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Hero Lancer Demo [V1.4 Build 26]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Transfer Notes: http://www.hiveworkshop.com/forums/spells-569/hero-lancer-spell-pack-v1-4-build-24-a-237918

Some people over the spell section didn't liked why it was protected, so i transferred it here.

"Again, no WIPs. Maps must be close to a final product. Everything must be ready to go."

Technically it is "close to a final" product, after all the aim is the hero itself. So the terrain is the one still incomplete, but still "close to a final product", and it is ready to go; just not yet there. But then of course, as a map with the main purpose of "Demonstration", then it is finished.

This is a demo; me asking help for animators to Geomerge, Bone, and Animate Arionelle.

Although, this is only a preview; you cannot see how the trigger is made to avoid newbies copy-pasting and claiming that it is theirs. tl;dr it is protected. However, if a moderator asks me to give them an unprotected version for evaluation, i will however i cannot upload such unprotected map publicly.

I also regret to Inform you that i do not have plans of making everything MUI except the 1st Ability, because in my map, it is explicit not have more than 1 hero operating, and it is secured to be that way unless Hacked. How to import is ONLY for the moderator's view, it is a private Demo spell. (PM ME)

WC3ScrnShot_071613_064748_03.jpg


____HERO_STATS_____

Hero Overview: Lancer

Lancer is a Disabler, Durable, Ganker, Initiator, Escape hero, to be known to be able to infinitely spam many chasing and disabling spells. Her normal ability "Mirror Match" allows her to sustain ganking and continous damage with increased enemy hero and less allies, despite her fragile nature. Stocatta rampage acts as an initiator, that allows her to sap heroes' health over continuous use and disrupt them. Dessucitate Strike makes her much more dangerous when tackled alone. Cross-Guard allow her to survive a non-fatal damage that will disable the oppressor, and also invite heroes near her. And her Amaryllis Spin will function as her disabler, initiator, or a much-needed escape against hard-carrying heroes like Traxex or other normal-attack dependent heroes. And with it, she can also infinitely and continuously use all her abilities should her mana is able to handle so much abuse.

Hero Lancer - Stella Nox Lucis Illuminati (latin, vague translation: Brightly Shining Night Star)

Damage Backswing: 0.5
Damage Point: 0.6

Cast Backswing: 1.050
Cast Point: 0.001

A: 19 + 1.50
I: 27 + 4.25 (Primary Attribute)
S: 17 + 1.25

MS: 310

Name: Stella-Nox Lucis Illuminatti

Character Description:

“Born in a vicious street of Italy, she is just an orphan. She is just nobody whom they can pass by or step on without realizing that she was even there. She is just a simple silent girl, sitting in the porch of the orphanage, watching the cars and the day pass her by. Every day, she would see her friends being ganged up upon by the bullies of her own town. While she would just cowardly hide as a “Lady” would, it never felt right, while the rest of her guy friends take the beating. Till one day, and a few years; she grew a foot and two, with the schooling she have gone to in diverse arts. The bullies did their last; upon her walk home after just a few steps away, she found the very same bullies mugging on her friends. Out from nowhere, and of her mind, she lunged at one of the five with the fencing sword on her hand, stabbing that same bully in the chest while staring eye to eye. And with a blink and a flash, all of them were limping away, bleeding and badly bruised. She turned on her friend; she smiled as she pulled the knife stabbed at her. ‘I’ll protect you’—she said, still bleeding from the wound.”

Spells:

1). [N] - Mirror Match: This is a passive normal ability. Normal abilities in my project are their "Legacy", an ability in which they are known largely with; they are at 1,1 button of the panel, and is upgraded by "Character Bonus" derived from "Attribute Bonus".

- Mirror Match is a type of ability that takes account all the heroes within a said AOE; for every enemy, all of their Max HP is added, and then a percentage (1 - 2% by game stats), and it is used as HP Regenration/s but applied at 10 interval/s.

- However, as a drawback, it is channeling and is interrupted by being stunned, poisoned, snared, polymorphed, hit with flame strike, banished, silenced, etc. (Basically a lot of disables).

- Another limitation is that a presence of friendly heroes diminish the effect as well; e.g you have 5 enemy hero, and only 2 of you.

(HP_Added / #_EnemyHero) x (#_EnemyHero -#_Friendly Hero), meaning it only gaps the missing power against heroes. So with 4 out 5 of the 1% of their max HPs are regenerated if you have a friendly hero within that same AOE. If you have 2 friendly hero, then 3 out of 5 is added. And so on and so forth.

