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Hand Gunner

A model I made some time ago, now become obsolete and no longer useful as I will be working on some better version. However I decided to upload it, so it is not collecting dust on my HD. I no longer work on this model, so you have a VALID reason if you want me to edit it for your purposes or just edit it on your own (with given credit).

Keywords:
Arquebus, Arquebusier, HandGunner, Historical, Hum
Contents

Hand Gunner (Model)

Reviews
Werewulf: Approved, looks nice and i love the walk animation, functions well ingame, only dislike is overused face and ..bad talk animation.

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Moderator

Werewulf: Approved, looks nice and i love the walk animation, functions well ingame, only dislike is overused face and ..bad talk animation.
 
Level 4
Joined
Feb 10, 2007
Messages
93
he looks very nice altho I think that the arms are poorly modeled but he is nice
9/10
Keep up with the good work!
Still waiting for the Hellbore tho xD
 
Level 8
Joined
Jan 11, 2008
Messages
164
I'm not impressed. Reasons:-
1) Horrible portrait talk anims.
2) Part of the hat is invisible when viewing from certain angles.
3) Stand Ready 2 and Stand Ready 3 anims are just static, inanimate, anims.
4) Stand 3 looks like a part of it is cut off. Of course that could be a War3 Model Editor bug.
5) Some ungodly gray lines appear along with the smoke in Attack 1 animation.
6) The team colour only appears on the hat.
7) The attack 2 and attack 3 anims can also appear during ranged attacks in the game.

There are a few good things though:-
1) Good idea to make something like this.
2) While not perfect, it doesn't look bad with ingame textures.
3) Good idea about the reload part after firing. The dwarven riflemen look odd when they continue firing without reloading.

Final rating: 2/5
 
1)I can't make good portrait animation if you kill me. Neither I struggle to do so.
2)Yeah, that hat is invisible if you look it from below. But you won't see much the model from below ingame, will you?
3)The melee attacks were supposed to be very fast, so any movement in stand ready animations weren't needed.
4)And ingame?
5)And ingame?
6)Human mage has a team color only on the cape, which here is not used. I wanted to do it mainly in one texture, so it can be reskinned if needed.
7)The model was supposed to be more customizable, the user could rename animations in case he needs specific behaviour.

8)You forgot to say that the muzzle is white instead of black

Dwarven rifleman has no reload animation because his rate fire is nearly that of the footman O_O and it seems that it has cartridge fed magazine as it eject a shell after a shot. I'd appreciate if somebody could explain me how the warcraft (including WoW) guns actually work. ;)
 
Level 8
Joined
Jan 11, 2008
Messages
164
Oh yeah, my mistake not mentioning the muzzle. Anyway, it's a nice idea. Why don't you simply edit another unit's portrait animation? It's much easier to just locate the correct bone in War3 Model Editor, and attach a geoset to it. Of course, it can be a bit, if not very, tough to search for the correct bone because Blizzard modelers never bothered to properly name the bones. Well, it inspired me to make a buccaneer model.

P.S. The rifles always ejected empty shells themselves. It seems no reason to not reload the rifles. And there is no part where a cartridge might fit. Also the rifle with the Dwarven Rifleman looks way too unrealistic. Which gun's barrel would have such a strange shape?
 
Level 1
Joined
Jan 26, 2008
Messages
6
why is it i try to put this on my map but it wont work? i imported it and under the "type" it says other unlike the the guide were it says model.
 
Level 3
Joined
Jan 21, 2008
Messages
25
I'm not impressed. Reasons:-
1) Horrible portrait talk anims.
2) Part of the hat is invisible when viewing from certain angles.
3) Stand Ready 2 and Stand Ready 3 anims are just static, inanimate, anims.
4) Stand 3 looks like a part of it is cut off. Of course that could be a War3 Model Editor bug.
5) Some ungodly gray lines appear along with the smoke in Attack 1 animation.
6) The team colour only appears on the hat.
7) The attack 2 and attack 3 anims can also appear during ranged attacks in the game.

There are a few good things though:-
1) Good idea to make something like this.
2) While not perfect, it doesn't look bad with ingame textures.
3) Good idea about the reload part after firing. The dwarven riflemen look odd when they continue firing without reloading.

Final rating: 2/5

I got your replay NatDis, To Me I Looks Kinda Nice Design Is little bit off but i have to agree that the animations just suck so...

sorry mechanicalman
Final 3/5
 
Level 1
Joined
Mar 18, 2008
Messages
6
Thanks.

Looks good, sort of a Villager with a Gun, i think i will use it in my map.

Perfect for a Human Ranger Unit.

Good Job.

Edit: Dont know about the animations, will have to wait untill i test the map.
 
Level 9
Joined
Oct 3, 2006
Messages
302
This is perfect....mainly because it has an animation where he actually AIMS WITH HIS EYE when he shoots a gun...which I think all gunner models lack in hiveworkshop..
If any of u know some...can u point it out..
BTW: I downloaded ur Musketeer model...but I don't think it had AIM WITH HIS EYE WHEN SHOOTING animation on it...But it was still pretty close...I used it on my map (BAttle Royale 5), And I gave u 10/10 for it...cheers bro...Still looking for more riflemen models with an AIM WITH HIS EYE WHEN SHOOTING animation.
 
Level 1
Joined
Oct 8, 2008
Messages
4
Hey, when i imported the model and tried it on my map, all its animations worked. after a few edits to my map all the animations of the model didnt work. The model is stoned and it just slides around. when he attacks there is no animation. what is wrong 0.o??:nw:
im noob help please
 
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