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Legion of Heroes ORPG v1.7

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
「Legion of Heroes v1.7」

By Druk3nPanda

Gameplay
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Chose one of the Heroes and Defend the Human race from Demons!

Screenshots
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eqJWg.jpg
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ghHzc.jpg
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smZUb.jpg
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Credits
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Ap0calypse , HappyTauren, Ergius, Frankster, Vermillion Edict, WolfmanArc, Tranquil, donut3.5, Levigeorge1617, Elenai, Urkdrengi, Kitabatake, GluKoBug, CloudWolf, Lioness, NFWar, Destructor, kola, -Berz-, InfinityNexus, Stefanstan95, Mc !, Palaslayer, Static, KelThuzad, Paladon, erwtenpeller, bigapple90, HappyTauren, Walle, Rmx , Xazuki , Callahan.

Changelog
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Legion of Heroes v1.7 :
-Promote Bug Fixed
-Visual Changes
-New Quest
-New Item
-Save/Load System Bug Fixed
-Teleport Added (From City to City)
Legion of Heroes v1.6 :
-Promotion System
-New Loading Screen
-Fixed Quest Bugs
-Fixed Items Bugs
-Fixed Duengons Bugs
-Some Visual Changes
-New Quest
-New Duengons
Legion of Heroes v1.5 :
-Fixed Items Bugs
-Fixed Duengons Bugs
-Some Visual Changes
-New Quest
Legion of Heroes v1.4 :
-Player Leave Notification
-Changed Some Spell Damage's
Legion of Heroes v1.3 :
-All Spells Damage Reworked
-All Spells Tooltip Reworked
-All Spells Names Reworked
Legion of Heroes v1.2 :
-New Load System ( Now Save Code Automatically saves inside your Warcraft 3 Folder / Legion of Heroes )
-Fixed Some Bugs with Spells
Legion of Heroes v1.1 :
-Reworked Quests
-Reworked Items
-Fixed Bugs


Keywords:
Legion of Heroes
Contents

Legion of Heroes ORPG v1.7 (Map)

Reviews
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: » Comment: Please check user Velgen's comments: Post 1 Post 2 » Rules: [c] 「Map Submission」 » Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !100%Verdict + - No review...

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Review

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» Vengeancekael:[c] Profile :: Hive Staff
» Reasons:
» Comment:
Please check user Velgen's comments:
Post 1
Post 2
» Rules: [c] Map Submission
» Contact: [c] Staff Contact
! 'Reasons' are automated !

Verdict
+
-

No review available.
Not Rated
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Suggestions:
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Moderated Version: 1.7
Date: 03/Apr/2013 03:01:17
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
I can't give it a high rating, so I won't give it a rating at all before you improve a lot.
There is a lot to improve for this to get accepted.
Everything past this point is my notes when playing the map.

Map description:
*Chose one from heroes[...]
It should be "Choose one of the
*One More Thing. Don't Ever Write Like This. Ever.

Loading screen:
-Bright picture(strains my eyes) and the text is also white(hard to see with the background being light).

In the game now.

*I got a quest to kill some gnoll. Some lore would be good to add here, as I have no idea why I should do that and if it influences anything else. Also, I think the range for accepting quests should be lowered, as I just moved a little and the quest was accepted(didn't even notice the quest giver before that)

*At first I looked that lvl 1 spiders have more health than level 2, but now it seems logical, since they are melee.

+Mission rewards are given to you right away when completing quest. It might be weird, but I like it.

-I'm gaining levels at an insane speed, I feel that I'm being overrewarded, but then again I haven't gained any considerable stats with 7 levels.
-In the first minutes of the game I already got some gloves worth 1750. I think they are either too powerful for starting or too expensive.
I got lots of mana and mana regeneration. I feel like I should be a mage, but there are no spells for that. It's simply impossible to spend all mana.

-Levels don't correspond to power. (Heroes compared to creeps)

Can't find any equipment vendors in the starting village, what I did find was boots of speed for 150 gold and a potion for 200. Since this is just an ordinary health potion, not some Ub3rl33t item, then I think it should be cheaper. Also note, that consumables are consumed, thus they should cost less than permanent items(boots of speed).

lvl 7 makrura is incredibly powerful compared to the anything else.

No power progression apart from skills. I gain lots of levels, but my stats barely go up. This makes it feel like I was given an OP char at first and then later I still can't beat anything, as I haven't got any more powerful.

The Geefok's hill is marked as Very Hard. Why is it so when it's the first dungeon? Additionally, the entrance looks like a random decoration. I didn't recognize it before I actually started looking for it.

The player name of player 12 is player 12. I suppose it would be good to change the name to something like "Creeps".

