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High Elves V2.5

----------wa666r----------

HIGH ELVES V2.5
Created by Wa666r

BTNQuelDori.png
Map Info:

An alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the graceful race of High Elves.

The High Elves, or the Quel'dori are an ancient race of elves with a thirst for magic. They obtain their powers from the magical Sunwells, which they hold sacred and guard heavily. Their race used to be just like the Night Elves, but just as the Night Elves have accepted the ways of safeguarding the forests, the Highborne accepted the powers of the Sunwell. During the War of the Ancients, the Highborne betrayed their brethren, and were exiled from the Night Elven lands. The High Elves use a combination of melee, ranged, and magic to bring the fight to the enemy. Through casting holy and arcanic magics the strength of these elves stays steady alongside their battle-ready front-line troops, who are willing to lay down their lives for the Sunwell and their kingdom.

BTNAlign.png
Features:

Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- 4 Custom Heroes: Guardian, Ranger Master, Heliomancer, and Saint.

- a list of new items reflecting the High Elven race.

- All custom units, including Rangers with the ability to rain flaming arrows; devastating the enemy ranks, or the Highborne, a soldier that can give mana to his kin; reinforcing the already powerful mages.

BTNManaChar.png
Some else stuff about map:

TO PLAY AS THE HIGH ELVES, CHOOSE HUMAN WHEN CHOOSING YOUR RACE.

BTNGlimming.png
LATEST UPDATE:
- CRASH ERROR seems fixed
- NEW BUILDING MODELS (the last probably caused crashes)
- NEW UNIT: Eagle Rider
- NEW UNIT: Hawkstrider
- NEW BUILDING: Sun-Fury Tower
- REVAMPED UNIT: Equestrian
- REVAMPED UNIT: Spellbinder
- REVAMPED UNIT: Guide
- Fixed buildings being spawned too far
- Removed Siphon from Highborne
- New Ballista icon and Stationary model
- Stationary Ballista deals siege damage
- Mana Char reduced mana cost
- Spotters can Land.
- Backpack added
- Rangers have a changed Burning Quiver
- New building icons
- Revamped Precision ability
- Blessing of the Sun changed
- Guides gain Magic Dismissal ability
- Changed Enchanted Elixir
- Changed Scroll of Magics
- Vial of Healing
- Much more.
-etc

202905-albums6401-picture88785.png
Sunblessed: The High Elves, in my opinion, are known for their relation with the Sun. They are historically molded by the Sunwell itself; thus I wanted to show their blessing within this race. To start, the High Elves have a racial bonus called "Blessing of the Sun" which is a very powerful ability which increases hit points by 150, and reduces all damage taken by 20%. but this ability only activates during the day, so the High Elven army is much weaker during the night. Along with the Blessing of the Sun, High Elves also only regenerate hit points during the day - while the light shines upon them. As a final statement to their beloved Sun, most abilities of the High Elves gain a "Sunblessed" version of their ability during the day. These abilities are significantly stronger and much more effective as a whole.
202905-albums6401-picture88786.png
Weakness of Night: While the Sun works as as a very powerful source of power for the High Elves, night serves a crutch. During the night, the health regeneration ceases, along with less hit points and damage resistance that was granted from the Blessing of the Sun ability. Also, most High Elven units and buildings have severely reduced sight range, making scouting and defense much more difficult. This race's strongest tower, Sun Tower, only works during the day, making it nearly useless at night. Luckily, I implemented a Sunstone that can be used to raise the Sun for a short time

Play as my other races:

Draenei Dalaran Lost Ones Fel Horde Scarlet Crusaders Dark Iron Clan Forsaken Worgen


BTNSilver.png
Race Details:

Initial Defense

Strongest Units

Weaknesses

[Rainbow]
- The Main Building has the Evoke the Sun ability, which sends rays raining down.

- The Artisans have Mana Char, which damages enemy mana and health.

- The Abode heals nearby friendly units with Generosity.
[/Rainbow]
[Rainbow]
- Spotters: Light flyer with incredible range that can also land to attack buildings.

- Guide: Great against enemy mages and harassing.

- Highborne: Great addition to an army and taking damage.[/rainbow]
[Rainbow]
- Buildings not as strong as most of the other races; also reduced sight.

- Greatly reduced sight during the night.