- You are not taken in account, so 5v5 battles (4 friends max) will result in 1 out of 5 of that percentage as regeneration, however if the "(#_EnemyHero -#_Friendly Hero)" results in 0 or below (negative value); you have more friends than enemies present, the bonus is also cancelled.

2.) [1] Stocatta Rampage - It is her first ability. Stocatta Rampage is akin to Leap of Mirana, however she doesn't "Leap", just charges. But i guess it makes it look more like Huskar's Ultimate Ability. Essentially, the animation should be a stab, but i do not have the proper model for it.

Initial Damage: 90/120/150/180
Stacking Damage: 45/60/75/90

- It deals moderate damage, but stacking light damage. So if you keep using this spell, eventually you can reach as much as 1K damage/s. However the window time and the duration only lasts 12s

- She flies at 2500 Units/s, but the cast range is at 650/700/750/800 and the max distance is 2000 units away. (I was planning on toning it down to 1200 when i make the export).

- I needed the extra swift movement, so i bumped the Action Frequency to 50/s (0.02) interval, it is a bit of a gamble. But i needed that swift movement. And 0.03 is hard to calculate. (33.333333 actions/s, it's hard to take account with the calculations)

- The flight itself is Channeling, so you can still stop the flight by simply disabling her with various abilities, similar to the Mirror Match, but will not take account the Damage/s like Flame-strike or poison, but more of a movement-related disabilities.

- The DPS on the hit unit can be removed by regenerative items such as Healing Salve.

3.) [2] Dessucitate Strike - Yes, it is your infamous omnislash, but with my sophistication added into it. While the essence is the same, the slashes are just at 2/3/4/5 (3/5/7/9 - Amplified), and each will deal 150 - 375 damage, 32 feedback (Amplified: 64/96/128) and 0.25s ministun.

- However, the best part is that it offers % affinity to certain units; if you still have that Stocatta Rampage bleeding effect, you will gain 25% affinity to be randomly picked on a private group. If you still have the armor-penalty effects of "Cross-Guard", that is another 25%, and if you are the first target, that is another 25%.

- So if you have been hit by Stocatta Rampage, and Cross-Guard, and you are the target unit of ability being cast, then 75% of all the slashes will charge to you. Provided that you are in the Search Range of 650, after the first attack.

- This is also channeling, so it cancels the slashes and become wasted when you are disabled; simmilar to stocatta rampage. So getting hit by hoof-stomp or thunderclap etc. will actually stop the ability.

- One Known bug is that sometimes, if you just finished casting Cross Guard or Stocatta Rampage, Dessucitate Strike will sometimes stop moving. But will still stop channeling right after.

4.) [3] Cross-Guard - I like this ability; it's somewhat equal to taunt, but then the one who damages first, she will blink strike to that hero who attacked and then deal a percent of his damage plus a flat damage. With mini-stun ranging to 0.8/1.2/1.6/2.0s. For 4s, all hero within 900AOE will be forced to attack her as well, making them bite the trap.

- Or if you are shot by people like Sniper - Assassinate, use the cross-guard before impact, and it will teleport/blink you into him.

- It also works with spells, so if you got damaged by an AOE based ability or anything else, she will blink-strike to the unit and interrupt channel abilities.

- Also, if impacted, it will give the target hero with -1/3/5/7 armor, and will be revealed in the map for 30s.

5.) [4 - Ultimate] Amaryllis Spin: Fade Step

- Oh, this is where her abilities come together. Two her abilities have long cool-down, but this and Stocatta Rampage have short cooldown. However, the point of this is to connect everything altogether, it instantly resets all the ability cooldown, and within a window time of 4/5/6s, your HP will never go down until the window time is over, or you have casted any spell in that window time. Only one ability is casted in that window time, however that ability will gain amplification to most of it's stats.

- The window time is channeling - fatal strikes, stuns, snares etc. (just like stocatta rampage)

- Stocatta Rampage and Dessucitate Strike will gain 12/24/36% bonus damage, Dessucitate strike will have 3/5/7/9 slashes and will slash every 0.45/0.40/0.35/0.30s. Cross Guard will have the stun duration and damage increased by 12/24/36%

- Also, units in between will be damaged by 100/150/200/250 pure damage, and heroes will have their normal attacks disabled except spells for 1/2/3s. But will be removed when it is "taunted" with the Cross-Guard.

- The drawback is that it has a humongous mana cost, and all of the other abilities's effects are mostly channeling, as well as their damage are usually no below than 300. Because it is meant to be spammed.

I guess that is it! Have Fun.

