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Legends

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Map Info
so this is my first altered melee map,
i spent an entire day trying to find highbourne Building Models on this site,
i spent 2 hours trying to figure out why the orcs won't build structures in ai, and why the humans won't build arcane sanctums.
look i just realized that i have two legend maps the same as this one,
one is titled HighBourne, the other is World Edit Test Map, i don't know which pne to choose so i chose HighBourne.W3X if i did it wrong um...i'll update it

Features
-but the night elf / HighBourne AI works fine as well as the Undead AI
-Orcs are actually powerful, cause they all have chaos damage, except Blademaster of the BlackRock Clan, ShadowHunter and BeastMaster, Far seer has Chaos Damage (too bad, the Orcs can't build anything on this map)
-Human Building don't have Elven units, only human and dwarven units (e.g. Arcane Sanctum only trains Chaplains, Hydromancers and sorceress Humans not elven)
-in undead units, Dreadlord has been replace with a undead blood elf Model i found on this site, and has been renamed Vampire, but dreadlord skills are still used), Death Knight Model has been replace with a arthas like model
-HighBourne Units are Night Elf Units, just i use models from human and elven units, using Dark Kael and Alexxastra model or something to replace the model of Demon Hunter and Priestess of the moon has been rename Highbourne of the moon. highbourne workers don't harvest tress like worker of the blood elves and peasants they harvest the tree like wisp (Sorry about that)

Sorry, um, i don't know where to upload Screen Shots anywhere on this site, so um...please discover on you're own

More Stuff
if you don't find it own your Warcraft 3 App, i'll see if the WorldEditMapTest.W3X might work, if it doesn't work, My Apologies ( OKAY LOOK THIS IS MY FIRST MAP SO IT MIGHT NOT BE GOOD I'M NO MASTER AT THIS )


Thanks for the people on this site to show me how to use models and starting units in the forums, to Blizzard entertainment for the map (cause making a map is too long) and thanks to puppy for, no nevermind.
Contents

Legends (Map)

Reviews
22:40, 19th Nov 2013 Orcnet: needs more work:

Moderator

M

Moderator

22:40, 19th Nov 2013
Orcnet: needs more work:

Orcnet;2446357 said:
The map has a lot of problems concerning the altered melees you've chosen:

- The orc races has little work mainly the addition of a Blademaster of the Blackrock Clan, why not change model of the current BL and do the changes? because of this the custom hero has no food limit which is bad

- The structure pig farm is a food provider then by tech 2 I get another food provider which is the default orc burrow? why not just pick 1

Then on the night elf:

-The race's mechanics still follows the default NE's systemic move. You only find custom models and do little changes

- There's a lot of missing imported buttons

- No quest menu indicating the changes, updates, credits, and so.

for now your map needs work, and since you are new do your time in practicing and working out a better altered melee map. Right now I see it as more of a template.
 
Level 4
Joined
Oct 16, 2013
Messages
47
Orcs are actually powerful, cause they all have chaos damage, except Blademaster of the BlackRock Clan, ShadowHunter and BeastMaster, Far seer has Chaos Damage (too bad, the Orcs can't build anything on this map)

my apologies, i mean on AI, they won't build anything -_-
 
Is it just me having this feeling or is this idea is overused at Map Section lately?

Orcnet at 19 February 2013 via Daffa the Mage's Visitor Message said:
hello there, to upload images here, try making an album here as well by simply going to your User CP and look for the text Networking: Pictures & Albums. There you can start uploading your pics but remember to make it view as public good luck then :)
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
The map has a lot of problems concerning the altered melees you've chosen:

- The orc races has little work mainly the addition of a Blademaster of the Blackrock Clan, why not change model of the current BL and do the changes? because of this the custom hero has no food limit which is bad

- The structure pig farm is a food provider then by tech 2 I get another food provider which is the default orc burrow? why not just pick 1

Then on the night elf:

-The race's mechanics still follows the default NE's systemic move. You only find custom models and do little changes

- There's a lot of missing imported buttons

- No quest menu indicating the changes, updates, credits, and so.

for now your map needs work, and since you are new do your time in practicing and working out a better altered melee map. Right now I see it as more of a template.
 
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