• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Halo Wars CE

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
http://www.hiveworkshop.com/forums/maps-564/halo-wars-ce-250423/?prev=status=p&u=

http://halowarscentral.weebly.com


Superb Avalon Presents
Created by: Black Hand Industries
Lead Designer: Black Badger

Map Info


Halo Wars RTS


Map: Frozen Valley

Summary

Frozen Valley is a large 2v2 map in Halo Wars. The map is situated on nuclear-winter Harvest, with mountain ranges splitting up the map. Plenty of expansion sites can be found on this map and a Forerunner Factory is found in the center of the map. It is possible that the Forerunner may have battled the Flood here as the Factory suggests it was placed for the purpose of war, or it could have been used to reinforce Forerunner combatants that were damaged while fighting the Flood elsewhere.

-Strategies-

Vehicles dominate this map up and down. Mobility is key. A group of locked Scorpions can essentially lock down a mountain pass, making it impassible. Expect to use your leader teleport/Pelican drop a lot to hit the enemy in the rear. As UNSC, try to place an Elephant in the middle Factory as quickly as possible to secure one of the most important locations on the map. It is also a good idea to control the CP's so you can strategically force an enemy's army to suffer economically. Scarabs are also very effective and good to use on this map as it has many large mountains and hills which only the scarab and air units can reach.

If using a member of the Covenant, using a leader as a one man army can be very effective if used correctly on this map, keeping a large force to defend your central base you can send a full upgraded leader to damage the enemy forces as best as possible, then either "Leader Recalling" him or simply moving him to a safe location, this saves the need for Engineers or needing to be healed by a UNSC allies Emergency Heal. This tactic often works best as the Arbiter as being in rage mode means he is more difficult to hit and can therefore do more damage before being forced to retreat.


Features


This map plays like the original Xbox 360 Game Halo Wars, with a few
changes. In other words, you
play as a race which advances through
tiers creating an army to eventually destroy the opposition.

Players may pick from 4 Distinct Races:

-The Mighty Brutes, a powerful race relying on
pure strength and power to win the game. They gather
resources at a slightly higher rate, but everything costs more ore,
power and tech points. Their units are the strongest in the game and they
trade precision and speed for raw HP/Armor/Damage. All their
vehicles use heavy engineering and designs to accomplish this
and their Leader is one of the most devastating Leaders between the races.

-The Covenant, a mixture of races forming a
very vast and technologically advanced species. Their units
and structures cost more than the other races but less than the brutes.
They focus on accuracy/mobility/damage and their vehicle and armor designs
show for it. They have have a vast amount of units to counter anything
thrown at them. They are the only race to have more than one Leader.

-The Flood, a biological virus which converts
hosts to spread it's infection. They excel at overwhelming the
opposition and expanding at alarming rates. Their buildings and
units are almost entirely biological and regenerate
slowly over time. They have intricate units which focus on
supporting each other and boosting the overall strength of the Flood.
Their units and buildings are the cheapest and train/construct the fastest
between the races.

-The UNSC, the last vestiges of the Human race who have
struggled to keep afloat against the overwhelming galactic threats.
They are the most balanced race in the game with both cheap and expensive units. They
do not have a particular focus but instead choose to improve all areas of combat.
They have 3 types of turrets to defend against any threat: Air/Ground/Vehicle
and are the only race to have special abilities that may be used at any time
from the Control Center. These are a few but not all of them: MAC Strike: (A high
powered round fired from orbit to cause massive damage.) Cryo Bomb:
(A nitrogen V-2 bomb dropped on a target unit which then explodes
dealing decent damage and freezing all units affected in place.)
Emergency Heal: (Heals all of your units on the map for a short period of
time.) ODST Drop Pods: (Calls down multiple ODST troops to combat the enemy.)


The counter system is essentially this:

-Infantry units are good vs. Air
-Air units are good vs. Vehicles
-Vehicle units are good vs. Infantry

The map supports up to 4 players and two Observers.
There are four CP's or 'Control Points' close to the center
of the map which provide bonus resources every 25 seconds.
At the very center is a Factory where players may purchase
Sentinels. Also, supplies are scattered throughout the map which provide
small income bonuses.




Screenshots:

Image Description:
Loading Screen

223599-albums7238-picture81952.png


223599-albums7238-picture81950.png


223599-albums7238-picture81951.png


223599-albums7238-picture81948.png


223599-albums7238-picture81949.png




Change Log (Major)


Added:
  • New Models
  • More Flood Units
  • New Income System
Removed:
  • Old Banshee
  • Old Grunt
  • Old Jackal
Fixed:
  • Terrain
  • Stats
  • Unit Balancing
Changed:
  • Damage Output
  • RPM
  • Structure Health



Special Thanks:
  • The Hive Workshop for models/skins/etc.
  • -Kobas- for the Map Description Template
  • Black Hand Industries, Team Liquid, Black Badger, Superb Avalon, Refraction, GhostThruster and Fingolfin for the awesome Halo Models.



Race Development:
  • Flood: 99% Finished
  • Brutes: 98% Finished
  • Covenant: 93% Finished
  • UNSC: 86% Finished
  • Total Game Completion: 86%


AI Development: 24% Finished [Set all Comps of each team to (Legendary) and set to (Brutes).


Keywords:
Future, Modern Warfare, Aliens, RTS, Altered Melee.
Contents

Halo Wars CE (Map)

Reviews
18:32, 8th Apr 2014 Orcnet: Do not double upload.

Moderator

M

Moderator

18:32, 8th Apr 2014
Orcnet: Do not double upload.
 
Top