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Infinite Warcraft

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Description
This map is for people who are good at Warcraft III and want a faster-paced, more grueling, more expansive game. This has nothing to do with art or creativity. It contains no fancy triggers, no special effects, no terraining, no cinematics. This is about intense gameplay only.

If you don't understand that, then think of it this way: The map is like a soccer field. It's not the soccer field that's fun, it's the game you play on it.

Warcraft III Modifications
- Infinite resources
- More than 3 heroes allowed
- Duplicate heroes allowed
- 300 food cap
- Nodes added to represent territory controlled*

Paths to Victory
- Destroy all opponents; or,
- Control the most territory when the timer expires*

* stalemates occur under regular defeat conditions between two equally-skilled players due to game mechanics. This modification allows for a clear winner within a reasonable time.
Contents

Infinite Warcraft (Map)

Reviews
21:52, 15th Jan 2010 ap0calypse: Rejected
Alright first of all, the description is horrible:
-You don't tell us about it a lot and it's too short
-Second, You just placed some buildings in the map, you didn't remove the melee triggers and then just removed the caps.
Vote for rejection
Here are some screenshots for other people to see.
 

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Level 4
Joined
Dec 9, 2008
Messages
52
One simple question: did you play it?

I'd also like to take this time to critique your post, since you decided to so thoroughly critique mine.

First, you are a self-described cinematographer. Do you really think you're qualified to rate the entertainment value of a modified melee map? The enjoyment doesn't come from the aesthetics or creativity; it comes from playing for an hour against a skilled opponent sending waves and waves of armies against yours as you try to position yourself advantageously and consolidate any gains. How many ladder FFA games have you played? I've played hundreds. They're boring creepfests followed by hoarding due to certain war3 mechanics that I have specifically fixed with this map. Do you think the dearth of trees and terrain is either an oversight or result of poor craftsmanship? It's not. That's exactly how I want the map to be. Clutter has been removed.

Second, your post uses unnecessary and insulting language and gestures. Please refrain from describing anyone's work with the word "horrible", especially given your capacity for critique and analysis, which I'll address in the third point. Also, there is no need to post screenshots of someone's trigger code. Yes, that is exactly what I want the map to do. Blizzard already has useful functions, why not use them? Do you realize that thousands of games and dozens of competitive tournaments use default blizzard triggers exclusively in their maps? It's true; it's called melee.

Third, your post, only a few sentences long, is scattered with grammatical errors and yet you feel qualified to assess the map's description. Here are the obvious grammatical errors: using "second" without a "first", omitting commas from your compound sentences, omitting periods from sentences, using bullets to list unrelated or sequential thought, and this, "You don't tell us about it a lot". If your post accurately demonstrates your command over prose, grammar, and logic then I don't really see a reason to value your assessment of my description or my map.

Fourth, your post contains a logical error that I must address. You state, essentially, that the map is simple. I agree. You then state that the map should be rejected. This is a non sequitur. Simple does not equal bad. I consider this map the equivalent of a soccer field. It's not the field that's fun, it's the game you play on it. You don't mention technical faults, you don't say it is not fun, you just say that it is simple. Simple can be fun. Try it.

Thanks.
 
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