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< Legends 2.0 >

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello guys, i'm originally from TheHelper.net.
i'm posting my project here too now... it will also be available in the map downloads section.
I hope i get some support from you too. thanks.

http://www.thehelper.net/forums/showthread.php?t=122716


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Join the greatest Heroes of Azeroth as they battle for ultimate glory,
to be proclaimed as timeless Legends.



NEW TEASER TRAILER!!

Gameplay <New Items>
*Overall bonus damage by items increased.

Lifesteal
-from items only.
-percentages stack with diminishing returns.


Gameplay <New SubStats System>
*SpellPower not yet implemented.. more on next version

Evasion :
-base value = 5% + Agi x 0.12
-percentages stack with diminishing returns.

Critical
-base multiplier is 2x normal damage
-base value = 5% + Str x 0.12
-^because the stronger you are, the harder you hit.
-percentages stack with diminishing returns.

Spell Power
-base is 0.75 x Int
-soon..
-will be used to powerup some abilities.
-not all because some will be imba...


Gameplay <New EventBasedStatGrowth>
*Activates lvl 17 onwards.
*Cause heroes reach level cap early on.
*Caps increase per level, lvl 30 caps shown:

@ Lvl 30
Gain 1 Agi per 21 attacks
Gain 2 Str per 700 damage taken
Gain 2 Int per 16 spells cast


Gameplay <others>
Gold/sec reduced
Gold drops reduced to 85.
Updated Quests Tab


Soon:
Spellpowered Abilities and Items.
Newbies' Guide in-game.



Heroes.png

Legends’ game play revolves mainly on an evolved idea of the ‘Heroes’. Collectively, each hero has its role in team battles but also individually, each hero has different possibilities. It’s like having two or more heroes in one. Each player can develop an own style for a hero.

< Ability Mastery >
-each hero has 5 abilities with 10 levels each, but the level cap is only until level 30.
-this set-up makes for a more strategic perspective in hero play, you must choose which abilities to maximize or leave weakened and develop your own style for your hero.

< More Stats / Attributes >
Strength – Increases HP, HP Regen and Critical.
Agility – Increases Attackspeed, Movespeed, Armor and Evasion
Intelligence – Increases Mana, Mana Regen and Spell Power

Evasion :
-base value = 5% + Agi x 0.12
-percentages stack with diminishing returns.

Critical
-base multiplier is 2x normal damage
-base value = 5% + Str x 0.12
-^because the stronger you are, the harder you hit.
-percentages stack with diminishing returns.

Spell Power
-base is 0.75 x Int
-soon..
-will be used to powerup some abilities.
-^not all because some will be imba.


< Endgame EventBasedStatGrowth >
Activates lvl 17 onwards, to avoid stagnation at endgame.
*Caps increase per level, lvl 30 caps shown:


Gain 1 Agi per 21 attacks
Gain 2 Str per 700 damage taken
Gain 2 Int per 16 spells cast


< Experience Per Hit >
-heroes gain experience points per hit on a creep or hero.
-heroes also gain a few experience points for being near dying enemy units.
-the gain is proportional to the damage done (using normal attack and spells) to the attacked unit's hitpoints so multi-hitters are not abusive.
-the total exp given out by a certain unit is always the same, based on its hp.


Features.png

More features that make the game even more fun to play.

A typical game would last maybe up to 40 minutes..
Early Game (10 minutes) – creeping, leveling
Mid Game (20 minutes) – farming, items
Late Game (30 minutes) – Ganking, Rune Hunting, Pushing


< Neutral Rune Bonuses >
-there are 5 Neutral monster types that will buff you with their respective runes when you defeat them.
-the runes provide your hero powerful bonuses that should help you defeat your opponents.
-runes do not stack on each other, only one can be active per hero. you must wait for the first one to fade before acquiring another.
--Mark of the Frost Wolf - will grant 25% more movement speed for 80 seconds.
--Ogre Magi's Warding - will grant +30 armor for 90 seconds.
--Arachnathid Venom - for 90 seconds, your attacks will deal 65 damage per second for 3 seconds. (reduced by magic reduction).
--Infinite Mana Flux - will grant 55 mana regen per second for 45 seconds.
--Dragon's Fury - aura will grant 40%attack speed for 80seconds.

< Hybrid Gameplay >
-there are 2 'lanes' in the map but they will only spawn creeps for your team overtime (3 waves will be spawned simultaneously).
-the whole map is open space for all heroes to battle, only the lanes are restricted because of towers.
-because the spawn rate is slow, you must train with the neutral creeps to earn more experience.
-currently, the game is a bit more of a Hero Arena and AoS. but soon more 'sidequests' will be added like : neutral bosses, capturing items/buildings, forced duels, special events, etc.

< Regen and Gold Drops >
-hp, mana and gold runes randomly drop from neutral creeps to minimize expenses.

< Neutral Creep Growth >
-the Neutral Hostile camps have upgrades that gain a level overtime.

< Sliding Attack System >
-when things fight they don't just stand there and hit each other, don't they?
-my self made system adds some aspects of aesthetics and realism.
-fighting units strafe as they battle!

< Adjustable Game Camera >
-a set of commands to adjust the game camera to your liking.
- "-camd x" Set your camera-distance-to-target to x.
- "-cama x" Set your camera-angle-of-attack to x.
- "-caml" Toggle camera-lock on/off to your hero.
*default –caml looks like an online mmorpg camera.



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southisland.jpg


southpath.jpg


southpath2.jpg




I Need Help With:
*Currently, I am satisfied on how the map is progressing. I dont really need a whole team of people to make this. What I really need is your help brainstorming good ideas to put in the map. :D.
Brainstorming.
Hero/Ability Ideas.
Future AI making. ?​

Keywords:
13lade619, legends, map, hero, arena, aos
Contents

< Legends 2.0 > (Map)

Reviews
19:48, 10th Aug 2010 ap0calypse: Rejected
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