Gertok's Cave: Difficulty easy.
1. It is farther than geefok's hill, so it is likely to be found much later.
2. The area around it is marked as pro
3. The actual difficulty is harder than Geefok's hill

Almost all starting quests lead you to places where the player simply lacks enough power to do anything. This makes the game quite bad for singleplayer.

Geefok's cave is not in the north-east region, although the quest says it is. It is actually just east.

I've explored a quarter of the map and still can't find blacksmith or great hall.

Not going to play further at this point, as this map is simply not playable. Hopefully will be in the future.
 
Level 5
Joined
Jul 31, 2005
Messages
105
So I guess I will start with the beginning. As a heads up everything in this post will be centered to make it easier to read with the images.

121163-albums6254-picture67554.png


You misspelled dungeon, also imo the line "ADD me on Garena" shouldn't be there. Also, the characters on the loading screen have absolutely no relation to the game.

121163-albums6254-picture67563.png


Never name a unit something like "Starting Class" there are plenty of words for beginner/starter. Never ever have ! or ? in unit's name ever.

121163-albums6254-picture67556.png


First quest I receive gives no story/reasoning as to why you should go kill x. Also as I later found out I wouldn't exactly say that cave is in the "northeast".

121163-albums6254-picture67566.png


Well the grammar here is off, but besides the grammatical issues here there is once again a lack of story/background or any kind of information as to what you gain by being promoted. The story/background could probably be left out, but the lack of information about what it does not so much. Also it is repetitive try to avoid repeating essentially the same thing.

121163-albums6254-picture67551.png


The name of the quest isn't really descriptive of what you are doing and just seems random. Also once again there are grammar issues as well as just odd wording it needs to be reword to something like "Help me, please! My wife has gone missing, I fear she has gotten lost in the woods. Please find her before it's too late!" or something along those lines. I am not an English major it's probably the thing that I am worst at.

121163-albums6254-picture67564.png


Seriously it's called Goblin Merchant? It doesn't much look like a goblin, but anyway there is a lack of items at the shop. Also, the items are rather generic.


121163-albums6254-picture67560.png


Now here is where we get to the main flaw of the game. All the abilities are passives more or less. It is simply just hitting things till they fall over. There are no puzzles/complex boss fights (as far as I saw anyway) and the only ability you have early on to use is Battle Roar. There aren't any triggered spells (I couldn't find much out on this end because of a bug which I will get into later) it is all just plain old Object Editor.

121163-albums6254-picture67567.png

121163-albums6254-picture67568.png

121163-albums6254-picture67555.png

121163-albums6254-picture67569.png

121163-albums6254-picture67565.png


So on to the terrain. It is flat, there are sharp transitions between tiles, doodads don't look natural (they are spammed in some places), and then in the places it isn't flat it looks too unnatural like you were just seeing what the tool did. As for the text in the second to last image. Please do not use lines like "Item for quest completer" say x acquired whatever item or something.


121163-albums6254-picture67553.png


This gets sent every so often in-game just don't. If you are going to send that message then send it at the end.

121163-albums6254-picture67552.png


Tooltip wasn't changed from default, and it definitely heals for more than 500.

121163-albums6254-picture67557.png


Reached the point where I have nothing to spend ability points on. There should never be a point in any game where you have nothing to spend your points on.

121163-albums6254-picture67549.png


Gertok's Cave is the Dungeon and Satyr's Hill is the surrounding area. I can say after doing it that Gertok's Cave is definitely harder than Satyr's Hill. The difficulty rankings in general don't really mean much since you just hit stuff till it falls over really. Also, I went north to that area first since all quests said "North" and was surprised at the sudden spike in difficulty. You need to add some kind of direction/guide so players know where to go, because atm it is pretty vague.

121163-albums6254-picture67546.png


After a while of just running around and hitting things I decided to see if cheats worked and it turns out they did. Now I know it is made to be played with a group of players online, but that's not really any excuse.

121163-albums6254-picture67562.png


Why do I have two of these? You may of also notice that I have 7 unspent abilities and nothing to spend them on.

121163-albums6254-picture67550.png


Found a friendly troll how nice.

121163-albums6254-picture67558.png



So I finally found the cave that was for one of the side quests. Now does that look to be in a northeast region to anyone? If it is intended for you to go there to handle the next area then you need to make it more clear where it is.


121163-albums6254-picture67559.png


No Tooltip

121163-albums6254-picture67547.png


You are unable to do the promotion if you aren't EXACTLY 25 apparently.


121163-albums6254-picture67548.png


Doesn't port me to the dungeon.


121163-albums6254-picture67561.png


Someone asked me to try loading in their character and it worked, but that isn't really anything you can avoid it's a flaw of those kinds of systems.


