• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Legacy of Kain: Blood Omen

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is based on the Legacy of Kain series, particularly the first one: Blood Omen. This is my first ever map and I would like to thank hiveworkshop.com in general for all the great tutorials that made this effort possible.

ABOUT THE MAP:

The player takes the role of Kain, a selfish nobleman who is murdered by a band of brigands. A Necromancer visits Kain in the Underworld, and offers him a way to avenge his death: by returning to the world of the living as a vampire.

Kain rashly accepts the proposal, and soon he is involved in a much bigger quest than he anticipated. His hunger for vengeance leads him into battle against a number of powerful, dangerous and manipulative sorcerers, as his agenda becomes mixed with the task of repairing the sacred 'Pillars of Nosgoth' and restoring Balance to the land.

UPDATES:
- Slightly edited/improved terrain
- improved cinematics
- Better quality Boss fights
- Blood Drain is now less powerful

Keywords:
Legacy of Kain, Vampire, Nosgoth, Soul Reaver, Blood Omen
Contents

Legacy of Kain: Blood Omen (Map)

Reviews
09:46, 16th May 2009 by bounty hunter2: Horrible terrain, unoriginal, poor tooltips, spells, boring gameplay, this won't get approved here, use Epicwar to upload your maps, Rejected.

Moderator

M

Moderator

09:46, 16th May 2009 by bounty hunter2:
Horrible terrain, unoriginal, poor tooltips, spells, boring gameplay, this won't get approved here, use Epicwar to upload your maps, Rejected.
 
Level 1
Joined
Dec 7, 2008
Messages
823
Refer to Importance of A Description

>>Fix Map Size & Playable Map size in this thread. Currently 0x0

>>Firstly when the game starts I can see that I got Arthas model in my command as his icon appears before the cinematic starts.
>>Also the first scene is of mountain which isn't looking good. The 2 different kind of trees looked odd at that scene.
>>I minimized when the camera was moving & was at the place where the fire was present. When I maximized the window the scene paused there & then suddenly the scene was of the fountain.
>>When I watched it without minimizing I saw that the camera moved very fastly to the fountain scene. Can be improved.
>>I can see the edge of the world. This isn't a good thing for a cinematic.
>>The banners were hanging in the air?
>>The little waterfall you showed needs improvement in the terrain.
>>The blademaster started attacking before the teleport animations were over? One of them was killed by the fire pillar spell? Needs better presentation.
>>The camera goes through the mountain when Malek is shown.
>>The terrain lacked tile variations. Try to improve this.
>>Make the cinematic skippable. If I restart the map I have to see it again before the game starts.
>>The music chosen was good. But it did not go on for the whole cinemaric. In the scene when the blademaster attacks Melik the custom music stopped & the usual blizzard music starts.
>>After Mortenius killed Ariel he moved a little. Then a transmission of scene occurs. After this the same scene is shown. What were you trying to present here?
>>Ariel was at the pillars. A fire started & she was gone?
>>After Ariel got killed then the scene does not automatically shifts to Kain.
>>Now after seeing the whole thing 4 times in a row I am confused as to what was the story? Blademaster kills them & another death & pillars? What was that about?

After you improve on these tips get an opinion in Cinematic Section on this. It helps.


>>Who is Kain? Which one of the killed people? His name was not mentioned before. His story needs better presentatin.
>>The first message that appears gives a messsage about a necromancer. Which?
>>The description of the items & the wordings of the messages is nice. But still the items description will be even better if you mention what are the exact use of them. Like For Iron Sword after the desription write
Attack : +10
Defense: +5
>>Placing credits in-game is needed. Otherwise it is not acceptable by the staff.
>>Prioritize. I understood it but make the wording simple. It is easier to play then.
>>The music starts only after Kain gets out of the undead terrain. It should start before that.
>>If Kain's mousoleum kills a zombie then Kain should get some experience.
>>The terrain needs height variations & tile variations. Adding wildlife to the map can make it look better. Try scaling trees to male them look different or you can use custom tree models too. More use of doodads is also needed in the map.
>>The houses have been arranged too symmetrically in the first town.
>>The hotkey d for blood drain is not working. It is instead n.
>>Not a single dialogue from the village people even when Kain started to kill them? Adding some can make it look better.
>>What I am getting is that the bandits killed him so why is he killing the village people?
>>You have made Blood drain very powerful. It allowed me to kill the bandit lord in just 2 attacks. You should increase its mana requirement a little otherwise I don't need to use any other move in the map.


>>The terrain creates a odd scene here. See the link.The Hive Workshop
>>In the cinematic with Ariel the camera went through the pillars.
>>No music placed here.
>>If I walk at the sides of the elevated area where Ariel's ghost is then the cinematic does not start.
>>If I walk carefully then there is one point on the elevated area where I can get the quest for killing the old guardians just as the cinematic starts.
>>When the cinematic is going on then the 2 of them even do not look at each other.
>>I should get the quest when the cinematic ends not when I walk to a particular place. You have used the same thing before. Try to improve this.
 
Last edited:
Level 2
Joined
Apr 21, 2009
Messages
9
Thanks for the advice mate. Sorry for the confusion at times. I based it on a PS1 game and some of the things on that game can be very hard to make on a custom map. But the good thing is, this is just a beta map. I'm currently working on the next version so hopefully things will be clarified next time.
 
Level 2
Joined
May 2, 2009
Messages
18
hmm this is strange, i hadn't tried to update a map here yet, so i can't say anything about it

@ map:

I really love the legacy of kain series and I think it is really nice to play it again as a warcraft 3 custom map :) I really feel nice rememberances as i had played it :)

It is a bit annoying, that some messages are excessivly repeated but it is a nice and entertaining map :)
 
Top