Press ESC key to enable or disable Mirror Match Check-Mode; it will show you the AOE graphically, the amount of friendly heroes, the amount of enemy heroes, the amount of interval, added HP, Total HP x Percent.

ArionellePack.png


This spell-pack is a demo, because i am asking for help; http://www.hiveworkshop.com/forums/requests-341/animate-bone-amy-sorel-arionelle-237654/

Please animate her for this spell-pack, as she is the user of the ability; at least Arionell, the second model below. She also comes in two textures.

[Stocatta Rampage] - Jumping/Lunging/Charging Stab (Youtube Video, Mark 1:38, [Combo]) - Spell Slam

[Dessucitate Strike] - Any Attack and Spell 1 - 3 Animations

[Cross-Guard] - Amy's Dessucitate Strike, it is true that the 2nd ability is named after such movement, but it just fits Cross-Guard better.

- Guard Animation, while still waiting for a hero damage, her sword is put up like a shield, that also influences her stand and walking animation, but not her attacks.

[Amaryllis Spin: Fade Step] - Amaryllis Spin, yes it is based from such movement.

Please Help Me

Keywords:
demo, lancer, hero, spell, pack, map , help, wanted, amy, sorel, sword, animation, ask, geomerge, italy, dota
Contents

Hero Lancer Demo [V1.4 Build 26] (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 16-Jul-13 (19:10:22)Critical Errors:Map presentation is poor or missing. No 'work in progress' submissions, please use The Map Development Section for unfinished maps. Your Map...

Moderator

M

Moderator

Moderator: -Kobas-
Contact: Visitor Message / Private Message!
Date: 16-Jul-13 (19:10:22)
Critical Errors:
Map presentation is poor or missing.
No 'work in progress' submissions, please use The Map Development Section for unfinished maps.
Your Map has no re-playability features such as game modes or different difficulties.
Your Map has low quality terrain.
Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here: Map Resource Moderation.
Personal Comment:
Map Development, highly suggested.
Map Status: Rejected
(1/5) Unacceptable
 
Level 5
Joined
Jul 13, 2009
Messages
55
I think this doesn't fit Map Section.....

Technically it does. As a map with it's own purpose like "Hero Defence", "Tower Defence"

The purpose of this is "Demonstration" but only placed in "Miscellaneous / Others" section, also me asking for help in a model for this hero. I gave the link on the end of the description.

It is finished but still subject to update like "Dota", as it is purpose is to "Demonstrate" and it is able to deliver, thus it is a finished map.
 
Last edited:
Level 32
Joined
Apr 2, 2013
Messages
3,954
Please fix the description, you can use BBcodes, or various templates. (Other people have handy links ready :p)

EDIT: I played your "map"

Things that I Like

The spells are fun to use.

Things To Work On

The map, I know it is focused on the hero. But, there is not a proper objective of the game (fighting other footmen and riflemen). It is too easy to win and kill the mighty castle.

The terrain is, bad. Your cliffs look ugly, there is barely any tile mixing and the use of raise tools. The game gets boring after I tested the spells. Environmental doodads are extinct from the map.

I think this map can be worked on, but it is FAR from complete.

I vote for rejection.
 
Level 5
Joined
Jul 13, 2009
Messages
55
Please fix the description, you can use BBcodes, or various templates. (Other people have handy links ready :p)

EDIT: I played your "map"

Things that I Like

The spells are fun to use.

Things To Work On

The map, I know it is focused on the hero. But, there is not a proper objective of the game (fighting other footmen and riflemen). It is too easy to win and kill the mighty castle.

The terrain is, bad. Your cliffs look ugly, there is barely any tile mixing and the use of raise tools. The game gets boring after I tested the spells. Environmental doodads are extinct from the map.

I think this map can be worked on, but it is FAR from complete.

I vote for rejection.

- actually, those are just for demonstration purposes, no objective.
- Terrain is bad, not really worked on. Not really what the map is about.
- It is NOT about the terrain, nor it needs a story, it doesn't need anything other than objects and factors that can demonstrate the hero itself.

PS: comment about arionelle's model and people that can help fulfill the model. That is the first-most purpose of this map anyways.
 
Level 5
Joined
Jul 13, 2009
Messages
55
So, this is not for the map section but in the spell section.


Those that should be submitted in the map section should have acceptable terrain aesthetics.

Again, they do not like the idea of protected maps. So this is the only one that could accept the purpose.

It's not about the terrain, for the second time. So if you do not like it; too bad. It's not about the map either, it's about asking help for the model.
 
