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-\\ Legends //- [email protected]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Official Version1 Release!!

Downloads available for both -1.23 and +1.24.

http://www.thehelper.net/forums/showthread.php?goto=newpost&t=122716

Legends.png

A Hybrid Map

minimap.png


Join the greatest Heroes of Azeroth as they battle for ultimate glory,
to be proclaimed as timeless Legends.


NEW TEASER TRAILER!!

The Legends :
Saithis Darkhunter, Templar Avenger.
"Justice shall be swift."
Leviathan, Titan Incarnate.
"Enable my revenge."
Stormreaver, Revenant Knight.
"Feel the cold of death!"
Grievous, The Dark One.
"Stay out of my way."
Nightwing, Dead Shot.
"This is too easy..."
Shanks, Thief.
"Ambush!!!"
Vindicator Refir, Paladin.
"I shall not falter."
Rage Ironhand, Warmonger.
"Let none survive!"
Zenedar Felblade, Death Knight.
"Your pain shall be legendary."
Rouku, Sage.
"I am needed, once again."
Sindweller, Graven Archer.
"Your soul will be mine!"


Major Features :
*Strategic Skill Building System
-each hero has 5 abilities with 10 levels each, but the level cap is only until level 30.
-this set-up makes for a more strategic perspective in hero play, you must choose which abilities to maximize or leave weakened and develop your own style for your hero.

*Honor Points System
-the game revolves around collecting Honor Points for yourself and the team to achive victory.
-currently you only gain HP by killing enemy heroes and creeps, expect that more dynamics will be introduced soon.

*Hybrid Gameplay
-there are 2 'lanes' in the map but they will only spawn creeps (Ghost Armors) for you overtime (3 waves will be spawned).
-you must face the hero/es that is pushing the lane or you risk to lose a tower.
-because the spawn rate is slow, you must train with the neutral creeps to earn more experience.
-currently, the game is a bit more of a hero arena. but soon more 'sidequests' will be added like : neutral bosses, capturing items/buildings, forced duels, special events, etc.


Planned Features:
Risk Idea : http://www.thehelper.net/forums/showthread.php?t=125614
*more soon..​


Minor Features :
*Regen and Gold Drops
-hp, mana and gold runes randomly drop from neutral creeps to minimize potion expenses.

*Neutral Creep Growth
-the Neutral Hostile camps have upgrades that gain a level overtime.

*Experience Per Hit
-heroes gain experience points per hit on a creep or hero.
-heroes also gain a few experience points for being near dying enemy units.
-the gain is proportional to the damage done (using normal attack and spells) to the attacked unit's hitpoints so multi-hitters are not abusive.
-the total exp given out by a certain unit is always the same, based on its hp.

*Sliding Attack System
-when things fight they don't just stand there and hit each other, don't they?
-my self made system adds some aspects of aesthetics and realism.
-fighting units strafe as they battle!

*Adjustable Game Camera
-a set of commands to adjust the game camera to your liking.
- "-camd x" Set your camera-distance-to-target to x.
- "-cama x" Set your camera-angle-of-attack to x.
- "-caml" Toggle camera-lock on/off to your hero.

*Other Stats Display
-a set of commands to view your hero's other unseen stats.
- "-ms" Displays movespeed of selected unit/s.
- "-rg" Displays average hp and mana regeneration of selected unit/s.
- "-st" Displays both -ms and -rg.

*Numerous Custom Models / Icons / Skins
-some from Hiveworkshop..
-but many made by myself, most are unreleased.. :p.
Customs by me, 13lade619.
Looping Retraining Tome
Bloodspear icon
Bleed target buff
Spear+Hand Glow Attachment
Monsoon+Naga death
Red Barrier
HunterMissile
HalduronBrightwing Skin
FrostNovaSpike
Crippling Fear Icon
Kael Skin
Blademaster swords
Fire ring
Metal Sparks
Water Gush
*Gambit Skill Icons
frozen buff
holy light red
frost arrow nerf
undead fire
icons


Downloads:
HalduronBrightwing Icon > R.A.N.G.I.T.
HalduronBrightwing Model > R.A.N.G.I.T.
Spawnblade > jatter2
Lightsaber >Illidan(Evil)X
HolyAwakening > JetFangInferno
DirtExNoFire > WILLTHEALMIGHTY
Dummy Model > Vexorian's Caster System
Tripple Arrow Icon > Mr.Goblin
*Scythe > Sven
*GoblinThief > HandCLAW
*Shotgun > Lord-T-Rex
*HeroAura > Ahna
*Ancient of WIld > Werewulf
*Drainei Paladin > AnemicRoyalty
*Command Buttons > CrazyRussian
IceNova > JetFangInferno
Items Icons > WoW

Planned Features:
*more soon..​


Screenshots: (update later)

strafing.gif

fighting.. NEW SYSTEM

draenei.gif

test fight, OLD system.

