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Harsh world

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello there. A simple altered melee map based on a simple concept. It's an asymmetrical team game where few powerful players are left alone against everyone else. The power ups are not based on raw power, but piles up until transforming anyone into a serious threat. Teams are decided randomly, but the amount is defined this way :
☼ 2-4 players : 1 cheaters
☼ 5-9 players : 2 cheaters
☼ 10-12 : 3 cheaters
Of course players knows at start in which team they belong, and which are his ennemies.

The following power ups for the cheating team are :
Passive permanent income of 10 gold/s and 2 lumber/s. Consequently, they have at start twice the income and the bonus doesn't count as upkeep. So they develop way quicker in the early and they are harder to starve out in the late game.
Any killed unit will heal 50 hp to all friendly units around 200 of range. More the battle is messy, more they are resilient.
Any killed unit will be replaced by a weaker version. A killed rifleman becomes a footman, and a killed footman becomes a peasant, for example. Heroes don't retrograde this way. Leveled summoning also follows this rule, and the downed version last permanently ! Mage skeletons becomes skeletons.
All buildings have twice HP. Defenses are then harder to pierce, although not impossible because of the still present siege weakness.
Any main building will retrograde if destroyed. Of course the Tier 1 is permanently gone.
Any destroyed building will pop up a tower. The last possible form will drop a basic ranged unit. This excludes Non-tier-1 and towers themselves.
► Human towers will retrograde like this : cannon - arcane - guard - scout. Any other buildings will pops up a simple guard tower.
► Undead towers will retrograde like this : spirit - nerubian - ziggurat
► Orc towers will retrograde like this : defensive - burrow
► Night elves just have ancient protector, so it pops up a moon well.
All buildings are permanently invisible, even if working. Detection is important for sieges.
All units are permanently invisible, except if attacking, working or casting a spell. It makes IA having hard time dealing with multiple appearing/disappearing foes.
Heroes starts with +10 stats of each. Making them dangerous at early and end game.
Cheaters loots gold from any ennemies. Feeding them is then even worse.
All units walks 25% faster. It's even harder to catch up.
Resurrected heroes (and not summoned) have a free ankh of resurrection.

When testing around with AI, they struggle to beat cheaters because they don't have spontaneous detection. But when helped they do a good job because of the sheer DPS and number they have. However when being in the cheaters, it becomes boring. I'm wondering what would happen with experienced players. I'm planning some future updates where the cheats are more numerous if the proportion of cheaters is smaller, or even making a godlike 1v11 with even cruel cheats like :
☼ Retrograde possession when killing
☼ X% faster techs and training
☼ Temporarily invulnerable units when trained/summoned/retrograded
☼ Chaos damage for heroes
☼ Building natural regeneration
☼ Units warped to the rally point when trained
☼ X% more food limit

Changelog :
☼ 0.1 Released

Credits :
☼ FlameofChange (Gamedesign, code)
☼ Blizzard Entertainement (Terrain)
Contents

Harsh world (Map)

Reviews
deepstrasz
No improvements. Too simple right now. Substandard. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE MELEE MAPS...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
So, this seems fun and all but frankly it's a random mess of easy implementations.
There have been similar intentions. It's pretty simple.

Also, I started a game with AI players and I had only one in my team while the enemies were 5 and they got two cheaters and my team nothing.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
No improvements.
Too simple right now.
Substandard.


If you want more reviews, you should participate in the The Grand Review Exchange!

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