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hunterz's Kodo Tag v2.07

Once the host has chosen a difficulty every player will receive a single unit which is very fragile and dies with one hit - The runner. Fortunately he can use abilities and construct buildings to keep him safe though. AI-controlled Kodos will spawn on the map, chasing your runner. If he dies you will lose everything you've built/trained and spawn as a ghost in the jail area where the Kodos enter the map. There you can either be rescued by another player if he's entering the jail with his runner or you can even revive yourself after a certain and long amount of time. Your ghost can also temporarily stun and slightly damage enemies with a moderate cooldown, doing this will prolong the time until you can respawn though. To motivate other players to save you, despite having you as an ally again, there's a gold bonus that increases with every player waiting to be rescued.
Most Kodos will only attack buildings when there's no other possibilty to walk towards your location, so it can prove very useful to lure Kodo's through huge mazes. If you leave the smallest possible space between your buildings then your runner can still fit through while the Kodo's don't - use this to your advantage! Though don't forget about mining gold with workers to build up your empire at the same time - later on there'll be some more intelligent Kodos which will just create themselves a path through your maze.
And just when you think you've won: The Kodo King arrives...


There's a maximum of 10 human players, two spots are taken by the AI.
You can also use AI as allies, they'll either just try to lure the Kodos away or even build up their own base.
You can also choose from four different difficulty levels, i'd suggest advanced players to start with normal or even hard.
used by the kodo AI. There are four difficulty levels to choose from: Easy, Normal, Hard and Extreme.






v2.07:
- Fixed many memory leaks
- Reworked almost every tool tip
- Three buildings with toxic game mechanics removed
- The goal is now to defeat the Kodo King instead of just surviving
- Reworked the dps of all towers in order for them to be far more balanced
- Added two new abilities for the runner
- A new tower + a new tower upgrade
- The movementspeed upgrade now works
- Costs and effects of the mining-upgrade reduced
- Rebalanced the different difficulty levels
None.



Have Fun!

hunterz

Keywords:
Kodo, Tag, hunterz, hunterz's, Runner, Survival, AI, Artificial, Intelligence, Escape, Defense, KI, IA, 10
Contents

hunterz's Kodo Tag v2.07 (Map)

Reviews
19:08, 9th Jan 2010 ap0calypse: Approved
Level 1
Joined
Aug 3, 2009
Messages
501
Description is hardly lacking...
Are you trying to say "The description is lacking hard" ? - "hardly lacking" means it barely does lack, or does not lack at all... either way This Kodo Tag brings no new elements of game-play (that I've never seen before) and therefore does not impress me much. The waves are dull, the idea has been done and redone : I can't stand it, from a personal point of view and I'd much rather play a Tower Defense than this. I'd say you should scratch this project of yours and try to get inspired by Juliano's "Guardians" map or something. Vote / Rating : N/A
 
Level 12
Joined
May 30, 2009
Messages
829
Checklist
[√] Proper Description?
[√] Deserves a real review?
[√] Would anyone even want to play it?
[√] Map Size is proportional to quality?
[√] Does it function properly? (leaks, lag, crashing, etc)

If any of these are unchecked, then the rest of the review will not be available.
Basics
Terrain: 4/10

Gameplay: 7/10

Polish: 7/10

Replay Value: 7/10

Purpose: 5/10

Total Points: 30/50
Rating
3/5

(The Formula for rating is total points / 10 out of 5
Thumbs Up or Down?*
If total points < 30, then vote for Rejection.
If total points ≥ 30, then no vote.
If total points ≥ 35, then vote for Approval.

mod_yes.png
mod_no.png

*Note that I may choose to over-ride this system and vote accordingly.
Final Words
What separates this from other tag maps and other Kodo Tags?
Will I play this again?
No
Note: Please ask before using this template, and you can also PM Aesthetics for the whole text template. Last updated 11/23/09


P.S. I wish you luck in your future versions and especially major changes for 2.00! :)
 
Last edited:
Level 3
Joined
Nov 12, 2009
Messages
32
The main difference to other kodo tags is that there is a triggered AI for every player. And there are also many other new units, buildings, researches, new terrain etc..
I will further improve the map in the future.
Greets
 
Last edited:
Level 15
Joined
Aug 11, 2009
Messages
1,606
Map Review

This review is made by reason 3, if you have any questions or anything else to comment feel free to Private Message me.You may also ask me to review your map again.

An awesome tag map, where you have to survive for more than half an hour against 2 very angry kodos.

[+]Your map file size is small, that makes your map easily hosted on Bnet.
[+]Your ideas are really nice, i also liked the whole concept of kodos changing you.Those music expressions also made map funny.
[+]Your map was protected but i didn't experience any crashes or lag in game.
[-]You have to improve your description, add a few game tips and better tooltips.By the way, i found a tooltip in German, translate it to English please.I would also suggest you to remove expressions like "this map was made by a sexy map maker <your name>".
[-]I think you should balance your map more, as running away from both kodos and their kids is hard.I also think that all of the upgrades and buildings require too much gold.
[-]Your terrain was ok..for a tag game.You don't need anything really special but i would suggest you to remove a few gold mines.
[-]Is it my idea or the AI was a bit dump?
[-]Not all abilties/structures/upgrades are hotkey-ed.

Overall rating:2/5
Overall a nice edited map, and probably worths approval.Follow my suggestions about desctiptions and tooltips, and try to improve the AI.
~ r3
 
Level 3
Joined
Nov 12, 2009
Messages
32
AI Player 10 will build a base while the other AI's will try to distract the enemies.
I will try to further improve the AI in future versions.
And anyway it's always worth to fill any free slots with AI players.
 
Last edited:
Level 6
Joined
Aug 29, 2011
Messages
234
how about die in the last 3 mins? (2players game)
Edit the terrain, make some textures to be pathing buildable!
I think the -FullVisi cmd ain't functional at all, cos tried it few times with and without case(capital)letters.
 
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