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Howa Island

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Howa Islands
Created by IamFootman061

Introduction
Here I am again, IamFootman061. This is my melee map that I made symetrically. I don't know if you will like it. Thanks to sonofjay for his advices about melee maps in my previous map, Ash'vol Forest. Without him, I can't make a better melee map. So this is my melee map that I make better.

Informations
Player Count: 2 Players
Size: 160x160
Gold Mines Count: 8 Gold Mines
Neutral Camps Count: 28 Neutral Camps
Doodads/Destructibles Count: 2959

Story
Howa Island is a tropical island that is part of Rision Country. It's a hidden island that only people of Rision know about it. No one can easily enter on it because of the sea creatures live there.

Screenshots

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Changelog
----------
Date/Time: GMT +8 2/18/2014 5:11 P.M.
Version: v.0.1
Upload the Map
Changed:
a. None
Fixed:
a. None
Added:
a. None
Removed:
a. None
----------
Date/Time: GMT +8 2/18/2014 9:52 P.M.
Version: v.0.2
Update the Map
Changed:
a. Change the item tables as the moderator said.
Fixed:
a. None
Added:
a. None
Removed:
a. Removed the rock cliffs in some parts of the terrain to make it better.

Credits
IamFootman061

Author's Note
Play it together with another wc3 player to make it more enjoyable and cooler. Be sure to check my incoming melee maps as soon as I upload it.

Contents

Howa Island (Map)

Reviews
12:00, 18th Feb 2014 Hell_Master: Map Awaiting Update and rated 3/5 (Acceptable). Fix the item drops and make them random rolls instead of manually setting it up. See my review here for the rating and map's state:

Moderator

M

Moderator

12:00, 18th Feb 2014
Hell_Master: Map Awaiting Update and rated 3/5 (Acceptable). Fix the item drops and make them random rolls instead of manually setting it up. See my review here for the rating and map's state:

Hell_Master said:
Review emerges!

Hey there, have played your new melee map namely Howa Island and I must say it looks good but still has some faults. First of all, the terrain looks good and is quite symmetric for a melee map. The natural part of the map looks good and doodads/destructibles were placed wisely in my point but could have some more if you would ask me. I don't like how some of the small islands looks like such as the four small islands with a creep camp. It's too square-ish. I would suggest making it round which looks much better. And seeing it has a Gold Mine, the space allotted is quite small. I would also suggest making those islands a little bigger than the usual. The central part of the map could be greatly improved by placing some more doodads/destructibles on it most likely on the beach part in each sides. Lastly, the water parts of the terrain could use some love with you. Add some corals, ships, destroyed ships, floating objects and such.

Now enough with the terrain and on to the actual melee map. Your map met all the requirements for a melee map. Some neutral buildings, creeps and creep camps, good placement of player locations and symmetric map. The way items are being dropped are not random and I would suggest you making it random. Except of making a unit drop either a Claw of Attack or Ring of Protection, it would be much better if it would be Level 1 Random Misc Item. It offers much more possibilities for random roll of a Misc item. Charged, Permanent and Artifacts could also work but not Campaign because it's totally useless for a melee map. Seeing also three buildings on the center also looks weird though: two fountains and a tavern. I would just suggest either a tavern or the two fountain.

Overall, this looks good and there is some improvements with your last melee map to this. Rated 3/5 and Awaiting Update still sadly. Fix those item drops first and I'll approve this. In any cases, item drops should be randomized instead of manually setting it up.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Review emerges!

Hey there, have played your new melee map namely Howa Island and I must say it looks good but still has some faults. First of all, the terrain looks good and is quite symmetric for a melee map. The natural part of the map looks good and doodads/destructibles were placed wisely in my point but could have some more if you would ask me. I don't like how some of the small islands looks like such as the four small islands with a creep camp. It's too square-ish. I would suggest making it round which looks much better. And seeing it has a Gold Mine, the space allotted is quite small. I would also suggest making those islands a little bigger than the usual. The central part of the map could be greatly improved by placing some more doodads/destructibles on it most likely on the beach part in each sides. Lastly, the water parts of the terrain could use some love with you. Add some corals, ships, destroyed ships, floating objects and such.

Now enough with the terrain and on to the actual melee map. Your map met all the requirements for a melee map. Some neutral buildings, creeps and creep camps, good placement of player locations and symmetric map. The way items are being dropped are not random and I would suggest you making it random. Except of making a unit drop either a Claw of Attack or Ring of Protection, it would be much better if it would be Level 1 Random Misc Item. It offers much more possibilities for random roll of a Misc item. Charged, Permanent and Artifacts could also work but not Campaign because it's totally useless for a melee map. Seeing also three buildings on the center also looks weird though: two fountains and a tavern. I would just suggest either a tavern or the two fountain.

Overall, this looks good and there is some improvements with your last melee map to this. Rated 3/5 and Awaiting Update still sadly. Fix those item drops first and I'll approve this. In any cases, item drops should be randomized instead of manually setting it up.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
A fine melee map, not good and not bad. Here is my review:-

- The terrain wasn't really good. The problem isn't the flatness but the use of tile variation. The 4 islands at the corners seem to have tiles spammed everywhere randomly and in my opinion they look bad. The central island wasn't good either. I feel that the tiles are used badly. Why is the tile "Small Bricks" used everywhere around the tavern? And the corners of the central island are very empty. No sign of doodads there.
- Your item drops are underpowered. How can a level 7 creep drop a random level 1 item? And you didn't make this thing with 2 or 3 creeps so that I might ignore this issue, you've done that will ALL creeps!
- The gold mines aren't guarded. What about if I play this as a 1v1? I can just go to one island where there isn't the enemy and conquer the gold mine without fighting any creep. Not good. Gold mines are ALWAYS guarded
- The 4 islands around the central one have the shape of a square as Hell Master already said
- Having a look at the island at the top right, I found out that the Rock Spires are too close to the Spider Crabs while in the other islands I found that the Rock Spires were more distant. That causes some unbalance because it will allow less units to fight the Spider Crabs in the top right island
- The water is empty. No corals, no seaweeds, no broken ships


SUGGESTIONS:-
- You should use more tiles in the central point and mix them together. About the other islands, spamming isn't good. You should use more Grass in my opinion
- The item drops need to have a higher level. For a level 7 creep, I expect a level drop in between 4 - 7, not 1
- Let the gold mines be guarded
- The 4 islands around the central one should have a circular look so use the Smooth tool in the Terrain Palette to solve the problem
- Move the Rock Spires around the Spider Crabs in the top right island a bit more distant
- Decorate the water with corals, seaweeds, fish, broken ships, floating planks, boxes and panels


OVERALL RESULT:-
To conclude, this melee map isn't really nice. I'll give it 2.5, rate 2 and AWAIT UPDATE!
 
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