So let's see the gameplay is repetitive, the terrain is horrendous, the story is nonexistent, and several things do not work. To list a lot of my annoyances potions do not stack, enemies do not scale with the amount of players, bosses respawn like normal units would, health regen seemed rather low early on, dungeons porting me back to the STARTING town even if further along in the game, and last that I can think of there is no penalty for deaths. I may be wrong about the scaling I only played it by myself, but from what I saw I do not think it scales.

I probably missed some stuff since it is 4AM here, and I am going to be getting like 4 hours of sleep. I may update this after I've gotten some sleep. Updated to hopefully improve readability.
 
Last edited:
Level 7
Joined
Jul 18, 2012
Messages
136
You will be able to spend those Points when you get 50 level on Attribute Points! And i fixed everythink you say it's bad in this comment! Theres just one problem i can't find very good save/load system i tried around 3-4 but only one worked but it has some bugs! Once i find system or make one i will release the new version.
Okay i released the new version i fixed everythink
 
Last edited:
Level 5
Joined
Jul 31, 2005
Messages
105
My point was that you should never have a stock pile of points that you can't spend till you're a higher level it is simply bad design. Players look forward to leveling and deciding what to put the point towards. Leveling and getting a point but having nothing to spend it on yet is plain disappointing imo.

Now onto the stuff that you say you have fixed (haven't gotten around to retesting yet), better directions, better quest names, and fixing the promotion bug all of these are good and steps in the right direction. The only problem is that none of these really address the core problem, which is that for the first 25 or so levels you have no active abilities (Battle Roar doesn't really count imo). If you intend to keep it that way you need something to break up the monotonous combat whether it be storytelling/puzzles or whatever, but there needs to be something to break it up.

My opinion still stands that this isn't ready to be released and is better suited for the Map Development forum.
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
I don't want make the starter class perfect. Thats why i made a Start Class and 2 Promotions(Master Class and Legendary). And about the bugs i fixed everythink retest it you'l see.

Usually what people do is make starter class(es) have a nice variety of skills that work well together.
Then how are they weaker? - The skills are still relatively basic or have much less power than what improved classes have.

Because if you make the starting class an utter failure or boring to play, then people won't appreciate the higher classes either(as they will quit before reaching them).
 
Level 5
Joined
Jul 31, 2005
Messages
105
I don't want make the starter class perfect.

I don't want the starter class to be perfect. What I want is for combat to be more interactive than it currently is. At the moment with how the abilities are all passive the combat is simply attack moving and occasionally prioritizing a target and even that is rare. Rework it so that you have some active abilities as well on the starter class, make prioritizing certain targets/mobs more important, and finally make boss fights more complex (they currently just consist of hit them till they fall over). Those are the main things I would like to see (I would also like to see multiple starter classes, but let's just work on the basics here).

Since you keep asking for a mod to review your map I thought I would just link you to the map submission rules. At the moment you do not meet at least 3 of the criteria. Let me go over the ones I feel you do not meet real quick.

Submitted Map Resources need to have a good description on the Hive

All you have is "Choose one of the Heroes and Defend the Human race from Demons!" and some screenshots. There is no list of features, no story, and the simple description you have could use some more details.

Work in progress (WIP) maps are not allowed, the map needs to be at least in BETA or complete.

This is not a complete map in anyway, and if it is then it definitely does not meet the next criteria of quality.

A certain amount of quality is required, the gameplay needs to be somewhat fun, the terrain must not be lacking and a bit of originality should be present.

At the moment the gameplay is not fun, the terrain is most definitely lacking, and finally with no story there isn't really anything that hasn't been done before it is simply generic.

Now this next one is simply of a pet peeve of mine and that is "Protected/Open Source? Let the community know in the Hive description". You do not say whether it is protected or open source anywhere. Also, since I can't see the code I won't comment on the criteria of "The triggering needs to be efficient and mostly leakless". Oh and I am not sure about that loading screen either.

Anyway I am not trying to bash you, make you feel bad, or anything like that. I am simply trying to give you advice and help you improve your map. Please keep that in mind.
 
Level 7
Joined
Jul 18, 2012
Messages
136
Usually what people do is make starter class(es) have a nice variety of skills that work well together.
Then how are they weaker? - The skills are still relatively basic or have much less power than what improved classes have.

Because if you make the starting class an utter failure or boring to play, then people won't appreciate the higher classes either(as they will quit before reaching them).

I made quest that you can promote to master class in 5mins.
and Velgen you don't have just to run around there are around 15 quest, go finish some quest instead of killing spiders or naga or other creeps.
 
Level 5
Joined
Jul 31, 2005
Messages
105
Velgen you don't have just to run around there are around 15 quest, go finish some quest instead of killing spiders or naga or other creeps.

I did do the quests. You seem to be misunderstanding my point or just completely ignoring it. The combat is dull early on with little to no interaction, and the quests are just hey go kill this or go do this with no explanation as to why. Just because you are doing it for a quest does not make it fun or enjoyable.
 
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