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Zergs Collection Skin Webby (Units)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
"We are the Swarm. Numberless...merciless."

- A zerg queen
Previews
Contents

Aberration CollectionSkin Webby (Model)

Baneling CollectionSkin Webby (Model)

Broodlord CollectionSkin Webby (Model)

Corruptor CollectionSkin Webby (Model)

Defiler CollectionSkin Webby (Model)

Devourer CollectionSkin Webby (Model)

Drone CollectionSkin Webby (Model)

Guardian CollectionSkin Webby (Model)

Hydralisk CollectionSkin Webby (Model)

Infestor CollectionSkin Webby (Model)

Leviathan CollectionSkin Webby (Model)

Locust CollectionSkin Webby (Model)

LocustFlyer CollectionSkin Webby (Model)

Lurker CollectionSkin Webby (Model)

Mutalisk CollectionSkin Webby (Model)

Overlord CollectionSkin Webby (Model)

OverSeer CollectionSkin Webby (Model)

Predator Zagara COOP (Model)

Queen CollectionSkin Webby (Model)

QueenClassic CollectionSkin Webby (Model)

Ravager CollectionSkin Webby (Model)

Roach CollectionSkin Webby (Model)

RoachUpgrade CollectionSkin Webby (Model)

Scourge CollectionSkin Webby (Model)

Splitterling CollectionSkin Webby (Model)

SwarmHost CollectionSkin Webby (Model)

Symbiote CollectionSkin Webby (Model)

Ultralisk CollectionSkin Webby (Model)

Viper CollectionSkin Webby (Model)

Zergling CollectionSkin Webby (Model)

ZerglingUpgrade CollectionSkin Webby (Model)

Without proper death and decay animations, they're not that usable unless you need bodies all over the terrain or make them summoned units.
I think I'll be right that someone should help him with this. He did his best, and with this part of the work someone else should help him, and then this package will be as useful as possible. But if he could do it himself, then it would have been so from the very beginning. And therefore, he will not be able to make animations of death and decomposition, and there is no need to blame him for this either. If no one helps him with this, then these animations will never happen. He has already done too much, and it is a pity that no one appreciates this, but only demands more and more
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
I think I'll be right that someone should help him with this. He did his best, and with this part of the work someone else should help him, and then this package will be as useful as possible. But if he could do it himself, then it would have been so from the very beginning. And therefore, he will not be able to make animations of death and decomposition, and there is no need to blame him for this either. If no one helps him with this, then these animations will never happen. He has already done too much, and it is a pity that no one appreciates this, but only demands more and more
I'm pretty sure, it's not something hard to learn or do. Converting might actually be harder.
Has he asked help in a proper thread like Modeling & Animation or searched the site for a means to do it?
 

frostwhisper

Media Manager
Level 49
Joined
May 25, 2007
Messages
4,222
While this is an amazing pack, the lack of death/decay does hinder it quite a bit.
My suggestion: make empty death sequences (basically all geosets become invisible within a few frames of the sequence start).
Then make a blood explosion + ubersplat effect and use it as a shared spawn model on each death sequence.
 
это как бы лучшая коллекция моделей, ты тоже будешь делать Protos?
I think given that his packages will not be considered perfect - until they have death and decay animations - it is unlikely that he will do anything else (for example, protoss), since his work will not be appreciated due to the lack of animation of death and decomposition.

Yes, he could learn how to do these death and decay animations, but he was not even given advice, information and instructions on how / and where to be able to do it (in which section on Hive, in which topic, etc.). But they simply demanded and said that it was not very ideal until there was an animation of death and decay.

I understand that this is a true thought, but if it is true, it does not get better from this. Renn himself probably knew that the models lacked this, but apparently he did not have much time, or energy and inspiration to study the creation of these animations, or anything else. But then he provided such amazing models, working for WC3, in incredible quantities. And I'm sure that helping him in the animations of death and decay will not be superfluous at all, instead of criticizing
 
Level 5
Joined
Aug 15, 2022
Messages
96
I think given that his packages will not be considered perfect - until they have death and decay animations - it is unlikely that he will do anything else (for example, protoss), since his work will not be appreciated due to the lack of animation of death and decomposition.

Yes, he could learn how to do these death and decay animations, but he was not even given advice, information and instructions on how / and where to be able to do it (in which section on Hive, in which topic, etc.). But they simply demanded and said that it was not very ideal until there was an animation of death and decay.

I understand that this is a true thought, but if it is true, it does not get better from this. Renn himself probably knew that the models lacked this, but apparently he did not have much time, or energy and inspiration to study the creation of these animations, or anything else. But then he provided such amazing models, working for WC3, in incredible quantities. And I'm sure that helping him in the animations of death and decay will not be superfluous at all, instead of criticizing
I get it dude, I was just asking small question, sorry I did not know, sorry
 
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