• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Elf Village Buildings

Description:
Part of my old wc3 models.

Barn, Wind Mill, Granary, Inn with build, and work animations with team color.
And buildable and upgradable Elven Farm with team color.

Updates:
  • Fix and deleted some keyframes
  • Deleted unused materials and free vertices
  • Reskinned some geosets
  • Fixed other issues
  • Reposition some vertices and deleted free vertices
  • Added more models (Outpost, Stables, Bell Tower, Watch Tower, and Animal Pen)
  • Removed excess geoset extents
  • Added missing openning tracks in some particles
  • Removed unused textures, materials and gobal sequences
  • Fixed the health bars of all models
  • Fixed the particles and geosets animation tracks
  • Added Icons
  • Finally found the issue with particles and geoset animations hopefully all of them are fixed in this update

"All Models passed the Sanity Check!"

Please consider supporting me via the links below:

Ko-Fi: Buy bakr_kev a Coffee. ko-fi.com/bakr_kev
PayPal: PayPal.Me/bakrKev12
Contents

Animal Pen (Icon)

Animal Pen (Model)

Barn (Model)

Barn (Icon)

Bell Tower (Model)

Bell Tower (Icon)

Farm (Model)

Farm (1) (Icon)

Farm (2) (Icon)

Farm (3) (Icon)

Granary (Model)

Granary (Icon)

Inn / Cottage (Icon)

Inn/ Cottage (Model)

Outpost (Model)

Outpost (Icon)

Stables (Model)

Stables (Icon)

Watch Tower (Model)

Watch Tower (Icon)

Wind Mill (Icon)

Wind Mill (Model)

Reviews
General Frank
A very nice set of Highelven buildings. Lovely variations. Great job.
Level 8
Joined
Dec 1, 2010
Messages
316
I will be updating them once I sort out the issues in sanity check.. Thanks!
oh good to know, Havent gotten to use them yet as got occupied creating some custom assets for one of the other factions in my map, i'll just wait for the updated ones then.

Btw, how did you actually manage to post these all together? I tried uploading some models earlier and i could only upload one at a time.
 
Level 41
Joined
Feb 11, 2020
Messages
162
oh good to know, Havent gotten to use them yet as got occupied creating some custom assets for one of the other factions in my map, i'll just wait for the updated ones then.

Btw, how did you actually manage to post these all together? I tried uploading some models earlier and i could only upload one at a time.
there is an add resource button here that will allow you to add more models just below the destription and above the models
 
Do you mean the add assets button? you have to search for exciting models on the site though. Did you upload all of those models in separate threads before you made this one?
You post a single resource first then you can add the rest of the bundle once it's uploaded. It's not intuitive I know but still.
 

ILH

ILH

Model Reviewer
Level 25
Joined
May 8, 2012
Messages
1,201
I found a couple of issues that needs to be fixed:
  • Most of the buildings have their health bar way too high. This is caused by the portrait plane being incorporated to the extent calculations, try to rescale it using bone animation.
  • At the end of Birth, Death and Decay animations, geosets should disappear (except for Birth) and particles should stop emitting.
 
Level 41
Joined
Feb 11, 2020
Messages
162
I found a couple of issues that needs to be fixed:
  • Most of the buildings have their health bar way too high. This is caused by the portrait plane being incorporated to the extent calculations, try to rescale it using bone animation.
  • At the end of Birth, Death and Decay animations, geosets should disappear (except for Birth) and particles should stop emitting.
same issues with my other pack I will be working on it thanks!
 
Top