force | No | |
tempPoint | location | No | |
tempPoint2 | location | No | |
tempString | string | No | |
tempUnit | unit | No | |
timerWindows | timerdialog | Yes | |
trainingLevel | integer | No | 1 |
unitCount | integer | Yes | |
upgrades | boolean | Yes | |
upgradeType | techcode | No | |
visionDisabled | boolean | No | |
visionPower | fogmodifier | Yes | |
waveOn | boolean | No | |
xpValues | integer | Yes |