- Many low hit points on units

- Weaker at Night.[/Rainbow]



BTNBlood.png

Screenshots/Info:


Image Description:
---


202905-albums6401-picture88780.png


Image Description:
---


202905-albums6401-picture88779.png




Change Log:




Added:
- Small Changes


Added:
- Unit Balance
- Triggers fixes


Added:
- A new ability that activates when it is daytime.
- Multiple new icons.
- Saint switched ability to Intake Mana from Frost Armor.
- New Triggers
- Guides attack air units as well.
- Now a dialoge box gives a choice to play as the race or not.
- Fixed the Sawmill problem (No animation of researches)
- A lot of tooltip fixes.
- Small error Fixes.


Added:
- FAR Improved "Strength of the Sun"
- All new abilities for the Saint.
- Arcane Bombing
- Guided Magic
- Mage Barrier
- Hope (Changed)
- NEW Guardian ability
- Awakening (Changed)
- NEW Master Ranger abilities
- Focus Fire
- Haste (changed)
- NEW Heliomancer abilities
- Solar Flare
- Ray
- Changed Burning Quiver
- Changed "Keeper" to "Ballista"
- Changed "Anti-Siege Mode" to "Stationary Mode" with new functions
- REMOVED hero glow for Guides and Bannerets
- Retextured Highborne
- Siphon now requires an upgrade
- Tooltip fixes
- Sun Stone now changes the time of day
- Grand Hold and Sacrarium have a far-ranged, siege attacks instead of "Release Mana Spirits"
- Sentinel Tower now requires a Saw Mill
- Many NEW icons
- Mana Reach no longer restores Highbornes' mana.
- Changed Mana Char, now also autocast
- etc.



Added:
Small Changes









Credits:

Credit:
Models:
Hawking - Hero Mage Hunter, Judicator
Elenai - Archmaiden
SinisterX - High Elven Buildings
Norinrad - Unbroken
Ujimasa Hojo - Academy

Icons:
Darkfang - Earth Shield, Watery Shield,
Mr.Goblin - Triple Shot
SinisterX - High Elven Building Icons
kaycei - Horseback Archer
Mc ! - Fire Shield
Blizzard - Seal of Fire, Sword_09
Sephiroth_VII - Dark Keal
Illidan_09 - Ice Blade
Elenai - High Elven Cleric, Saint
67_Chrome - Archer
Legal_Ease - HeroRanger, Mounted Archer




Keywords:
High Elves, Quel'dori, fight, Alternate, Melee, Fun, Sexy
Contents

High Elves V2.5 (Map)

Reviews
16:57, 23rd May 2013 Orcnet: Hell_Master's review:

Moderator

M

Moderator

16:57, 23rd May 2013
Orcnet: Hell_Master's review:
Hell_Master;2344176 said:
Heya, another melee map from you! Played this and I was amaze by the new race, High Elves. For me, they are balance enough but some problems in icons, models and such. Your problem in icon is you used some icons such as BTNs to UPG icons and that is wrong. For the models, dont use models with glows or hero models to units. And when was upgrading I think the Saw Mill, a screen like object appeared behind the Sawmill.... weird. So by the way, here is my review:

High Elves Review
[+] Good Points:
-Terrain is good. Its not that flat but you have some problems such as empty atmosphere and you only used few doodads to give details to the terrain.
-This map has the needed resources such as: Gold Mines and Shops.
-The map is huge enough perfect for huge melee battle. Area is open and perfect for any possibilites such as ambushes. Symbolizing a good melee.
-Really good and balanced race, the Nigh Elves. I had fun playing that race.

[-] Bad Points:
-Terrain is good but you have problems such as empty atmoshpere. You only used few doodads to give details to the terrain but that is not enough. Fill it with more love and maybe add some waterfalls for better results in each ends of the river in the middle.
-Good and balanced race, High Elves but noticed some bugs such as improper icons used on units, hero model used on units, Sawmill when it is build a large screen appears behind it when I upgrade it and the second skill of the Guardian doesnt seem to work because I have turned it on so it will give me HP with cost of mana but the problem is it doesnt even give me life but it stll consumes mana.
-I noticed that when a computer uses the Human Race, they dont convert to High Elves. You said that for Human it is Night Elves right?