DeadShot.png

the deadshot hero.

trees.png

new trees... ignore the bunch of creeps..

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[/HIDDEN]

Uploaded To:
http://epicwar.com/maps/
http://war3.incgamers.com/?p=mods (knives69)
http://world-editor-tutorials.thehelper.net/maps.php
http://www.garena.com/forum/forumdisplay.php?fid=244 (knivez69)
http://www.hiveworkshop.com/forums/maps.php (13lade619)
soon...
http://www.wc3c.net/resources.php?f=654 (HawkEye_Zoro)

I Need Help With:
Brainstorming.
Hero/Ability Ideas.
Future AI making. ?
implementing/coding the Boss/Risk System. ?​

//======================================================
Version 1 NOW available.
1.24 version also available as separate map.


Found any bugs / weird stuff ?
Got comments / suggestions / reactions ?
Post them here.


or contact: [email protected]

Gameplay
*New Items + Recipes
*Gain extra XP from dying enemy units in range.
*Skill Level-Skip
*Fixed Creep Respawning Bug
*Removed Training Tomes
*Added Main Quest List.
*Modified some ability cast times.
*Creep camp acquisition ranges reset to camp mode on revival.

FIxed Aggression bug on hero pick.
Upgraded base layout/structures
Fixed bug on item restrictions.
increased xp gain
reduced armor reduction to 3%
increased tower damage
added gold penalty on hero death
increased penalty/prize.
increased towers hp
increased gold/sec
reduced creep revive time
reduced hero revival time

Heroes
Nerfed damage on reverse lotus
changed MS of titan / pala / war / dk
recalculated corruption trigger
lowered AS per agi point to 1%.'
decreased Strafe cast time
nerfed paladin bash!
fixed frost drive cast range.
REMOVED DOUBLE DAMAGE FROM RAVAGE
reduced transparency of windwalk for Nightwing
nerfed damage for Rage
nerfed stun of Obliterate
increased FoD damage
nerfed damage by Corruption, added cast time.
reduced divine shield duration

Misc
*Casting Bars System
*Added Inventory Switch System
*Added dust of appearance to shoplist.
*Updated the slide attack, lesser slide and check trees.
*Added Gold Coins drop from creeps.

increased item buy range
increased hero pick duration.
error on deathnkight tooltip
fixed spellstorm cast art
fixed tower strafing bug
added sage and archer icon to multiboard.
new available camera view..
changed level up art, added death art.


Couldnt upload as attachment here... so Download Below:

Pre 1.24 Version:
http://epicwar.com/maps/109855/

Post 1.24 Version:
http://epicwar.com/maps/109854/

Keywords:
13lade619, knivez69, map,warcraft, hero, arena, mini, legends, warriors, awesome
Contents

-\\ Legends //- [email protected] (Map)

Reviews
19:03, 5th Aug 2010 ap0calypse: Rejected
Level 1
Joined
Jul 14, 2008
Messages
539
ive tested all versions of your map and neither of them actually worked =/
when i start the map...im coming back into the map menu.

oh and btw...a small suggestion: u should remove your email adress from the map name...it looks a bit retarded.
put it in the loading screen or ingame in a "credits" quest ;D
 
Level 1
Joined
Jul 14, 2008
Messages
539
well im playing the latest version of wc3(1.24.1.6374)
and what do u mean with "are you playing the correct ones? "
?_?i already told u which of your maps ive tried

hm...i think ill test something out, ive got an idea why it could bug me..
EDIT:nope, even if i put them in an extra folder they still not work for me =/
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
If you use vJass that could be the problem.
Although I wouldn't know because you protected the triggers (dumb) and I'm too lazy to go deprotect it (wouldn't be too hard FYI)

Mass Purging Template Version 4.0
Rejection

Reason for not approving:
Terrain could use some environmentals and some more tile merging/variation
Gameplay is okay, but not good enough to outweigh your terrain.
 
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