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Low_Poly_Tree

This one was requested sonofjay in my Doodad Creator thread. The original request has custom texture. I prefer using in game textures in this one for size's sake. You can use this as decoration or as a destructible tree.

Keywords:
tree, eubz, decors, lowpoly, low polygons
Contents

Low_Poly_Tree (Model)

Reviews
18:12, 6th Apr 2012 DonDustin: quite high poly but terrainer might find use for it

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M

Moderator

18:12, 6th Apr 2012
DonDustin: quite high poly but terrainer might find use for it
 
Level 20
Joined
Jul 12, 2010
Messages
1,717
hmm a part of the tree looks a bit weird Geoset6Fail.jpg
according to VertexModify that's Geoset 6 but i guess since it's not noticeable in game it doesn't really matter, gj 5/5 :thumbs_up:

EDIT:
i saw the description of this model and i thought that you could change "Doodad Creator" into "Doodad Creator"
did you understand the difference between those 2?(tip:the second one is linked to your threat)
that way you could make your doodad creator threat more popular;D
 
Level 9
Joined
Jan 12, 2010
Messages
454
Its a very nice little doodad. Its simple, clean and would look nice in the Dalaran/Cityscape tilesets. Nice work... :thumbs_up:

Prehaps you should create a dead and broken version for the Dalaran Ruins tileset? :grin:
 
This looks nice, but I don't see much use in it. It could be done just by putting a tree and a shrub on a short column (ctrl+pageup/pagedown) (which could be vertically squished if a person wants a specific size for the column without changing the tree). Doing it this way would also allow you to do it with whatever type of tree you chose to use.

This just seems like importing extra file size for less customizability, when you can make it the way you want it using what the editor already has.

Other than it being useless, it looks really nice.
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
This looks nice, but I don't see much use in it. It could be done just by putting a tree and a shrub on a short column (ctrl+pageup/pagedown) (which could be vertically squished if a person wants a specific size for the column without changing the tree). Doing it this way would also allow you to do it with whatever type of tree you chose to use.

This just seems like importing extra file size for less customizability, when you can make it the way you want it using what the editor already has.

Other than it being useless, it looks really nice.



Useless??? This model is awesome, save you more spaces for doodads cause every doodad counts. 5/5 XD
 
You can easily take a better-looking tree, a better-looking shrub, and a better-looking column to put together in-game, with more customization ability, and no file size from importing models.

I'm not saying that nobody will use this. Plenty of people will use this, because not everybody wants to actually put together doodads in their terrain. This just won't be useful to any terrainer that is willing to take a few seconds to put together a couple of doodads.
 
Level 8
Joined
Dec 9, 2005
Messages
523
Calm down, eubz, I see what TLI means (although he probably should have used better words). He's saying a similar looking "model" can be achieved within the WE if the mapmaker is willing to spend a bit of tinkering time. But obviously this model is "useful" for those who prefer to just get the thing ready to use.
 
Level 1
Joined
Apr 16, 2011
Messages
1
It's a sad thing dat this workshop is dying. Everyday, doodads, doodads and mooore doodads. No more creature models. HIGH QUALITY creature models. =|
 
What I mean is 2 model = 1 only model
to minimize doodads file in WE

So... You want to import a model, adding at least 30 kb file size to the editor, in order to prevent adding 0.01 kb from simply placing the doodads? Additionally, having them combined as one model looks unrealistic. A shrub doesn't grow out of a tree's trunk; you're better off placing them separately in the editor, and putting the shrubs between trees.

Honestly, I don't see why you want to import an entire model just to combine a shrub and a tree, imported models = lots of file size, no point in importing unless it's something you can't do without importing.
 
Level 13
Joined
Dec 13, 2008
Messages
618
So... You want to import a model, adding at least 30 kb file size to the editor, in order to prevent adding 0.01 kb from simply placing the doodads? Additionally, having them combined as one model looks unrealistic. A shrub doesn't grow out of a tree's trunk; you're better off placing them separately in the editor, and putting the shrubs between trees.

Honestly, I don't see why you want to import an entire model just to combine a shrub and a tree, imported models = lots of file size, no point in importing unless it's something you can't do without importing.

There is no for you to use many words to be mention

Ok! for simply I'll just requesting a new variety of a three which is the combination of a eubz customise three and a default shrub from wc3...
If possible :ogre_haosis:

Get it?<no offences>

If I have reason why should I need that three, I think is nothing to do with you, I am right?
 
There is no for you to use many words to be mention

Ok! for simply I'll just requesting a new variety of a three which is the combination of a eubz customise three and a default shrub from wc3...
If possible :ogre_haosis:

Get it?<no offences>

If I have reason why should I need that three, I think is nothing to do with you, I am right?

You are asking eubz to waste his time making something that can be done in the editor. It is very selfish of you to expect him to spend hours making something especially for you, when you can just take a few seconds to open the editor and place a shrub underneath one of the other wonderful trees that eubz has already made for users like you.
 
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