[] Suggestions:
-Improve your terrain by giving more details into it. Fill the terrain with some more doodads and also you might want also to add in each end of the river in the middle a waterfall.
-Fix those bugs and problems that I have said about the new race, High Elves... well, except for the awmill because you said it is the model's fault but how about finding a different model for it?
-Fix the bug about the computer cannot use High Elves race.
Overall, this is a good melee map that I enjoyed. Nothing more to say, I would like to rate this 4/5 and +3 REP to you!

Voting for Approval also.
 
This looks really nice, I can't wait to play it.
EDIT:
Ok, I played it. And thats not just nice, that is amazing!!! +2 rep. 5/5. Easily the best custom race I've seen with the exception of I saw on director's cut list. Seriously balanced, innovative spells, an excellent selection of models. Though I have a small complaint about the units which have some red in them. They don't look so great in blue. e.g. Blood Mage. The names given to units and spells are very creative. All in all, this is a refreshing change from the norm and a high quality piece of work.
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Heya, another melee map from you! Played this and I was amaze by the new race, High Elves. For me, they are balance enough but some problems in icons, models and such. Your problem in icon is you used some icons such as BTNs to UPG icons and that is wrong. For the models, dont use models with glows or hero models to units. And when was upgrading I think the Saw Mill, a screen like object appeared behind the Sawmill.... weird. So by the way, here is my review:

High Elves Review
[+] Good Points:
-Terrain is good. Its not that flat but you have some problems such as empty atmosphere and you only used few doodads to give details to the terrain.
-This map has the needed resources such as: Gold Mines and Shops.
-The map is huge enough perfect for huge melee battle. Area is open and perfect for any possibilites such as ambushes. Symbolizing a good melee.
-Really good and balanced race, the Nigh Elves. I had fun playing that race.

[-] Bad Points:
-Terrain is good but you have problems such as empty atmoshpere. You only used few doodads to give details to the terrain but that is not enough. Fill it with more love and maybe add some waterfalls for better results in each ends of the river in the middle.
-Good and balanced race, High Elves but noticed some bugs such as improper icons used on units, hero model used on units, Sawmill when it is build a large screen appears behind it when I upgrade it and the second skill of the Guardian doesnt seem to work because I have turned it on so it will give me HP with cost of mana but the problem is it doesnt even give me life but it stll consumes mana.
-I noticed that when a computer uses the Human Race, they dont convert to High Elves. You said that for Human it is Night Elves right?

[] Suggestions:
-Improve your terrain by giving more details into it. Fill the terrain with some more doodads and also you might want also to add in each end of the river in the middle a waterfall.
-Fix those bugs and problems that I have said about the new race, High Elves... well, except for the awmill because you said it is the model's fault but how about finding a different model for it?
-Fix the bug about the computer cannot use High Elves race.
Overall, this is a good melee map that I enjoyed. Nothing more to say, I would like to rate this 4/5 and +3 REP to you!

Voting for Approval also.
 
Level 24
Joined
Feb 19, 2011
Messages
656
Heya, another melee map from you! Played this and I was amaze by the new race, High Elves. For me, they are balance enough but some problems in icons, models and such. Your problem in icon is you used some icons such as BTNs to UPG icons and that is wrong. For the models, dont use models with glows or hero models to units. And when was upgrading I think the Saw Mill, a screen like object appeared behind the Sawmill.... weird. So by the way, here is my review:

High Elves Review
[+] Good Points:
-Terrain is good. Its not that flat but you have some problems such as empty atmosphere and you only used few doodads to give details to the terrain.
-This map has the needed resources such as: Gold Mines and Shops.
-The map is huge enough perfect for huge melee battle. Area is open and perfect for any possibilites such as ambushes. Symbolizing a good melee.
-Really good and balanced race, the Nigh Elves. I had fun playing that race.

[-] Bad Points:
-Terrain is good but you have problems such as empty atmoshpere. You only used few doodads to give details to the terrain but that is not enough. Fill it with more love and maybe add some waterfalls for better results in each ends of the river in the middle.
-Good and balanced race, High Elves but noticed some bugs such as improper icons used on units, hero model used on units, Sawmill when it is build a large screen appears behind it when I upgrade it and the second skill of the Guardian doesnt seem to work because I have turned it on so it will give me HP with cost of mana but the problem is it doesnt even give me life but it stll consumes mana.
-I noticed that when a computer uses the Human Race, they dont convert to High Elves. You said that for Human it is Night Elves right?

