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King Dodongo & Dodongos

Hello friends,

this time i made something from Ocarina of Time. The Boss King Dodongo and his kin the Dodongos.

Due to the fact that the Dodongos are just a tinier version of King Dodongo without the Crystals, i didn't change anything significant of the Dodongos.

While they don't have any Teamcolor (aside from King Dodongo's Teamglow), they are meant to be creeps anyway. So that kills that argument in not approving the models. I am however open to suggestions.

---Profile of King Dodongo---
Name: King Dodongo
Title: Fire Breathing, Infernal Dinosaur
Gender: Male
Race: Dodongo
Level: ?? Elite
Reaction: Alliance (excluding Night Elves) / Horde / Native Species of Azeroth (excluding Gilnean Worgen loyal to the Alliance & Trolls, Tauren, Blood Elves loyal to the Horde)
Affiliation (Faction): Guardians of Azeroth
Position: Demigod
Location: Lava-Caverns of Blackrock Mountain
Status: Eternal
--------------------------------

Credits said:
Nintendo:
- The Inspiration, Pictures etc.
Mister_Haudrauf:
- Wrapping, Edited Mesh and some added Animations for King Dodongo

Changelog said:
23.12.18 Uploaded
---Notices---
  • I am open to suggestions in terms of making King Dodongo's added Animations better. However explain, if possible, with pictures so i understand better what you mean.
  • I merged the Main Model and Portrait Model of the Salamander together.
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If you use this model then give credits to me for this idea,

but don't distribute it and don't edit it without my permission!?!
Contents

Dodongo (Model)

King Dodongo (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 30
Joined
Mar 14, 2014
Messages
1,215
Well, this is weird but good a the same time :D, i like, i think it could be better if you add better anims xd.

You mean King Dodongo? Yeah i am always learning however i am bound to his Mesh and bones as most of his animations are basically the normal Blizzard Animations from the Thunderlizard. His two extra Animations are referenced from Hyrule Warriors. There he swipes his claw at his enemies and stomps the ground if he wants to.

You can give me pointers where to make them better via pictures, if possible.
 
Level 21
Joined
Apr 8, 2017
Messages
1,527
You mean King Dodongo? Yeah i am always learning however i am bound to his Mesh and bones as most of his animations are basically the normal Blizzard Animations from the Thunderlizard. His two extra Animations are referenced from Hyrule Warriors. There he swipes his claw at his enemies and stomps the ground if he wants to.

You can give me pointers where to make them better via pictures, if possible.
Well, is hard to think anims ideas for that unit cuz its body dont let it to do stardard things...

Maybe a bull kick? or front roll?
 
Level 21
Joined
May 29, 2013
Messages
1,567
I like the animations you added to King Dodongo, but I think they would look better if they were a bit slower.

As for Dodongo, I like how you merged the model with the portrait, but the portrait's omnilight should only be visible in the portrait animations; currently the model is always illuminating the terrain and objects on its right side since the light is always on. Also, you should probably remove the corpse of the Kodo rider that was mistakenly left behind in standard Lizard/Salamander models.
 
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