This should be in off-topic or map development forums. However the rules for map submission don't disqualify this so it can fit here due to others doing stuff similar to this, but their stuff is open for people to learn of off.

By protecting this, your hindering others. People should learn from stuff instead of someone hiding it from everyone but the actual people that don't need it because they can "easily" make better not to mention you can't hide the script.
Truly the only people affected by this would be the ones wanting to do this. Will look at it so I can give you a review.

Well I give this a 1.4/5 which is a 2.8/10.

This map could be improved by far.
Vote for Rejection.

The spells weren't even unique/original.

Please fix your description as well with HIDDEN tags.
Fyi the mods don't usually need you to give them a unprot version. :)
 
Please fix the description, you can use BBcodes, or various templates. (Other people have handy links ready :p)

Yup, you must mean me:
Map Submission Rules
BBcode key
Map Discription Templates
Beginner's Guide to Map Making
Advanced Terraining

Also, by this point, you should realize that there is some legitimate issue that all of these users are raising. While technically it may be a map and posting it here is not wrong. People are saying it still lacks the quality required for an approved map. You obviously put a lot of work into this, so why not do a little more and move past this discussion about whether its proper to post it here. Improvements are a positive thing. Don't sell yourself short. Take their advice and improve, you will be glad you did. +rep for encouragement. Your work is appreciated.
 
Level 5
Joined
Jul 13, 2009
Messages
55
This should be in off-topic or map development forums. However the rules for map submission don't disqualify this so it can fit here due to others doing stuff similar to this, but their stuff is open for people to learn of off.

By protecting this, your hindering others. People should learn from stuff instead of someone hiding it from everyone but the actual people that don't need it because they can "easily" make better not to mention you can't hide the script.
Truly the only people affected by this would be the ones wanting to do this. Will look at it so I can give you a review.

Well I give this a 1.4/5 which is a 2.8/10.

This map could be improved by far.
Vote for Rejection.

The spells weren't even unique/original.

Please fix your description as well with HIDDEN tags.
Fyi the mods don't usually need you to give them a unprot version. :)

What's not original, Amaryllis Spin? Cross-Guard? or Mirror Match?

Again, it is NOT about the map. If it was "DotA" then i would have categorized "AOS/ Hero Defence" than "Misc/Others". It's pointless to actually improve the terrain or any other parts of the map, because it's never really about those things.

It's just like not wanting to drink from a cup, because it has Justin Beiber's face in it. It's not about the cup, it's about the water you want to drink.

I don't mind about your 1.00 Ratings, it's about sending a message. I'm showing what is my concept of this: http://www.hiveworkshop.com/forums/requests-341/animate-bone-amy-sorel-arionelle-237654/, hoping that someone would help.

Yes it is protected because the hero itself is at BETA stage. While the map for demonstration is complete, the hero itself is just not ready. Besides, i have encountered a lot of thieving people, so i don't like to take a chance.

Yup, you must mean me:
Map Submission Rules
BBcode key
Map Discription Templates
Beginner's Guide to Map Making
Advanced Terraining

Also, by this point, you should realize that there is some legitimate issue that all of these users are raising. While technically it may be a map and posting it here is not wrong. People are saying it still lacks the quality required for an approved map. You obviously put a lot of work into this, so why not do a little more and move past this discussion about whether its proper to post it here. Improvements are a positive thing. Don't sell yourself short. Take their advice and improve, you will be glad you did. +rep for encouragement. Your work is appreciated.
Oh good grief, hang on.

I'm trying this out; http://www.hiveworkshop.com/forums/tools-560/map-description-generator-1-2-a-224558/

I can't believe you people are all about aesthetic features.

If you have not been reading; as i have said earlier, this map is not about the terrain, it's about sending a message and a demonstration. Not as a whole map you can play for hours like DOTA. The terrain doesn't need improvement, because it has already done it's function, if anything i'll accept that my terrain needs work on my actual project, but as a demonstration focused on the spell. I resent that requirement of improvement in the terrain.
 
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If it isn't about the map and your requesting a model.

Then delete this thread and just go to the requests section would be the best choice.


All the basics, the names were nice though.

If it isn't about the map then don't post it here and go to the requests section...

I am glad you don't mind our rating because it will make people less likely to help you for one. For two the message you are sending is that your a brat.

So what if you encountered a lot of people who steal? That means nothing. I have encountered many more then a lot of people and likely you as well. There is nothing worth stealing here, and if anyone wanted to steal anything it is just simply three clicks.

I will tell you once again, I am one of the few people that are willing to help you still.

Yeah I dislike how everyone here is so focused on map descriptions as well. Not the only one. =)
 
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