[] Suggestions:
-Improve your terrain by giving more details into it. Fill the terrain with some more doodads and also you might want also to add in each end of the river in the middle a waterfall.
-Fix those bugs and problems that I have said about the new race, High Elves... well, except for the awmill because you said it is the model's fault but how about finding a different model for it?
-Fix the bug about the computer cannot use High Elves race.
Overall, this is a good melee map that I enjoyed. Nothing more to say, I would like to rate this 4/5 and +3 REP to you!

Voting for Approval also.

I don't really like to interfere with Blizzard's maps when I am making a custom race. But on my next map, I shall include my own map with the races. I could look around for a new model, even though I do enjoy the model and it's looks. I didn't make an AI for the High Elves, so that is why they don't show up when you wanted them.

The Gaurdian's ability heals nearby friendly units, not himself, that be a bit OP.

I'll look into the icons and models. But there are a few problems: some models fit perfectly and I wish i could remove the hero model from it, and the Icons can be a bit pesky at times, but I'll try to fix them.

Thanks for the review! :grin:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
I don't really like to interfere with Blizzard's maps when I am making a custom race. But on my next map, I shall include my own map with the races. I could look around for a new model, even though I do enjoy the model and it's looks. I didn't make an AI for the High Elves, so that is why they don't show up when you wanted them.

The Gaurdian's ability heals nearby friendly units, not himself, that be a bit OP.

I'll look into the icons and models. But there are a few problems: some models fit perfectly and I wish i could remove the hero model from it, and the Icons can be a bit pesky at times, but I'll try to fix them.

Thanks for the review! :grin:

No problem, looking forward for more of your maps!
 
Level 13
Joined
Jul 2, 2008
Messages
1,182
Its blank but the browser is not loading anything (it works on other map discreptions).

Tried the map once and found a problem and some stuff i dislike.

The Horse Archer unit has a bug when dying. Also it has an aura and i can click the icon which opens 2 more icons??? Whats the purpose of that?

I honestly dislike some of the hotkeys and the choice of icons. For example i dislike the Orc Spear Upgrade Icons beeing used for ranged upgrades.
Also i dislike the Human blacksmith beeing used. It doesnt fit the other buildings.
The hotkey for the elven farm is really badly placed ("O"), i think "E" is better.
The hotkey for the sundering shield is "U" and really hard to use when in battle.
 
Level 24
Joined
Feb 19, 2011
Messages
656
Its blank but the browser is not loading anything (it works on other map discreptions).

Tried the map once and found a problem and some stuff i dislike.

The Horse Archer unit has a bug when dying. Also it has an aura and i can click the icon which opens 2 more icons??? Whats the purpose of that?

I honestly dislike some of the hotkeys and the choice of icons. For example i dislike the Orc Spear Upgrade Icons beeing used for ranged upgrades.
Also i dislike the Human blacksmith beeing used. It doesnt fit the other buildings.
The hotkey for the elven farm is really badly placed ("O"), i think "E" is better.
The hotkey for the sundering shield is "U" and really hard to use when in battle.
Well you see, for the horse archer's aura there is no one ability that can increase ranged damage and return melee damage. So I combined two auras so that it will have the effects. I could have given the horse archer two separate abilities, but I chose to keep them in one with the spell book ability. Unfortunately I can't fix that problem.

As for the blacksmith, I thought it was a pretty good fit. In the campaign, that's what the high elves used. And if there is a model that works for the race, please tell me.

You brought up a good point about the hot keys. I'm not the best melee player so I can't really catch those problems. I will try to fix the hot keys up, or maybe just make a universal hot key system depending on where the Icon is located.
 
Level 24
Joined
Feb 19, 2011
Messages
656
The cosmetic stuff is just my oppinion.
I didnt try all ability hotkeys but the building hotkeys are fine in general, just edit the 2 i listed above.

I have no checked ingame but maybe this is fitting?
http://www.hiveworkshop.com/forums/models-530/elvenforge-47703/?prev=c=9&t=6&r=20&d=list&page=2
or one of these?
http://www.wc3c.net/showthread.php?t=93925
Oh those are perfect. how did I not find them before. They can also show the tower animations when upgrading and building. Nice! I will edit the 2.
 
Level 13
Joined
Jul 2, 2008
Messages
1,182
The Guide unit has a hero model and therefore it has hero glow and no decay animation.
I think you should use the Ballista model hidden in the editor instead of the Night elve Glaive thrower. A Ballista fits more to High Elve (or you use the one from the Scars of Conflict model pack).

This skin might fit the Highelve archer (the standard one has very low quality) http://www.hiveworkshop.com/forums/..._by67chrome-blp-172440/?prev=d=list&r=20&c=75
and this one might fit the Spellbreaker, because right now he looks like a Bloodelf
http://www.hiveworkshop.com/forums/...-156655/?prev=search=spellbreaker&d=list&r=20
This model might be a good replacement for the Dragonhawk
http://www.hiveworkshop.com/forums/models-530/pegasus-rider-187614/?prev=c=9&r=20&d=list&page=6
This guy instead of the bugged guide?
http://www.hiveworkshop.com/forums/...-sorcerer-152600/?prev=c=9&r=20&d=list&page=9

I just realized that the winning conditions are missing?

Is it intended that Highelve only has one weak air unit?
 
Last edited:
Level 24
Joined
Feb 19, 2011
Messages
656
The Guide unit has a hero model and therefore it has hero glow and no decay animation.
I think you should use the Ballista model hidden in the editor instead of the Night elve Glaive thrower. A Ballista fits more to High Elve (or you use the one from the Scars of Conflict model pack).

This skin might fit the Highelve archer (the standard one has very low quality) http://www.hiveworkshop.com/forums/..._by67chrome-blp-172440/?prev=d=list&r=20&c=75
and this one might fit the Spellbreaker, because right now he looks like a Bloodelf
http://www.hiveworkshop.com/forums/...-156655/?prev=search=spellbreaker&d=list&r=20
This model might be a good replacement for the Dragonhawk
http://www.hiveworkshop.com/forums/models-530/pegasus-rider-187614/?prev=c=9&r=20&d=list&page=6
This guy instead of the bugged guide?
http://www.hiveworkshop.com/forums/...-sorcerer-152600/?prev=c=9&r=20&d=list&page=9

I just realized that the winning conditions are missing?

Is it intended that Highelve only has one weak air unit?
Well I find that the Guide's model fits that unit type perfectly. Except for the glow. One of the things I look for when making a new race is not to make the file size to large. Because of this i try to make use of as many natural models as I can, and still make it fit and look good.

The Pegasus doesn't really fit in -mainly because I have never seen them in the lore.

Oh snap, I gotta fix that. Yea, the weak air unit is intentional (but not the weak part, its suppose to be medium strength)... and because there aren't any other high elven air models.
 
Level 3
Joined
Feb 21, 2014
Messages
28
I don't know, this has never happened to me before... When I started playing the game zoomed... I don't know how to explain it so here's an screenshot:
10435323_540309039414743_2012625649_o.jpg
(yes, I was cheating, I'm so badass)
 
Level 3
Joined
Feb 21, 2014
Messages
28
Fixed. It was a trigger I had forgot to turn off during testing.

So I just download it again and I play it? Anyway... I've been playing your dark iron clan faction and it's AWESOME! Dude, you should make a map with all thy factions :goblin_good_job:
 
Level 24
Joined
Feb 19, 2011
Messages
656
So I just download it again and I play it? Anyway... I've been playing your dark iron clan faction and it's AWESOME! Dude, you should make a map with all thy factions :goblin_good_job:

Yea, sorry about that. Kinda ironic that I look for errors but make my own in the process. Glad you enjoy the Dark Iron Clan. :)
As I have stated before: making all the factions into one map would incur multiple issues e.g. large filesize, long process, and very boring for me.
 
Level 3
Joined
Feb 21, 2014
Messages
28
Yea, sorry about that. Kinda ironic that I look for errors but make my own in the process. Glad you enjoy the Dark Iron Clan. :)
As I have stated before: making all the factions into one map would incur multiple issues e.g. large filesize, long process, and very boring for me.

I see... Aaaand... are you going to make more of these really cool factions?
 
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